euro_rocket1979 Posted April 10, 2012 Posted April 10, 2012 Greetings to all, i be new at the forum i be an amateur 3d builder and painter, like big boobs, futanari and computer retrotechnologies i watch a lot of post and models (i download some models and use it with my engine, i use milkshape 3d to edit, it lost the skeleton and need asign one) and i be interested in megaoppai fallout models, maybe its just i dont see the thread ¿it exist? my other question its about if exist some mod or similar about fallout what not requires the game for can be played this ok, be my 1st post, again greetings to all
GSBmodders Posted April 10, 2012 Posted April 10, 2012 there really are no megaoppai outfits for fallout or new vegas, the body would need to be made for it. i think the largest breasts your going to find in 2pac4evers work thats linked to on these forums also your better off using blender 2.49b for Bethesda games, i dont believe milkshape is supported with nifscripts but i could be wrong File Mirror for 2.49b Bundle http://www.mediafire.com/?fz8i49rzltov0ea or blender portable http://tes.nexusmods.com/downloads/file.php?id=40980 the cool thing about blender portable is that its ready to go after unzipping and you can dump it on a flash drive. that makes multiple installs a no hassle option for those who also want to use a newer version of blender
euro_rocket1979 Posted April 10, 2012 Author Posted April 10, 2012 ah right, i understand, and yes, it explain why i no found this type of models, maybe i try to do something i not be a genius modeling, but people say i dont be bad with it, but right, only the model without rigg... and thanks by the link to blender (you are lovely cool ^^), i know this program, but really i like use milkshape (i not sure, but i believe blender dont can export to genesis .bdy and .mot files, later be combined in a final .act file) how i say, i use another tools right, i open nif files with nifskope and save it to .obj for can use in milkshape, where i put my own skeleton and animations, i dont know if another program can keep/transform the skeleton and animations for can translate it to my system (joints and bones in .ms3d later i can rigg it, i can open and keep another type of animations. as for example psk/psa)
GSBmodders Posted April 11, 2012 Posted April 11, 2012 ah right' date=' i understand, and yes, it explain why i no found this type of models, maybe i try to do something i not be a genius modeling, but people say i dont be bad with it, but right, only the model without rigg... and thanks by the link to blender (you are lovely cool ^^), i know this program, but really i like use milkshape (i not sure, but i believe blender dont can export to genesis .bdy and .mot files, later be combined in a final .act file) how i say, i use another tools right, i open nif files with nifskope and save it to .obj for can use in milkshape, where i put my own skeleton and animations, i dont know if another program can keep/transform the skeleton and animations for can translate it to my system (joints and bones in .ms3d later i can rigg it, i can open and keep another type of animations. as for example psk/psa) [/quote'] i am fairly sure that you should be able to find a script for importing milkshape files into blender so you should be able to rig in milkshape and then import into blender so that you can convert it to .nif if for some reason you cannot do that, then export your rigged mesh as a fbx file and get 3dsmax (it's free for anyone who happens to say they are a student) max can import the fbx keeping the rig intact and can also export as a nif using nifscripts fallout3nexus is a good place to search for tutorials, http://fallout3.nexusmods.com/ for mesh modding there is no difference between fallout 3 and new vegas, both use the same body, textures and skeleton
euro_rocket1979 Posted April 11, 2012 Author Posted April 11, 2012 yes i hear about this script for use milkshape files in blender (i test it in the past for second life) i can use .fbx files in milkshape, really i dont know it can have skeleton, i learn it today, thanks (i found and open other fbx files but without skeleton, really i dont know .fbx can do it) .bdy keep model, textures and skeleton, .fbx can do it too, this very good for i can adapt (it load the "alias .fbx" files version) right i understand need new programs and read tutorials with calm to transform and convert (i no learn 3d in the school, i read a lot of tutorials by myself), by the way, somebody have some standart skeleton in .fbx? only the skeleton with her original names in joint/bones for test to load it in milkshape (or at least the list with names for build by myself) at this way i can do all in milkshape (animations search the original name of the bones/joints) with luck later i can found how to convert animations, if no, i can build it from zero, and later use the other programs for convert and use in essence, how i can transform nif in obj, i can open it in milkshape, good, i will do the inverse way, a bridge from all builded in milkshape to do a final nif exporting and converting files starting in milkshape with the base skeleton for later export/transform all to nif (model, skeleton, animations, etc) PD= i hope can excuse my english if sound strange, no its my native language, i translate all with my brain, but i think people can understandme without big problems (somebody surenly know the syntax or order of words in a line change depends the language) in my native language we dont say "the GSBmodders boobs" we say "the boobs of GBSmodders"
sen4mi Posted April 11, 2012 Posted April 11, 2012 PD= i hope can excuse my english if sound strange' date=' no its my native language, i translate all with my brain, but i think people can understandme without big problems (somebody surenly know the syntax or order of words in a line change depends the language) in my native language we dont say "the GSBmodders boobs" we say "the boobs of GBSmodders" [/quote'] Yes, your words have been comprehensible, or seem to be understandable. I think we would only have problems understanding you if your word order signified a different meaning. And even there, we could probably figure it out without too much time and effort. Also, both of your examples for word order are valid english -- english has roots in a variety of other languages. I think that english speakers favor short grammar and short words over long forms. But we might also use long forms for various reasons.
euro_rocket1979 Posted April 11, 2012 Author Posted April 11, 2012 thanks sen4mi, language sometimes can be a great frontier and more when we talk about technical questions, ussually when i will try to do a joke or funny line like use LOL or similar, here we use the XD as a LOL but right we have luck about this type of frontiers, porn its universal LOL by the way, i save one of my .bdy files in .fbx and yes, it keep safe the skeleton and model rigged, i found a exporter too for .nif, more information and relevants dll searching NIFLA in yahoo groups please, if somebody can transform and upload some standart female skeleton in .fbx (alias .fbx version), can help me a lot (for now i no think in can load animations, but looks the bridge nif-ms3d its possible)
windpl Posted April 11, 2012 Posted April 11, 2012 Also' date=' both of your examples for word order are valid english -- english has roots in a variety of other languages. I think that english speakers favor short grammar and short words over long forms. But we might also use long forms for various reasons. [/quote'] Actually most of "western" languages have same roots, which is Latin. Only Slavic and Asian languages have different syntax. I have no idea how it is with Arabic langauge, because I never had any contact with it. As for you euro_rocket1979 you are doing fine. But I always wonder why ppl are so obsessed with BIG boobs
sen4mi Posted April 11, 2012 Posted April 11, 2012 Actually most of "western" languages have same roots' date=' which is Latin. [/quote'] English has roots in some other languages, also. http://en.wikipedia.org/wiki/History_of_the_English_language http://en.wikipedia.org/wiki/English_language#Word_origins
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