everforever Posted August 10, 2015 Posted August 10, 2015 Hey guys, using the mod called Devious Device - More Devious Quest I noticed when the player get naked the position of the arms change covering your parts and continues covering your parts almost all the time even when the Player walk or run. and I was wondering if it's possible to do other positions with arms and continue even if you are walking. Like this. and if it is possible to change the position of the arms during Cowgirl animations? Positions like these
darkevilhum Posted August 11, 2015 Posted August 11, 2015 Using 'offset' animations or such. Don't know much about them to be honest, I always lose my way when I try my hand at animating (software + correct versions + correct plugins etc etc barrier)
WraithSlayer Posted August 11, 2015 Posted August 11, 2015 I don't think it's possible during SexLab animations, but you can definitely set the arms to custom positions when walking around, you just need an idle animation that allows movement. Or you can create it yourself.
D_ManXX2 Posted August 12, 2015 Posted August 12, 2015 i am not sure about 3dmax but with blender it can be done. So long the animator did not use 99 priority for bones any other animations can be played during another animation. So if you made an cowgirl animation and only the legs and pelvis are higher priority and you make another animations with higher priority with the arms they will both be played at the same time.
everforever Posted August 13, 2015 Author Posted August 13, 2015 Ok, thanks for the info, I just I was wondering why no one set different positions for the arms to be used in different situations. and it is possible to create multiple positions for example: The player starts with a pose and after a few seconds starts to make another pose to try to create an animation with arms or by pressing a button the position of the arms move into another pose with breast collision that would be cool . and it is possible to set position of the fingers?
WraithSlayer Posted August 13, 2015 Posted August 13, 2015 and it is possible to set position of the fingers? Only if the skeleton has the nodes to manipulate them individually. XPMSE thread would be the place to ask, I assume.
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