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Perkus Maximus, smithing perk tree has incompabilities with Devious mods?


ZetsuboSeishin

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Posted

Hello, I dont know what happened but I do not see these perks on my smithing tree: Material: Moonstone, Material: Corrundum, and Material: Malachite. Also the Materials perk changed for the heavy armour tree to Dwarven smithing, Orc smithing, etc. The docs file shows there should be these perks but in-game there are no perks known as this.

So, Does the Devious mods change the smithing perk tree in any way or does the sanguine debauchary does? Or may be the Sexlab dialogues mod changes it? Anyone can give me info regarding this?

Posted

Load game with just perkus maximus if same issue then just get a fresh install of it and make sure to use the patcher because Devious mods shouldnt changed perks if they did it would say so in the description. 

Posted

Load game with just perkus maximus if same issue then just get a fresh install of it and make sure to use the patcher because Devious mods shouldnt changed perks if they did it would say so in the description. 

 

Ok, dismissing the devious mods, I tested by disabling and starting a new game, sanguine debauchery and sexlab dialogues, the issue is still there. According to the people over at nexus everything seems to be fine for perkus Maximus, but I will still try and load it only with perkus maximus.

Posted

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

Posted

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

Its required to my knowledge. I have Weapon and Armor fixes remade with PerMa and the 3 DD mods and my skill trees are in PerMa's design. Why not modlist/loadorder. We might be able to point out what your missing.

Posted

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

Yeah, its the WAFR. Even after I had the compatibility patches installed.

 

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

Its required to my knowledge. I have Weapon and Armor fixes remade with PerMa and the 3 DD mods and my skill trees are in PerMa's design. Why not modlist/loadorder. We might be able to point out what your missing.

 

 

Here you go.loadorder.txt

 

Posted

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

Posted

 

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

 

 

Sorry I took so long. Had to go to the store.

 

Edit: Had wrong profile load order. Here ya go.

 

Edit 2: And I usually do manually installations for mods and only use MO for load orders such as this.

loadorder.txt

Posted

 

 

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

 

 

Sorry I took so long. Had to go to the store.

 

Edit: Had wrong profile load order. Here ya go.

 

Edit 2: And I usually do manually installations for mods and only use MO for load orders such as this.

 

 

Thanks you are loading WAFR before Perkus Maximus. I tried to do it but it gave a CTD. I will try it again.

Posted

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

You need it, and all patch count for this patch. Do you use Loot? And if you have still problem open perma in tes5edit and find what overwrite it.

Posted

 

 

 

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

 

 

Sorry I took so long. Had to go to the store.

 

Edit: Had wrong profile load order. Here ya go.

 

Edit 2: And I usually do manually installations for mods and only use MO for load orders such as this.

 

 

Thanks you are loading WAFR before Perkus Maximus. I tried to do it but it gave a CTD. I will try it again.

 

 

If crashes when trying to load the save then at the title before you choose any option hit tilde (~) and enter coc whiterun or qasmoke then after soon as you can try loading the character. I usually let LOOT handle the load order. Any issues it has with load order I just take the time reordering and writing a rule to keep it loaded after a certain mod.

Posted

 

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

You need it, and all patch count for this patch. Do you use Loot? And if you have still problem open perma in tes5edit and find what overwrite it.

 

 

I use MO and no Loot, Loot messes up the load order sometimes. Yeah I used TES5Edit to find that WAFR was the culprit.

 

 

 

 

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

 

 

Sorry I took so long. Had to go to the store.

 

Edit: Had wrong profile load order. Here ya go.

 

Edit 2: And I usually do manually installations for mods and only use MO for load orders such as this.

 

 

Thanks you are loading WAFR before Perkus Maximus. I tried to do it but it gave a CTD. I will try it again.

 

 

If crashes when trying to load the save then at the title before you choose any option hit tilde (~) and enter coc whiterun or qasmoke then after soon as you can try loading the character. I usually let LOOT handle the load order. Any issues it has with load order I just take the time reordering and writing a rule to keep it loaded after a certain mod.

 

In the end I followed your load order, and put WAFR above all the perkus modules and patches and in modlist as well. And it is fixed now the smithing tree changed to perkus maximus one.

Posted

 

 

 

I think you have mod who overwrite it. I have PM and all 3 DD mods and all working for me.

 

Is Weapon and Armour fixes remade mode required for PerMa compatibility and PaMa patches? Cause I think it might be the culprit.

 

 

You need it, and all patch count for this patch. Do you use Loot? And if you have still problem open perma in tes5edit and find what overwrite it.

 

 

I use MO and no Loot, Loot messes up the load order sometimes. Yeah I used TES5Edit to find that WAFR was the culprit.

 

 

 

 

I didn't notice anything out of the ordinary, but your using some mods I haven't tested/played with so I'm not sure if there is any incompatibilities with them.

 

can you post your loadorder please? thank you :)

 

 

Sorry I took so long. Had to go to the store.

 

Edit: Had wrong profile load order. Here ya go.

 

Edit 2: And I usually do manually installations for mods and only use MO for load orders such as this.

 

 

Thanks you are loading WAFR before Perkus Maximus. I tried to do it but it gave a CTD. I will try it again.

 

 

If crashes when trying to load the save then at the title before you choose any option hit tilde (~) and enter coc whiterun or qasmoke then after soon as you can try loading the character. I usually let LOOT handle the load order. Any issues it has with load order I just take the time reordering and writing a rule to keep it loaded after a certain mod.

 

In the end I followed your load order, and put WAFR above all the perkus modules and patches and in modlist as well. And it is fixed now the smithing tree changed to perkus maximus one.

 

 

Glad to hear it. Make sure to mark your topic as fixed.

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