Jump to content

[DOA5LR] Timmy's Private Stash, Tips & Tools - UPDATE(08/08/26): Character Transformer Modernization


timmyc

Recommended Posts

  • 4 months later...
  • 6 months later...
Posted
On 2/26/2017 at 4:30 PM, timmyc said:

KINKY CHAIN BIKINI CONCEPT UPDATE

 

Seems like there's not much interest in the breakable micro bikini :(

 

Today as I was putting together a little mod for Marie's devil outfit as some people on 3DM site requested it, a kinky idea dawned on me. :bush:

 

WIP Marie Little Devil

post-781013-0-61536000-1488148083_thumb.jpgpost-781013-0-55911400-1488148085_thumb.jpgpost-781013-0-19783600-1488148088_thumb.jpg

 

 

Kinky update to the chain bikini mod

ANGRY DICK WARNING

 

post-781013-0-26753200-1488148127_thumb.jpgpost-781013-0-72591700-1488148128_thumb.jpgpost-781013-0-04799200-1488148130_thumb.jpgpost-781013-0-30225800-1488148131_thumb.jpgpost-781013-0-46839600-1488148132_thumb.jpgpost-781013-0-98118700-1488148133_thumb.jpgpost-781013-0-94258100-1488148135_thumb.jpgpost-781013-0-44492000-1488148137_thumb.jpgpost-781013-0-11425000-1488148139_thumb.jpgpost-781013-0-50015100-1488148140_thumb.jpgpost-781013-0-08618200-1488148162_thumb.jpgpost-781013-0-50647300-1488148163_thumb.jpgpost-781013-0-14405500-1488148165_thumb.jpgpost-781013-0-67177400-1488148166_thumb.jpg

 

Motion Set screenies:

post-781013-0-21920300-1488149339_thumb.jpgpost-781013-0-99833200-1488149340_thumb.jpgpost-781013-0-35257900-1488149342_thumb.jpgpost-781013-0-30276300-1488149344_thumb.jpgpost-781013-0-43107800-1488149345_thumb.jpgpost-781013-0-61543300-1488149346_thumb.jpgpost-781013-0-71833500-1488149347_thumb.jpgpost-781013-0-93240700-1488149348_thumb.jpgpost-781013-0-20909600-1488149350_thumb.jpg

 

It's got a few kinks (pun intended:D) to iron out as the chain can be stretched to look unnatural in combat, but with well timed screen catpures, I think this makes for a pretty interesting effect :bush:

 

Original uncompressed 4k screenies can be downloaded here http://www.mediafire.com/file/ca9lz20voq55p76/ChainBikiniKinkyExperimentPreviews.zip

I have searched and searched, but it doesn't seem like the Chain Bikini has ever been released. Please, someone tell me I'm wrong, and point me to the collection of Chain Bikini's???? Please???? 

Posted
On 2/27/2017 at 9:44 PM, timmyc said:

VERY KINKY BONDAGE CONCEPT

 

It's nice to finally get some feedback and it looks like the micro bikini mod is on :D

 

Although I did get a bit side tracked these days playing with my latest concept - chain bikini with more chain!

 

Well, old timers on these forums probably know that I am one of the first to explore the dark side of DOA5 modding by putting on all sorts of piercings and even weird contraptions such as overalls with hooks to nipples :bush:

 

I've quickly put together yet another mod and it is certainly not for the faint of heart -  I think the end result looks quite nice and I would like to share it with you guys to see what you guys think :D

 

 

ANGRY DICK WARNING

 

 

post-781013-0-23061800-1488253313_thumb.jpgpost-781013-0-62915100-1488253314_thumb.jpgpost-781013-0-84418600-1488253315_thumb.jpgpost-781013-0-17056100-1488253317_thumb.jpgpost-781013-0-46095000-1488253318_thumb.jpgpost-781013-0-91433600-1488253319_thumb.jpgpost-781013-0-20730800-1488253321_thumb.jpgpost-781013-0-68270300-1488253322_thumb.jpgpost-781013-0-99301300-1488253323_thumb.jpgpost-781013-0-09202100-1488253326_thumb.jpgpost-781013-0-17390400-1488253348_thumb.jpgpost-781013-0-74055300-1488253349_thumb.jpgpost-781013-0-95509000-1488253350_thumb.jpgpost-781013-0-32105100-1488253352_thumb.jpg

 

