gooboo Posted August 21, 2015 Posted August 21, 2015 View File This is a small tweak I made to the Sexlab Submit mod. Hostile npcs can now be awed by your awesome sexual prowess, and instead of killing them you can recruit them as a follower, because they want more of your sweet luvin'. I removed the option to kill npcs by dialogue and replaced it with another choice instead. I never killed anyone that way and if I wanted to, an axe to the face would have done just fine. Just a note, this choice should make ANY hostile npc into a regular follower, which could possibly break quests and dialogue if you do it on someone important. This is just the esp file, you should download and install Submit first, then install this afterwards. ***UPDATE 8/20*** I forgot to include the scripts that make this mod work, d'oh! If you downloaded the mod the day it came out, you might need to download this update in order to make it work. Sorry! Submitter gooboo Submitted 08/20/2015 Category Other Requires sexlab submit Special Edition Compatible
Yuni Posted August 21, 2015 Posted August 21, 2015 This is pretty cool. =D Can you do the same thing for Sexlab Defeat? That's more up to date, Submit hasn't been touched in a long time by the original author.
WraithSlayer Posted August 21, 2015 Posted August 21, 2015 Just a heads-up, gooboo: ESP files don't include scripts! The mod is working for you because the Creation Kit generated a .PEX file in Skyrim\Data\Scripts\ when you made the mod, but you need to include this PEX file in the published mod in order for it to work for other people. So rather than just have the ESP in the zip file, create a new Data\Scripts\ folder path and add the PEX file there. (Also, including the .PSC from Skyrim\Data\Scripts\Source is a good practice, even if not strictly required)
gooboo Posted August 21, 2015 Author Posted August 21, 2015 Oh whoops I didn't know that. I'll update it.
Leocid2 Posted August 21, 2015 Posted August 21, 2015 Excellent I always thought that really was missing.But I have a question. What version are you using? There is the original version: Sexlab Submit 01sep14 1133 - And the version: Submit + Devious Devices Progression The first I do not use because it has a fatal mistake that hurt my game.And the second is what I use. Because it has no bugs that damage the game.
gooboo Posted August 21, 2015 Author Posted August 21, 2015 Honestly I have no idea which one I'm using, it doesn't say in the file properties. Is there another way to look it up? I've been using this version in my game for some time now and I haven't run into any problems with it.
Leocid2 Posted August 21, 2015 Posted August 21, 2015 I beg you to use "Submit + Devious Devices Progression" http://www.loverslab.com/files/file/867-submit-devious-devices-progression-daymoyl-mod/It is a stable version and has no bugs
terrorofmorrowind Posted August 21, 2015 Posted August 21, 2015 Perhaps try the devious devices one and so what happens? Btw do these npc's despawn after a while? Because that's what usually happens when you ust change the faction of a random npc or does this mod make a clone of the Original to then become a follower? I'm really curious about how it actually works tbh.
MortiferusX Posted August 21, 2015 Posted August 21, 2015 I have try this mod. The first time the Follower Dialogue works fine but after "part ways" Dialogue i cannot reinvite them to party.
