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[Request] Armor Converting to ADEC Body


aphonia

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Posted
Hey everyone.  Hope you're all doing well.

 

Wanted to see if anyone is taking request to convert a lot of different armor's from various body types to the ADEC body (my favorite).  I've got a bunch in a list, and I'm willing to tip if anyone is willing to take the request.  I've got a couple to start out with, but if you're interested, private message me and/or email aphoniamute@gmail.com and I'd love to get started to see what you got.

 

Thanks for your time.

Posted

http://www.loverslab.com/topic/27557-new-clothing-body-style-converter-beta-v089f-10-26-2014/You probably will have better luck trying this tool and converting things to ADEC yourself. I have used it a lot and it works pretty good. Works better if both bodies have matching UV maps.

 

Yeah I was trying to give it a shot today, and not having much luck.  Either things didn't load up correctly, or everything seemed to look super strange when I did try to import them.

 

Anywhot, I'm just giving it a shot to see if anyone was out there to assist.  Again willing to tip for the time.

Posted

To me ADEC and MANGA are pretty much the same body just a different size except around the breast area that area is pretty much the same between the 2 bodies.

 

I did a MANGA conversion of a outfit awhile back with the clothing converter. It came out pretty good had to do some minor clipping fixing.

 

http://www.loverslab.com/topic/15224-show-your-skyrim-counterpart/?p=1318411

 

ADEC seems to be a flawed body to me. I have done some tests with both the ADEC body and the ADEC DM body and both converted like shit. ADEC uses the same UV map as CBBE does so it whould of converted nice. I tried converting with UV map search on and the butt area really gets destroyed but trying it with UV map search turned off the butt area isn't quite as bad but it's still bad and the breast are now also destroyed. So if it was me I would just use the MANGA body for the conversions since they are pretty close in size.

 

 

Posted

Yeah that body was too crazy for me.  But still I couldn't get that body conversion thing to work myself with the guides.  That's why I continue to keep the offer out there if anyone is up for getting tipped.  But my gut feeling is that not a lot of people (if any) do that anymore.  I may be coming to this game too late and most people have moved on.

Posted

Just a heads up regarding Bodyslide 2 and Outfit Studio, if you have the latest version, here is how you go about making your conversion:

 

-Open Bodyslide, and from there Outfit Studio.

-Start a new project.

-In the dialog box that comes up, there is a browse button on the right side, about the center of the box. Hit that.

-In the window that opens, navigate to your data folder, and from there to CalienteTools\BodySlide\ConversionSets. In the ConversionSets folder, there is a preset called CalConvert. Select this.

-Back in the first dialog box, there is a drop menu labeled 'Slider set name'. In this box, select CBBE2ADEC. This is the selection you need to convert any body shaped to CBBE properly over to ADEC.

-Hit the 'next' button at the bottom of that first dialog box.

-In the next window, there is a box labeled 'Load from a .nif file'. To the right of that, is a browse button. Hit that.

-This time, you will need to navigate to the mesh you want to convert. Hopefully, you know how to find that out if you don't know it in advance. Select that file, making sure to grab the _1.nif version.

-Back in the second window, hit the finish button, to load the mesh with the cbbe2adec preset.

-Once it loads, go to the slider menu at the top, and select conform all. Once that is done, drag the slider on the right side from its far left to its far right. If everything conformed properly, the mesh should visibly change shape to ADEC, or something at least very close to it, depending on how close the original was to the starting cbbe mesh.

-Now, go to the File menu, and down to Export, and in the window that pops up, save it over the original _1.nif you started with.

 

Barring mishaps in either body shape or weird mesh weight painting, you should now have an outfit converted from CBBE to ADEC.

 

To get the _0. nif, go back to the fourth step, but instead of choosing CalConvert, choose WeightConvert. The very first option for the fifth step will already be ADEC high to low, so just follow all the same steps until you get to saving the re-shaped mesh, and be sure to save it as the _0.nif.

Posted

Just a heads up regarding Bodyslide 2 and Outfit Studio, if you have the latest version, here is how you go about making your conversion:

 

-Open Bodyslide, and from there Outfit Studio.

-Start a new project.

-In the dialog box that comes up, there is a browse button on the right side, about the center of the box. Hit that.

-In the window that opens, navigate to your data folder, and from there to CalienteTools\BodySlide\ConversionSets. In the ConversionSets folder, there is a preset called CalConvert. Select this.

-Back in the first dialog box, there is a drop menu labeled 'Slider set name'. In this box, select CBBE2ADEC. This is the selection you need to convert any body shaped to CBBE properly over to ADEC.

-Hit the 'next' button at the bottom of that first dialog box.

-In the next window, there is a box labeled 'Load from a .nif file'. To the right of that, is a browse button. Hit that.

-This time, you will need to navigate to the mesh you want to convert. Hopefully, you know how to find that out if you don't know it in advance. Select that file, making sure to grab the _1.nif version.

-Back in the second window, hit the finish button, to load the mesh with the cbbe2adec preset.

-Once it loads, go to the slider menu at the top, and select conform all. Once that is done, drag the slider on the right side from its far left to its far right. If everything conformed properly, the mesh should visibly change shape to ADEC, or something at least very close to it, depending on how close the original was to the starting cbbe mesh.

-Now, go to the File menu, and down to Export, and in the window that pops up, save it over the original _1.nif you started with.

 

Barring mishaps in either body shape or weird mesh weight painting, you should now have an outfit converted from CBBE to ADEC.

 

To get the _0. nif, go back to the fourth step, but instead of choosing CalConvert, choose WeightConvert. The very first option for the fifth step will already be ADEC high to low, so just follow all the same steps until you get to saving the re-shaped mesh, and be sure to save it as the _0.nif.

 

Thank you for this.  When I get home, I'll give it another shot, though not everything is CBBE.

  • 3 weeks later...
Posted

So I got to the second to last step, and when I did the slider, all it did was make both the costume and the body taller.  But it wasn't even close to lining up when I tried to do it.  the front half was missing, and the back half looked like it was just hanging off the body not even on it.  Was very strange.  The guide was simple, but it just didn't work for me.

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