Jump to content

Please Help Me To Fix


TES2013

Recommended Posts

Posted

All I get from the pictures is the inventory display model. The textures look kinda weird on the second one, but the first looks fine. If I'm missing something you'll have to put it in words

Posted

Lol...

Stop using 2 mods that place the textures in the same location, and name them the same way.

 

Or.... Take one mod set and place its textures into a sub folder in the location it looks for.... Then adjust the texture paths in each nif for that mod (add the sub folder name to the path). Very Hands on, very Pita, but it is do able... but you will need to know how to move around in nifscope.... and you will need to do it for every mesh in every nif (including the go {or sometimes gnd} files which are what are called on in the inventory menu).

 

 

As for the eyes in the Kratos... well you need to see if a set of eyes are included in the mesh folder for that mod, that line up with the eye sockets of the head. Or maybe you have an add on eye mod for males/females that is getting called on when you load that race...

 

To be honest it looks like you some how have 2 sets of eyes going there (one set in the correct location, one set above the forehead).

 

 

Good luck your with issues... they are some interesting issues to say the least.

Posted

My third problem

 

i use this mod in my game

 

http://www.thepcmasterrace.com/kratos-god-of-war-iii-skyrim-mod/

 

But when i try to use 

 

My game show me kratos like this

 

attachicon.gifKratos God of War III Race Mod.jpg

 

Please help me guys 

 

Thanks

 

I'm unable to tell what exactly it could be conflicting with, as your load order doesn't seem to have any Eye packs in it that could be conflicting with custom races.

 

The mod page for that race doesn't specify anything about that race, so BringTheNoise could be right, but without the correct meshes, you'll have to fix them yourself.

 

You could also try this Kratos Race:

http://www.nexusmods.com/skyrim/mods/34829/

 

But you'll have to be sure to download and install it's requirements. It would also be a good idea to download Race Compatibility, just to be safe.

 

Also, making a Bashed Patch could help with some of the conflicts between mods. Before you do that though, you need to sort your load order.. Some of those .esp's are way too low on the list.

 

LOOT is a good start for automatically sorting your load order:

https://loot.github.io/

 

Wrye Bash will create your bashed patches for you, but be sure to follow the instructions given by the mods involved:

http://www.nexusmods.com/skyrim/mods/1840/?

 

 

 

 

 

As for your problem with Soul Reaver, I'm assuming you want a 1-handed and 2-handed version with the same textures from the 2-handed version?

 

Here is a Soul Reaver mod that has both a 1-Handed and 2-Handed version:

http://www.nexusmods.com/skyrim/mods/29168/

 

The textures look good too, so I wouldn't bother with trying to use the textures from the earlier two.

Posted

Thanks for your Help and your Comments

 

I installed all those mods too and i use them

 

Please check my mods list again

 

you can find them

 

 Thanks

Posted

Hello guys , Ihave some bugs and problems in my game and i need your helps that we find a way to fix them

 

First - I installed these two mods together 

 

http://www.nexusmods.com/skyrim/mods/31896/?

 

http://www.thepcmasterrace.com/kratos-race-the-elder-scroll-v-skyrim-mod/

 

and my problem is it

 

attachicon.gifGolden Feleece of God of War Armor Mod.jpg

 

attachicon.gifKratosGoldenFeleece of Kratos Race Mod.jpg

 

How can i fix it ?

 

Thanks

 

The black, pixelated textures indicate your vram has reached it's limit.  Solutions are:

  1. Remove any mods that add 4k+ textures.
  2. If there are lower resolution options for those files then use them.
  3. Keep the hi-res textures installed and run a texture optimizerHINT:  when optimizing the textures, choose the option to add 'MipMaps'.  This prevents the game from rendering the same size (original) texture as you move around in the game which puts a burden on vram.

 

And  my second problem

 

I installed these two mods together too

 

http://www.nexusmods.com/skyrim/mods/19436

 

http://www.nexusmods.com/skyrim/mods/29091/?

 

And they use a texture file together 

 

And i really like to use them together 

 

How can i fix it too ?

 

Thanks

 

If two mods modify the same textures from the same folder and you want to use both then you'll need to either rename the texture files from one of the mods or rename the folders of that mod.

The easier method, albiet some work is involved (both methods I mentioned require some additional work), is to:

  1. Rename the folders containing the textures.
  2. Open the meshes in Nifscope and change the texture path to the new path using the renamed folders.  You do not have to rename the meshes or meshes folder since your problem is with the textures.

 

My third problem

 

i use this mod in my game

 

http://www.thepcmasterrace.com/kratos-god-of-war-iii-skyrim-mod/

 

But when i try to use 

 

My game show me kratos like this

 

attachicon.gifKratos God of War III Race Mod.jpg

 

Please help me guys 

 

Thanks

 

That is a bug with custom races that use custom head/eyes/mouth meshes.  Custom, I'm referring to, means modified versions of the vanilla head/eyes/mouth meshes or uniquely created meshes.

The problem you are experiencing is what I experience with the Elins.  The solution (at least regarding the Elins) is to choose a different Eye Shape from the Eye Type slider.  The bug might have something to do with the Race Compatibility mod as it uses either the custom race's assigned Morph race or the ActorProxy keyword.  As a result, certain headparts of the morph or proxy race is added to the custom race sliders.

The problem is not apparent when playing custom races that use the same head files as the vanilla races.

 

Morph races are vanilla races used by custom races so that they share the same the face/head morphs.

ActorProxy is one of the vanilla races that is assigned to the custom race so that certain game Quests will treat them as a vanilla race.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...