gooboo Posted August 21, 2015 Author Posted August 21, 2015 I've never had an npc despawn while they were my follower. One time I told a generic bandit follower to "relax" somewhere for like a week and when I came back that npcs appearance changed to another generic bandit of the same level. Also, sometimes if you make a "wilderness event" npc a follower they'll disappear when you fast travel somewhere else on the map. It doesn't always happen but just something to keep in mind if you decide to give one unique equipment and stuff. MortisferusX- what you mention is sort of a problem. If you dismiss the follower the "Follow Me" dialogue option won't reappear when you talk to them again, although they'll still be an ally. If you want to invite your dismissed npc to rejoin your party, you can put this file in your Skyrim/Data folder and open up the console command, select the npc, and type "bat follower" without the quotes, then talk to them again. It's not as nice as having a dialogue option, but modding dialogue trees and scripting was way harder than I originally thought it was, and I wasn't able to work out a good way to make non-hostile npcs follow you without going through the whole combat submit thing. Just doing this bit of modding was an ordeal for me. Follower.txt
terrorofmorrowind Posted August 22, 2015 Posted August 22, 2015 I've never had an npc despawn while they were my follower. One time I told a generic bandit follower to "relax" somewhere for like a week and when I came back that npcs appearance changed to another generic bandit of the same level. Also, sometimes if you make a "wilderness event" npc a follower they'll disappear when you fast travel somewhere else on the map. It doesn't always happen but just something to keep in mind if you decide to give one unique equipment and stuff. MortisferusX- what you mention is sort of a problem. If you dismiss the follower the "Follow Me" dialogue option won't reappear when you talk to them again, although they'll still be an ally. If you want to invite your dismissed npc to rejoin your party, you can put this file in your Skyrim/Data folder and open up the console command, select the npc, and type "bat follower" without the quotes, then talk to them again. It's not as nice as having a dialogue option, but modding dialogue trees and scripting was way harder than I originally thought it was, and I wasn't able to work out a good way to make non-hostile npcs follow you without going through the whole combat submit thing. Just doing this bit of modding was an ordeal for me. Follower.txt hmm, thought so allready. Wish someone could find a way to make them not respawn without cloning them like the "Paradise halls" mod does. It's system is much more complex but if you want to have a look.
Dave0000 Posted August 23, 2015 Posted August 23, 2015 why are you doing this nice mod for old mod which no one uses why not for defeat ?
ZeroRaziel Posted August 25, 2015 Posted August 25, 2015 This dosent work porperly for me. When i recruit a bandit as follower, he fights for me but dosent follow me. Same for the option to sell them for bounty. They get dressed as prisoners, but wont follow me at all. Furthermore they don't get detected by AFT (what is a good thing, beacause it dont fucks with the AFT-slots)
Calamity Posted August 27, 2015 Posted August 27, 2015 So I'm sitting here feeling like a complete idiot. I have Submit v01SEP14 but i've never seen an option to kill via dialogue and therefore I have no idea how to trigger this mod. After making a target submit the only options that come up are the "have another turn" (after first use obviously), "hand over valuables", and "let my friend have a turn" options. Gotta say I'm feeling pretty dumb. :/
WraithSlayer Posted August 27, 2015 Posted August 27, 2015 So I'm sitting here feeling like a complete idiot. I have Submit v01SEP14 but i've never seen an option to kill via dialogue and therefore I have no idea how to trigger this mod. After making a target submit the only options that come up are the "have another turn" (after first use obviously), "hand over valuables", and "let my friend have a turn" options. Gotta say I'm feeling pretty dumb. :/ I'm not sure but I think those might be the SexLab Defeat options, not Submit's?
Calamity Posted August 27, 2015 Posted August 27, 2015 So I'm sitting here feeling like a complete idiot. I have Submit v01SEP14 but i've never seen an option to kill via dialogue and therefore I have no idea how to trigger this mod. After making a target submit the only options that come up are the "have another turn" (after first use obviously), "hand over valuables", and "let my friend have a turn" options. Gotta say I'm feeling pretty dumb. :/ I'm not sure but I think those might be the SexLab Defeat options, not Submit's? That would be incredibly odd. I got rid of Defeat some time ago in favor of Submit ( i had been *trying* to use both simultaneously for a long time but disabled so many of Defeat's features since I'm playing a male character that I ultimately chose to get rid of it) The only thing I haven't really tried is to just redownload the Submit files and do a fresh install because I recently switched from Modmanager to Mod Organizer and had to redownload almost all my mod files anyway... hmmmm
WraithSlayer Posted August 27, 2015 Posted August 27, 2015 That would be incredibly odd. I got rid of Defeat some time ago in favor of Submit ( i had been *trying* to use both simultaneously for a long time but disabled so many of Defeat's features since I'm playing a male character that I ultimately chose to get rid of it) The only thing I haven't really tried is to just redownload the Submit files and do a fresh install because I recently switched from Modmanager to Mod Organizer and had to redownload almost all my mod files anyway... hmmmm I'm probably wrong then, nevermind.
gooboo Posted August 27, 2015 Author Posted August 27, 2015 Sounds like you might need to do a re-install of Submit then, if those other options aren't coming up for you. In the unmodded Submit you should have the option either to let them go, turn them in for a bounty, or kill them. All this mod does is replace the kill option.
