kaleidx Posted July 25, 2015 Posted July 25, 2015 Hello LL! I've been racking my brain trying to get this thing to work and I'm stumped. I'm trying to add a new amulet item made from scratch and I think I've gotten pretty far I'm just not sure why it's not showing up after going through tons of tutorials and such. The thing is it shows up in nifskope and in the Creation Kit as a solo armor item just not on player models or in game. I'm sure I set the correct partition body part to 35 both in the nif and in the CK. I tried setting the texture path incorrectly to see if I'd get the giant warning sign when wearing it but even then, nothing. I'm just simply not sure what that means. I think I added the skeleton and bone weights correctly but I'm not positive or know what else would cause this. If anyone would be kind enough to check out my .nif and see if there's anything obvious I missed or any insight on my situation to narrow down my research would be greatly appreciated.
myuhinny Posted July 25, 2015 Posted July 25, 2015 *Giant warning sign* isn't a warning for textures it's a warning of missing meshes missing/misplaced/incorrect texture path you will get purplish items in game and white in nifskope. In the CK (creation kit) do you have the partition located under dismemberment in the nif set to the same slot. In the nif the slot is SBP_35_AMULET so in the CK the slot needs to be the same for the necklace. Also in the CK is the race set to default race for both the armor piece and the armor addon?
kaleidx Posted July 25, 2015 Author Posted July 25, 2015 Yeah, I'm pretty sure those are all correct, here are my settings: and how it looks in the preview window ... EDIT: Oh, wait a second ... the AA isn't set in the armor, lol .... EDIT2: Yep, sweet jesus I'm dumb. Literally spent a day and a half repainting weights and bones and everything else I could think of. Working now, thanks!
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