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question editing skeletons in nifskope


SplitResonator

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Posted

So I love using this Mod: http://www.nexusmods.com/skyrim/mods/57440/? and I'm using UUNP HDT + and I can't get it to work because the mod I linked uses an older version of XPMSE abd I'm really torn right now. the body warps and gets distorted due to the fact of the older version of XPMSE.

 

now the question is, is there a way to edit the skeleton in nifskope and find a way to add "thigh spacing" or "breast Forward/Backward" if so what values do I need to edit? if not then oh well I'll have to find a way to update the mod myself or wait for an update

 

 

unless the problem is UUNP HDT + itself and its not the mod but that's not very likely...

Posted

Not sure on UUNP as I tend to stay away from bodyslid things. But there are a 2 ways maybe more ways that you can fix something that is missing nodes or needs different nodes. 1 Mesh rigger it can add nodes to a armor/outfit as well as remove nodes. You just need a body with the nodes that you want in it and use it as a template and add the nodes from the template into the armor/outfit. You can also try using a skeleton as a template though that way has a problem if the skeleton has too many nodes in it when it comes to the select node section you won't be able to hit ok to start mesh rigger and you will end up having to force kill it.  http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/I think another way is to modify it in blender/3dmax.

Posted

thanks! this will help a lot. I'll see what I can do with mesh rigger. may work not sure though. I'll have to sit for a moment and learn some stuff but thats fine with me...

Posted

I use mesh rigger quite a bit to add TBBP and a belly node to skyrim armors - BBB to oblivion armors and bodies - and BnB to fallout New Vegas armors and outfits. If something stretches after being run through mesh rigger look at what nodes were removed and then use the body nifs needed to prevent that node from being removed or add that node to your template body.

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