Fun time on the beach

post-781013-0-10370800-1488253354_thumb.jpgpost-781013-0-97067700-1488253355_thumb.jpgpost-781013-0-06706500-1488253357_thumb.jpgpost-781013-0-91494800-1488253358_thumb.jpgpost-781013-0-57271400-1488253360_thumb.jpgpost-781013-0-03879900-1488253362_thumb.jpgpost-781013-0-80081500-1488253380_thumb.jpgpost-781013-0-62507400-1488253382_thumb.jpgpost-781013-0-18423400-1488253384_thumb.jpgpost-781013-0-68423200-1488253385_thumb.jpgpost-781013-0-33281100-1488253387_thumb.jpg

 

Mai + Marie also joined in on the fun!

post-781013-0-67464800-1488253388_thumb.jpgpost-781013-0-00975800-1488253390_thumb.jpgpost-781013-0-46638400-1488253391_thumb.jpgpost-781013-0-72833500-1488253392_thumb.jpgpost-781013-0-70912000-1488253394_thumb.jpgpost-781013-0-56395400-1488253422_thumb.jpgpost-781013-0-55334300-1488253424_thumb.jpgpost-781013-0-78702700-1488253425_thumb.jpgpost-781013-0-28271900-1488253427_thumb.jpgpost-781013-0-71532800-1488253428_thumb.jpg

 

 

Original uncompressed 4k shots can be downloaded here: http://www.mediafire.com/file/7bcg5bwdycrssl9/KinkyBondagePlusTestShots.zip

 

Okay, time to get back to finishing up the micro bikini mod, lol :bush:

Why oh why haven't you released these works of art in the form of mods, Great Master?? 

  • 10 months later...
Posted
On 3/9/2016 at 8:19 AM, timmyc said:

 

Hey, thanks for reporting issues.     I really appreciate you trying it out!

 

I hope I can help you figure out what the problem is.  I think you are seeing some strange necklace behavior that seems to "sink in" to the skin am I correct?   I realized the tool is not as simple to use as I thought.  My apologies.

 

Might I suggest the following settings for transformation -  The default smoothness of 30 is a good compromise between quality and speed and works for pretty much any transformation:

post-781013-0-34604500-1457486015_thumb.png

Use the default 30 smoothness and check "Auto Bone Transfer" "Auto Collision Transfer" and "Replace Skin MtrCol" and hit TRANSFORM.

After it's done, the replace skin mtr col app should pop up - drag the ELYSIUM_MOD_FOR_KASUMI_Kasumi_to_Helena_SF30_AutoBC.TMC that the tool has just created onto the tool window and select "Helena" to get her skin material, and then drop the same TMC into Texture Tool window, find the skin texture and swap it out with Helena's skin texture.  After that the model should work fine in the game.  I briefly tested it and she appears to be okay.

post-781013-0-99149100-1457486253_thumb.png

I noticed immediately that a part of the necklace seems deformed, but it appears to be an issue with the original model itself, so the transformed model "inherits" the same issue.  Other than that, the model seems to play fine in the game.

 

On a related note:

I am aware of some issues in regards to "Adaptive" mode which causes deformations in some cases.   I am looking into it, but I am not sure of a time line for a fix as I am getting a little busy with other projects ATM.

Anybody has the link to this mod?

  • 6 months later...
Posted
On 28/11/2017 at 23:53, timmyc said:

Tengo cierto éxito con el intercambio de cabeza usando transformador.   Es un poco hacky en este momento, tendré que aplicar un poco de esmalte.  Felicitaciones a Saafie y Lola por importar el modelo con una minuciosa coincidencia de peso/material.

 

5a1e3ce98cc79_2017-11-2820-49-29-290.thumb.jpg.a2254d2fb76bd6ad7b024fb0b37577a7.jpg5a1e3cec9e39c_2017-11-2820-49-42--132.thumb.jpg.86be122cb2a7251de192f617faf1c081.jpg5a1e3cf05cfcd_2017-11-2820-49-50--126.thumb.jpg.4a7b379b69bf3c507dc7b849fa321727.jpg5a1e3cfd42de8_2017-11-2820-50-14--239.thumb.jpg.3ce392698e65aa67ba03074da8907e87.jpg5a1e3d06c209a_2017-11-2820-50-25-630.thumb.jpg.1047373344f8b861351b4c1f6c619cd1.jpg

2017-11-28 20-49-59-291.jpg

hola donde puedo descargar ese traje ?

  • 6 months later...
  • 4 months later...
Posted

提米大大你好,我一路从3dm找到这里,不知道您是否还在制作mod,还是已经回归生活,不管怎么样,感谢您精彩的作品!

