Question Posted July 4, 2015 Posted July 4, 2015 I had a custom armor equipped, but while troubleshooting something, i loaded a savegame without the armor on. Since then, the pipboy has been showing 10 more DT than i actually have. Â I cant use setav, etc, because that actually sets my DT to the negatives. Â Is there a way to get the pipboy to show the correct DT? Â I thought about doing the reverse of what i did, by setting the armor DT to -10 and then loading the savegame with the mod turned off again, but NV thinks that -10 DT = 65k DT....
Halstrom Posted July 4, 2015 Posted July 4, 2015 Thee is a command in GECK called ForceActorVariable DamageThreshold which you may be able to use in the console.
Question Posted July 4, 2015 Author Posted July 4, 2015 Yea i tried that...unfortunately that does nothing because the game sees i have no armor on and concludes my DT is already 0. Â If i equip armor and then force it to 0, my DT goes into the negatives once i take my armor off.
Halstrom Posted July 4, 2015 Posted July 4, 2015 Yea i tried that...unfortunately that does nothing because the game sees i have no armor on and concludes my DT is already 0. Â If i equip armor and then force it to 0, my DT goes into the negatives once i take my armor off. Equip something like a Vaultsuit that has a DT of 1 then force it to 1?
Question Posted July 4, 2015 Author Posted July 4, 2015 Just tried it, but the phantom DT still remains in that case.
Question Posted July 5, 2015 Author Posted July 5, 2015 Oh nevermind, that was just the stonewall display bug (i had it modded to give 10 DT).
Recommended Posts
Archived
This topic is now archived and is closed to further replies.