Ulfric von Skyrim Posted July 19, 2015 Posted July 19, 2015 I am using the HDT CBBE bodyslide with Script extender and HDT and the Groovtamas extended skeleton but it crashes when I try viewing a HDT model in the CK I only have body mods and the stuff I need to run HDT physically cause I am working on a mod. what do I do? also BBP and TBBP models work with out crashing
ThatGuyJonus Posted July 19, 2015 Posted July 19, 2015 Are you using mod organizer? and if so are you launching the ck through it.
Ulfric von Skyrim Posted July 20, 2015 Author Posted July 20, 2015 Are you using mod organizer? and if so are you launching the ck through it. Yes but no ck doesn't work for me if I launch it through mod organizer
alpalia Posted July 20, 2015 Posted July 20, 2015 HDT is script, be sure the script is loaded on the CK or the ck never open it and crash. (dont ask me how to load specific script on the ck, its freaking pain)
ThatGuyJonus Posted July 21, 2015 Posted July 21, 2015 The main reason to have the Ck run through mod organizer is to make sure the proper skeletons and meshes get loaded. Having a mesh reference a bone that doesn't exist in the skeleton (such as bbp/TBBP/HDT bones) the CK/Game will crash. the simplest solution would to make sure the skeleton is installed into the root directory since you cant get the CK to load through MO utilizing its virtual file structure.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.