  • 2 months later...
Posted

Oh wow it’s been a while and it seems that some people are still active here. How’s everyone doing? I might release some unreleased stuff as I was recently going through my mods and some of them still hold up pretty well even by today’s standards. 

Posted
12 hours ago, timmyc said:

Oh wow it’s been a while and it seems that some people are still active here. How’s everyone doing? I might release some unreleased stuff as I was recently going through my mods and some of them still hold up pretty well even by today’s standards. 

Great to see you're around Timmy, I hope you're well and happy. Doing great here, with a smile on my face from seeing you post again. All the best to you old friend. 

Posted
5 hours ago, siframe said:

Great to see you're around Timmy, I hope you're well and happy. Doing great here, with a smile on my face from seeing you post again. All the best to you old friend. 

Oh wow long time no see!  Its actually a surprise to still see an active group of players on DOA5.  The modding support was really something.  I dusted off the transformer and are adding new pixie dusts to bring it up to date to 2026 with hopefully better transformation results.  Stay tuned!

Posted
On 7/6/2026 at 12:41 AM, timmyc said:

Oh wow it’s been a while and it seems that some people are still active here. How’s everyone doing? I might release some unreleased stuff as I was recently going through my mods and some of them still hold up pretty well even by today’s standards. 

Hi, does the transformer tool you made have source code? UMIN, a Tekken 8 modder is trying to mod DOA6LR. Any info would be appreciated timmyc. 🙏 

Downloading the program didn't help.

  • 2 weeks later...
Posted

Hi Timmy,

 

Since you're a very experienced DOA5 modder, I thought I would ask here. There's a small feature which I wanted for quite a while which is triggering costume break only upon stage transition/interaction, rather than a set amount of damage. It feels like it would be more immersive and make more sense.

 

Do you think this would be possible? Or is there no way to do that as of yet?

 

 

  • 2 weeks later...
Posted
On 7/14/2026 at 4:52 PM, SuzumiyaHaruhi said:

Hi, does the transformer tool you made have source code? UMIN, a Tekken 8 modder is trying to mod DOA6LR. Any info would be appreciated timmyc. 🙏 

Downloading the program didn't help.

Hey unfortunately the tool was written specifically for the TMC format.  DOA6 has a new file system, so it won't be compatible.  

Posted
On 7/25/2026 at 7:14 AM, SweetAngel31 said:

Hi Timmy,

 

Since you're a very experienced DOA5 modder, I thought I would ask here. There's a small feature which I wanted for quite a while which is triggering costume break only upon stage transition/interaction, rather than a set amount of damage. It feels like it would be more immersive and make more sense.

 

Do you think this would be possible? Or is there no way to do that as of yet?

 

 

the breakable outfits are tied to "loose items" like hats, so when a big atack lands, that's when it usually happens.

Posted
On 4/19/2026 at 8:03 AM, abcd83533616 said:

提米大大你好,我一路从3dm找到这里,不知道您是否还在制作mod,还是已经回归生活,不管怎么样,感谢您精彩的作品!

Hey thanks for the support! it really means a lot.

Posted
On 8/4/2026 at 11:45 AM, timmyc said:

Hey thanks for the support! it really means a lot.

哇哇哇哇大大居然复活了?还会推出新的死或生mod吗?不知道大大会不会钻研一下doa6lr的mod呢?

Posted (edited)
8 hours ago, abcd83533616 said:

哇哇哇哇大大居然复活了?还会推出新的死或生mod吗?不知道大大会不会钻研一下doa6lr的mod呢?

真的没想到你还一路从 3DM 追到了 LoversLab,太感动了,非常感谢你的支持!

关于 DOA6,我目前应该不太会去钻研了。主要觉得 6 代的引擎限制比较多,文件格式和改动空间对我来说吸引力不大。

我最近主要把精力放在**重构和升级我十年前写的那套 3D 变形转换工具(Transformer)**上。这次相当于把核心算法全部翻修了一遍,进展非常不错,加了不少新东西:

  • 核心性能大幅提升:重构了转换引擎,现在处理复杂的 3D 模型只需要几秒钟,而且变形效果比以前自然很多。

  • 拓扑无关(Agnostic)空间匹配(大幅扩展自定义能力):为了让大家有更大的创作自由度,我开发了这个全新的匹配模式。它结合了骨骼坐标、2D UV 拓扑以及法线方向的多信号算法,打破了过去必须 1:1 拓扑结构对齐的限制。现在玩家可以更方便地导入自定义/非标准模型(比如自己雕刻或第三方的 Mesh),系统会自动尝试高精度对齐。

  • 自动肤色与光影转换:基于 $L^*a^*b^*$ Perceptual 色彩空间,可以在完美匹配不同角色肤色的同时,完整保留原模型的自然光影与细节。

  • 离屏 3D 渲染与预览:加入了自动预览图生成功能,之后还会整合 3D 即时旋转预览,以后做模型再也不用频繁启动游戏去反复测试了!

