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Ragdoll fail?


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Posted

Recently I've been seeing a steady reoccurance of NPCs who are getting knocked over via Rapers not recovering fully before the animation begins. This leaves the dominant actor in the correct position but the submissive in some twisted rag doll position that she won't pop out of until after the sex animation is completed.

Sometimes the submissive actor will actually slide across the ground away from the other actor.

 

Since load order isn't important with Sexout, any ideas what else it could be?

 

Note attached picture.

 

Posted

While load order per say is not as critical, what mods you have running still is. It is possible that you have a mod that is causing conflicts with the knocked down mechanism.

Posted

I am getting repeated reports that rapers/brutalrapers is somehow interfering with the positioning in Sexout. To my knowledge, the only way this can "happen" is if you have the "override" setting disabled, which reverts to using the classic sexout functionality in mods using the classic calling convention.

 

This problem was fairly widespread in the pre-NG sexout.

Posted

@Greg

Well stated and I should have thought to attach the load list anyway.

 

 

FalloutNV.esm

LonesomeRoad.esm

HonestHearts.esm

DeadMoney.esm

OldWorldBlues.esm

ClassicPack.esm

GunRunnersArsenal.esm

CaravanPack.esm

MercenaryPack.esm

Primary Needs HUD.esm

Companion Core.esm

AngelicaRace.esm

CWDolls.esm

NSkies - Vanilla Edition.esm

AEVegas.esm

More Perks.esm

RobCo Certified.esm

Lings.esm

Companion Share & Recruit.esm

AWorldOfPain(Preview).esm

Weapon Mod Expansion.esm

Project Nevada - Core.esm

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

Project Nevada - Equipment.esm

SexoutCommonResources.esm

Sexout.esm

SexoutLegion.esm

Bouncing Natural Breasts.esp

BNB-Suites.esp

bzArmour.esp

101Billboards.esp

101Posters.esp

MusicRecovery.esp

CONELRAD 640-1240.esp

BetterNovacRoomFull.esp

Tailor Maid - NV.esp

AEV-FNV.esp

st.esp

Sunglasses Shipment.esp

Docs Sexy Nurse.esp

FetishLingerieSetNV.esp

FetishFishnetNV.esp

Koukaku_ArmorNV.esp

FatherandNunFNV.esp

Cowgirl.esp

Backsteppo Clothing Port V3.esp

QS_Blackwolf_NV_Backpackmod.esp

Bronson Collection.esp

VegasOutfits.esp

NewVegasBounties.esp

EVE FNV.esp

Project Nevada - Dead Money.esp

Project Nevada - Honest Hearts.esp

Project Nevada - Old World Blues.esp

Project Nevada - Lonesome Road.esp

Project Nevada - Gun Runners' Arsenal.esp

Project Nevada - WME.esp

Project Nevada - WMX.esp

Project Nevada - EVE.esp

Weapon Mod Expansion.esp

WeaponModsExpanded.esp

WME - WorldofPain.esp

WME - Named & Sorted.esp

CWDolls.esp

CWDollsNVFix.esp

Angelica.esp

SunnyCompanion.esp

More Perks Update.esp

Neck-id Slaves.esp

KillingKarmaFix.esp

RobCo Certified Friendly Hit Fixer.esp

VendorBulkBuyFixer.esp

populatedcasino.esp

MAC.esp

SexoutNCR.esp

SexoutFiends.esp

SexoutKhans.esp

SexoutKings.esp

SexoutPowderGangers.esp

SexoutRapers.esp

SexoutHookups.esp

SexoutTrade.esp

SexoutWorkingGirl.esp

SexoutLust.esp

SexoutOrientationExpress.esp

SexoutDiscounts.esp

SexoutCheckMeOut.esp

SexoutFadeToBlack.esp

SexoutSex.esp

SexoutPregnancyNG.esp

SexoutZAZ.esp

Sexout LevelUp.esp

SmallerTalk.esp

LFox Bottle That Water.esp

Killable Children.esp

The Mod Configuration Menu.esp

 

Total active plugins: 97

Total plugins: 102

 

 

 

@Pride

As for the character I was playing when I took this shot, the NG override was active. I do have a seperate, shorter character I disable it for but I don't really play her has much.

 

Thanks for the assistnace thus far guys. Hopfully there is an easy fix to it all.

Posted

hmmmmmmm (and argh)... thinking.

 

No worries man. I'm trying to remember what I updated when I started seeing it occur. I'm sure there was a SCR update involved, but it would have been weeks ago. Maybe ZAZ? I recently installed that.

Guest Donkey
Posted

I think i have seen this bug before, but that was when using companion mods called Nosco Companions system. Those npc's uses no knocked state. so when they do get knocked down they will stay like that till the animations is over.

 

To fix this you need to open geck and look for the corresponding mod then check what npc has this option ticked: no knockdowns in the npc character screen

Posted

I think i have seen this bug before' date=' but that was when using companion mods called Nosco Companions system. Those npc's uses no knocked state. so when they do get knocked down they will stay like that till the animations is over.

 

To fix this you need to open geck and look for the corresponding mod then check what npc has this option ticked: no knockdowns in the npc character screen

[/quote']

 

That is a really good lead Donkey, thanks I'll take a look at it today. Question is, can that setting be applied to all NPCs? Becuse that is who wide spread the problem is. I do use the Companion Share and Recruit mod though, so if its a mod that is applying that feature to NPCs, that may be it.

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