bahamut2119 Posted October 4, 2015 Posted October 4, 2015 Im working a addon to my conversion of black lace mini dress but got a major issue im struggling to deal with. The mesh loads fine in outfit studio, bodyslide, and nif skope but in ck all I see is the straps and the border at the top of the mesh im uploading in game it crashes. Also in ck a error pops up trying to manipulate the preview window im including a screenshot of the error it locks ck up. Ive included my bodyslide base mesh the original mesh i received to make a conversion and the textures needed for it. If anything else is needed please let me know im gonna load in with a altered original mesh just renamed and copied to the _0/_1 prefixes and see if its def something wrong with the base mesh. Mesh Issue.7z
Kendo 2 Posted October 4, 2015 Posted October 4, 2015 Sounds duplicate meshes (using the same NiNode) inside the exported nif stacked on top of one another. Open it in Blender or 3DMax and see how many vertices you have. But check the flags first, you might have TwoSided or something flagged that won't jive BSShader values.
Vioxsis Posted October 4, 2015 Posted October 4, 2015 The Stocking_1 nitrishape in the BSLightingShaderProperty has 'environment mapping' set in Shader Flags 1, you just need to deselect it.
bahamut2119 Posted October 4, 2015 Author Posted October 4, 2015 Im still learning things about converting crap i used to just use mesh rigger/body style converter up till 2 days ago so tbh altho i have blender I wont really know what im looking at. I combined the garter belt/stockings in outfit studio and I think that's the route of my issue I loaded a test save i made to tr my conversion out just fine equiped just the plain garter belt without issue haven't had a chance to try just the stockings yet. just sat back down from dinner. The Stocking_1 nitrishape in the BSLightingShaderProperty has 'environment mapping' set in Shader Flags 1, you just need to deselect it. Ok that "i think" i know how to do thank you. Im gonna assume the issues in the base stockings mesh to.
bahamut2119 Posted October 5, 2015 Author Posted October 5, 2015 The Stocking_1 nitrishape in the BSLightingShaderProperty has 'environment mapping' set in Shader Flags 1, you just need to deselect it. Yup that did it thank you.
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