这套工具等我最近打包和整理好之后,会先发出来让大家评估和测试。至于新 Mod,手头有合适或灵感冒出来的时候,我也还是会随缘更新和发布一些的!再次感谢你的关注!

I really appreciate you following my work all the way from 3DM Games to LoversLab—that’s awesome, thank you for the support!

As for DOA6, I don't really have plans to dive into it. The limitations and asset structures of the DOA6 engine just aren't very appealing to me compared to the freedom we have in DOA5.

Instead, I’ve been fully focused on rebuilding and modernizing my 3D Model Transformer tool. I’ve basically re-engineered the core algorithms from the ground up, and the results have been huge:

  • Core Performance Overhaul: Rewrote key processing pipelines to cut conversion times down to just a few seconds, even for high-poly, complex models.

  • Topology-Agnostic Spatial Matching (Expanded User Customization via UserDefined functionality) Added a brand-new agnostic mode specifically designed to expand user flexibility. By combining local bone coordinates, 2D UV topology, and surface normals, it breaks the requirement for strict 1:1 mesh topology matching and allows for any user defined meshes for transformation with some restrictions.

  • Automated Skin Tone Matching: Built an $L^*a^*b^*$ perceptual color space matching engine that seamlessly transfers skin tones while preserving subtle lighting and shading details.

  • Offscreen 3D Previews: Added automated preview image rendering (and working toward an in-tool 3D viewport) so you no longer have to launch the game repeatedly just to verify a mesh transformation.

I’m planning to package this updated Transformer tool soon for testing and review. And of course, whenever inspiration strikes, I’ll still be releasing new mods here and there as well! Thanks again for checking in!

Edited by timmyc
Posted (edited)

A bit of a preview of what I have been working on.  This project started out as a pet project just to see if I can make it happen - drawing heavy inspiration from then modding community back in 2015s and my own curiosity.  I've recently revived the project to bring it into the modern 2026 area with a bit of a revamp to include:

  • Real time 3D preview
  • Dramatic transformation speed increase with the new "modern" path
  • Generation of preview ---p icon
  • Automatically generating all the associated files with the TMC for a true drag and drop experience (as shown in the screenshot)
  • A preliminary support for transformation between reference or even non reference custom models when dropped into UserDefined folder with an approximation algorithm to finally support more user defined shapes.
  • Solved one of the biggest pain points for transformation between custom characters with custom skins - implemented an algorithm to actually change the skin color of the skin texture instead of swapping the texture.  This has created a seamless transformation  without any weird looking texture problems. Also added function to only select the largest "skin" group to apply this to as some mods have multiple skin groups that confused the older version of transformer.

Screenshot2026-08-06212023.thumb.png.b608146b61b6b77ac700939b83f7021c.png

 

and its able to transform some of the most complex outfits in a matter of seconds - for instance this beautiful work from Funnybunny took only a bit over 5 seconds. It is quite a complex outfit and would take my legacy transformation mode nearly 12 seconds.
Screenshot2026-08-06212550.thumb.png.065fc29965db69ab79c1f13627540740.png

 

 

Edited by timmyc
Posted
6 hours ago, timmyc said:

而这次升级带来了一个非常意想不到的“额外奖励” XD ——这是穿着雷芳服装的扎克
 

Screenshot2026-08-07172810.thumb.png.236ded3f97060a39d8dfc4ac7b32b22d.png

 

Game.exeScreenshot2026_08.07-17_29_21_05.thumb.png.5a262c298873ea5a66ab3fd849f6e888.png

 

Game.exeScreenshot2026_08.07-17_29_06_02.thumb.png.3e57abc403fa9db8740865bea5dca80e.png

7年之后的再会啊,大佬更牛逼了!

Posted

That is some very fine updates you are cooking timmyc.  Big thanks for your dedication and passion plus the free share, much appreciated. Very happy to see you are still around and kicking.

 

cheers

😆

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...