Findri Posted September 13, 2015 Posted September 13, 2015 Hi guys.... Some time ago I made a bodyslide conversion for a mash up outfit I made (the blue one) and then I wanted to do a golden version of it so I made a retexture as well... I made ESPs for each of them and copied the meshes obviously... but only the blue one has a bodyslide slider set and I want to transfer them to the golden version....Is there a fast way to transfer the slider set from the first to the last one since they share exactly the same meshes? I want to avoid doing another conversion from the original nifs and learn a more practical way to do it... Any help is most welcome since I do several retextures to almost everything I use in my game.... Thank you for your time
ousnius Posted September 13, 2015 Posted September 13, 2015 Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture.
Findri Posted September 13, 2015 Author Posted September 13, 2015 Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture. Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical
ousnius Posted September 13, 2015 Posted September 13, 2015 Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture. Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits. That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files.
Findri Posted September 13, 2015 Author Posted September 13, 2015 Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture. Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits. That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files. This sounds good, i guess it would be the same result if I copy the shapedata to from the first outfit and paste it in a new folder with the new source nif modified, right?
ousnius Posted September 13, 2015 Posted September 13, 2015 Instead of making a retexture by copying the entire armor, including meshes, create alternative texture sets in the Creation Kit. That way you only need one single NIF in BodySlide (and well, 1x _0.nif and 1x _1.nif). You will have two different armors in-game, that use the same mesh, but with a different texture. Yeah... I know there is an alternative to create a texture set and then duplicate the armor addon / armor set and link it to the new texture set.... but I want to know if I can transfer the slidersets on bodyslide so I can share them as separate mods with the xml files included... I think if they are modular they are more practical Then you have to load the project and save it again into the same shape data folder, but with a different name and a different source .nif name. Then, open the new source .nif in NifSkope and do the texture edits. That way you will have 1 slider set XML with 2 sets in it and 1 shape data folder with 2 NIFs that share the same BSD files. This sounds good, i guess it would be the same result if I copy the shapedata to from the first outfit and paste it in a new folder with the new source nif modified, right? No, that's wasted file size duplication, because you can re-use the same BSD files for both texture variants. You only need to duplicate and edit the NIF, inside the same folder, and duplicate+rename the set inside the same SliderSet.xml file (and point it to the edited source NIF).
Findri Posted September 13, 2015 Author Posted September 13, 2015 No, that's wasted file size duplication, because you can re-use the same BSD files for both texture variants. You only need to duplicate and edit the NIF, inside the same folder, and duplicate+rename the set inside the same SliderSet.xml file (and point it to the edited source NIF). Worked perfectly.... I learned something very useful now... TY for helping me once again cell
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