WarsunGames Posted September 7, 2015 Posted September 7, 2015 5 Stars! Best of Best! 100% Greatest mod! This is Immersive!Thank you!
boogerman Posted September 8, 2015 Posted September 8, 2015 I'm gonna give this a try - looks interesting. Also there have been many times that I've run into and "Submited" a random NPC that I really kinda liked, but didn't have an option like this. And finally, I'm gonna try it on principle; I never liked nor used the murder option after subduing/having sex with an NPC. Hot Chicks and Bad Girls should never be killed if you can help it - I've even reloaded a game or two because inadvertently killing a given NPC. One of the outstanding features of Submit is the ability to force mortal enemies to surrender (which should have been an option in the original game anyway).
Leocid2 Posted September 8, 2015 Posted September 8, 2015 I'm gonna give this a try - looks interesting. Also there have been many times that I've run into and "Submited" a random NPC that I really kinda liked, but didn't have an option like this. And finally, I'm gonna try it on principle; I never liked nor used the murder option after subduing/having sex with an NPC. Hot Chicks and Bad Girls should never be killed if you can help it - I've even reloaded a game or two because inadvertently killing a given NPC. One of the outstanding features of Submit is the ability to force mortal enemies to surrender (which should have been an option in the original game anyway). I think the same is known to bethesda, leave many things unfinished in skyrim. Many things that were missing in skyrim, you may notice that Fallout4 included.
boogerman Posted September 8, 2015 Posted September 8, 2015 I'm gonna give this a try - looks interesting. Also there have been many times that I've run into and "Submited" a random NPC that I really kinda liked, but didn't have an option like this. And finally, I'm gonna try it on principle; I never liked nor used the murder option after subduing/having sex with an NPC. Hot Chicks and Bad Girls should never be killed if you can help it - I've even reloaded a game or two because inadvertently killing a given NPC. One of the outstanding features of Submit is the ability to force mortal enemies to surrender (which should have been an option in the original game anyway). I think the same is known to bethesda, leave many things unfinished in skyrim. Many things that were missing in skyrim, you may notice that Fallout4 included. It would be cool if they did include this particular option; it always kinda bugged me that bandits, forsworn and the like in vanilla Skyrim would go down on one knee and plead for mercy, but if you held back they'd just start fighting again after a couple of seconds. Personally, I'll be surprised if some sort of surrender option is available in Fallout 4, but it would neat if it had something like that.
Leocid2 Posted September 8, 2015 Posted September 8, 2015 I'm gonna give this a try - looks interesting. Also there have been many times that I've run into and "Submited" a random NPC that I really kinda liked, but didn't have an option like this. And finally, I'm gonna try it on principle; I never liked nor used the murder option after subduing/having sex with an NPC. Hot Chicks and Bad Girls should never be killed if you can help it - I've even reloaded a game or two because inadvertently killing a given NPC. One of the outstanding features of Submit is the ability to force mortal enemies to surrender (which should have been an option in the original game anyway). I think the same is known to bethesda, leave many things unfinished in skyrim. Many things that were missing in skyrim, you may notice that Fallout4 included. It would be cool if they did include this particular option; it always kinda bugged me that bandits, forsworn and the like in vanilla Skyrim would go down on one knee and plead for mercy, but if you held back they'd just start fighting again after a couple of seconds. Personally, I'll be surprised if some sort of surrender option is available in Fallout 4, but it would neat if it had something like that. Fallout 4 you can build several bases, you can probably recruit many people who live in your base or city.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now