Kodiak Posted March 27, 2012 Posted March 27, 2012 Recently I've been seeing a steady reoccurance of NPCs who are getting knocked over via Rapers not recovering fully before the animation begins. This leaves the dominant actor in the correct position but the submissive in some twisted rag doll position that she won't pop out of until after the sex animation is completed. Sometimes the submissive actor will actually slide across the ground away from the other actor. Since load order isn't important with Sexout, any ideas what else it could be? Note attached picture.
gregathit Posted March 27, 2012 Posted March 27, 2012 While load order per say is not as critical, what mods you have running still is. It is possible that you have a mod that is causing conflicts with the knocked down mechanism.
prideslayer Posted March 27, 2012 Posted March 27, 2012 I am getting repeated reports that rapers/brutalrapers is somehow interfering with the positioning in Sexout. To my knowledge, the only way this can "happen" is if you have the "override" setting disabled, which reverts to using the classic sexout functionality in mods using the classic calling convention. This problem was fairly widespread in the pre-NG sexout.
Kodiak Posted March 27, 2012 Author Posted March 27, 2012 @Greg Well stated and I should have thought to attach the load list anyway. FalloutNV.esm LonesomeRoad.esm HonestHearts.esm DeadMoney.esm OldWorldBlues.esm ClassicPack.esm GunRunnersArsenal.esm CaravanPack.esm MercenaryPack.esm Primary Needs HUD.esm Companion Core.esm AngelicaRace.esm CWDolls.esm NSkies - Vanilla Edition.esm AEVegas.esm More Perks.esm RobCo Certified.esm Lings.esm Companion Share & Recruit.esm AWorldOfPain(Preview).esm Weapon Mod Expansion.esm Project Nevada - Core.esm Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp Project Nevada - Equipment.esm SexoutCommonResources.esm Sexout.esm SexoutLegion.esm Bouncing Natural Breasts.esp BNB-Suites.esp bzArmour.esp 101Billboards.esp 101Posters.esp MusicRecovery.esp CONELRAD 640-1240.esp BetterNovacRoomFull.esp Tailor Maid - NV.esp AEV-FNV.esp st.esp Sunglasses Shipment.esp Docs Sexy Nurse.esp FetishLingerieSetNV.esp FetishFishnetNV.esp Koukaku_ArmorNV.esp FatherandNunFNV.esp Cowgirl.esp Backsteppo Clothing Port V3.esp QS_Blackwolf_NV_Backpackmod.esp Bronson Collection.esp VegasOutfits.esp NewVegasBounties.esp EVE FNV.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp Project Nevada - WME.esp Project Nevada - WMX.esp Project Nevada - EVE.esp Weapon Mod Expansion.esp WeaponModsExpanded.esp WME - WorldofPain.esp WME - Named & Sorted.esp CWDolls.esp CWDollsNVFix.esp Angelica.esp SunnyCompanion.esp More Perks Update.esp Neck-id Slaves.esp KillingKarmaFix.esp RobCo Certified Friendly Hit Fixer.esp VendorBulkBuyFixer.esp populatedcasino.esp MAC.esp SexoutNCR.esp SexoutFiends.esp SexoutKhans.esp SexoutKings.esp SexoutPowderGangers.esp SexoutRapers.esp SexoutHookups.esp SexoutTrade.esp SexoutWorkingGirl.esp SexoutLust.esp SexoutOrientationExpress.esp SexoutDiscounts.esp SexoutCheckMeOut.esp SexoutFadeToBlack.esp SexoutSex.esp SexoutPregnancyNG.esp SexoutZAZ.esp Sexout LevelUp.esp SmallerTalk.esp LFox Bottle That Water.esp Killable Children.esp The Mod Configuration Menu.esp Total active plugins: 97 Total plugins: 102 @Pride As for the character I was playing when I took this shot, the NG override was active. I do have a seperate, shorter character I disable it for but I don't really play her has much. Thanks for the assistnace thus far guys. Hopfully there is an easy fix to it all.
Kodiak Posted March 27, 2012 Author Posted March 27, 2012 hmmmmmmm (and argh)... thinking. No worries man. I'm trying to remember what I updated when I started seeing it occur. I'm sure there was a SCR update involved, but it would have been weeks ago. Maybe ZAZ? I recently installed that.
Guest Donkey Posted March 28, 2012 Posted March 28, 2012 I think i have seen this bug before, but that was when using companion mods called Nosco Companions system. Those npc's uses no knocked state. so when they do get knocked down they will stay like that till the animations is over. To fix this you need to open geck and look for the corresponding mod then check what npc has this option ticked: no knockdowns in the npc character screen
Kodiak Posted March 28, 2012 Author Posted March 28, 2012 I think i have seen this bug before' date=' but that was when using companion mods called Nosco Companions system. Those npc's uses no knocked state. so when they do get knocked down they will stay like that till the animations is over. To fix this you need to open geck and look for the corresponding mod then check what npc has this option ticked: no knockdowns in the npc character screen [/quote'] That is a really good lead Donkey, thanks I'll take a look at it today. Question is, can that setting be applied to all NPCs? Becuse that is who wide spread the problem is. I do use the Companion Share and Recruit mod though, so if its a mod that is applying that feature to NPCs, that may be it.
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