shazor Posted October 3, 2015 Posted October 3, 2015 I installed the Bodyslide and Outfit Studio according to the instructions on the nexus page and the outfit studio is running quite fine but the Outfit Studio cant find any textures at all due to the mod organizer data structure i guess. Is there a simple fix?
ousnius Posted October 3, 2015 Posted October 3, 2015 I installed the Bodyslide and Outfit Studio according to the instructions on the nexus page and the outfit studio is running quite fine but the Outfit Studio cant find any textures at all due to the mod organizer data structure i guess. Is there a simple fix? Run Skyrim through the official Steam launcher once (without MO and SKSE). Also make sure you're running BodySlide through MO.
shazor Posted October 3, 2015 Author Posted October 3, 2015 I installed the Bodyslide and Outfit Studio according to the instructions on the nexus page and the outfit studio is running quite fine but the Outfit Studio cant find any textures at all due to the mod organizer data structure i guess. Is there a simple fix? Run Skyrim through the official Steam launcher once (without MO and SKSE). Also make sure you're running BodySlide through MO. Sadly that didnt help at all but thanks anyway.
netlok Posted October 3, 2015 Posted October 3, 2015 I'm also having this problem. If I just look at previews in Bodyslide all the textures are fine, but if I want to work in outfit studio I have no idea where to load the textures for the outfit. The automatic thing certainly doesn't work.
bjornk Posted October 3, 2015 Posted October 3, 2015 I think there's a setting that forces the program to search for BSAs for textures, disable it and then place the textures (extract from the BSA if necessary) inside the same mod folder with the meshes you wish to edit. I mean, like this... MO\mods\Mod Folder\Meshes\*Meshes to be edited* MO\mods\Mod Folder\Textures\*unpacked textures for the meshes* Also, add BodySlide as an executable in MO and run it through MO.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.