samisme74 Posted July 20, 2015 Posted July 20, 2015 So is there a way to convert a existing armor nif to ground model with niskope? I tried copy pasting the nitrishapes to a existing GND model but it's invisible in Creation Kit. I saw some GND models without collision so I tried deleting all skeleton references but it's still invisible in CK. Help anyone?
Kendo 2 Posted July 20, 2015 Posted July 20, 2015 Click on the mesh. Under BSLightingShaderProperty there will be Shader Flags 1. On the drop down to the right you need to uncheck SF_Skinned. That will allow it to show up (since it's not on a character, but part of the world..sorta) but that probably won't address collision or the GND hanging in mid air and you not being able to activate it in-game. Try it and see. What do you have to lose?
samisme74 Posted July 21, 2015 Author Posted July 21, 2015 Click on the mesh. Under BSLightingShaderProperty there will be Shader Flags 1. On the drop down to the right you need to uncheck SF_Skinned. That will allow it to show up (since it's not on a character, but part of the world..sorta) but that probably won't address collision or the GND hanging in mid air and you not being able to activate it in-game. Try it and see. What do you have to lose? Thanks Kendo! That did it. You the man.
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