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[Help] Bodyslide preset/features fast transfer for similar outfits


Findri

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Posted

Hi guys.... Some time ago I made a bodyslide conversion for a mash up outfit I made (the blue one) and then I wanted to do a golden version of it so I made a retexture as well...

 

I made ESPs for each of them and copied the meshes obviously... but only the blue one has a bodyslide slider set and I want to transfer them to the golden version....

Is there a fast way to transfer the slider set from the first to the last one since they share exactly the same meshes? I want to avoid doing another conversion from the original nifs and learn a more practical way to do it...
 
Any help is most welcome since I do several retextures to almost everything I use in my game.... Thank you for your time

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Posted

Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.

Posted

Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.

Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical

Posted

 

Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.

Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical

 

 

Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits.

 

That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files.

Posted

 

 

Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.

Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical

 

 

Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits.

 

That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files.

 

This sounds good, i guess it would be the same result if I copy the shapedata to from the first outfit and paste it in a new folder with the new source nif modified, right? 

Posted

 

 

 

Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.

Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical

 

 

Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits.

 

That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files.

 

This sounds good, i guess it would be the same result if I copy the shapedata to from the first outfit and paste it in a new folder with the new source nif modified, right? 

 

 

No, that's wasted file size duplication, because you can re-use the same BSD files for both texture variants. You only need to duplicate and edit the NIF, inside the same folder, and duplicate+rename the set inside the same SliderSet.xml file (and point it to the edited source NIF).

Posted

 

No, that's wasted file size duplication, because you can re-use the same BSD files for both texture variants. You only need to duplicate and edit the NIF, inside the same folder, and duplicate+rename the set inside the same SliderSet.xml file (and point it to the edited source NIF).

 

Worked perfectly.... I learned something very useful now... TY for helping me once again cell  :lol:

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