zippy57 Posted July 7, 2015 Posted July 7, 2015 So I'm consolidating armor mods and blahblahblah and I'm using the AddItemToLeveledList function like the official DLC supposedly does. I'm adding things to CondLeatherArmor (1D069) which starts with 4 items. I add to it 40 items. When I open a container with one (1) CondLeatherArmor in its inventory, it contains 44 items. The game has decided to place them all instead of picking one like its supposed to. Anyone have any ideas for either getting the leveled item to work properly again or somehow restoring the list to its original form? It took me way too long to notice this was happening so I'm far enough in the game that it would be quite inconvenient to restart.
Guest Posted July 7, 2015 Posted July 7, 2015 Mmmh. I did a trunk with only 1 CondLeatherArmor I did a quest script with these lines AddItemToLeveledList CondLeatherArmor WeapNV9mmPistol 1 1 50 AddItemToLeveledList CondLeatherArmor WeapTeslaCannon 1 1 75 AddItemToLeveledList CondLeatherArmor WeapSpikedKnuckles 1 1 100 AddItemToLeveledList CondLeatherArmor WeapShovel 1 1 50 I did ResetContainer many times in game, but I always had 1 item of them all. Did you try in game or in the item previow in GECK? That preview sometimes behaves crazy
jaam Posted July 7, 2015 Posted July 7, 2015 It seems that the "use all" is checked in the original LeveledItem. Check in the GECK.
zippy57 Posted July 7, 2015 Author Posted July 7, 2015 Did you try in game or in the item previow in GECK? That preview sometimes behaves crazyIn-game. Found a dead body with 44 armors on it and had to quit the game to figure out what was going on. It seems that the "use all" is checked in the original LeveledItem. Check in the GECK.Checked and double-checked in the GECK and FNVEdit; that's not the case. I don't directly edit the list and no other mod in my load order does either. Use All is not checked.
Guest Posted July 11, 2015 Posted July 11, 2015 I just wanted to point you out this function, in case you have no troubles with requirements. It's the first time I use it and I found it a nice way to affect a leveled list and still randomize my own loot (since it comes from my own leveled list) But still, some things can be done in more ways, so...
zippy57 Posted July 11, 2015 Author Posted July 11, 2015 While it doesn't solve my current problem, I'll look into using it in the future.
Guest Posted July 11, 2015 Posted July 11, 2015 While it doesn't solve my current problem Which is something I wanted to point out, too. I believe that a positive note on using NVSE or any other extension, compared to vanilla functions, is their non-persistence, their effect disappears in any cases once you quit the game. From what I understood, other vanilla functions will probably modify the lists and it's impossible to go back, while a function like the one I linked before should work only during the current game session. However this all is somewhat blurry to me and I still have a lot of unanswered questions about lists.
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