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Vanilla Animations 'stalling out'


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Posted

I remember asking this once before and actually getting an answer, BUT I can't find the post here even searching my content.

 

So here's the deal.  Occasionally I'll have a vanilla animation stall out and essentially fail to start.  It's almost always a mining animation also.  When it happens, my character gets stuck in third person view and is difficult to control.  The control issue is almost like I'm looking at the character from a different camera angle than I actually am, AND they can't interact with anything like the previously mentioned mining node.

 

 

I haven't had this issue in a while and it just popped up again last night.  I remember the solution was relatively simple too, but I can't remember it for the life of me.

Posted

I've had similar problems as well, usually though I can re-activate the object to perform the action that I'm trying to do, mining, cooking, etc. Generally I have to press the activate button 3-4 additional times before my character actually starts whatever animation will play when performing the action. 

 

I've never not been able to interact after a failed activation/animation stalling before, I can always (at least thus far) been able to still interact with the object just by moving the third-person camera around until the activate button shows over the object. Once I press it 3-4 times, (each of those times also results in a failed animation) my character finally begins to correctly interact with the object.

Posted

I've had similar problems as well, usually though I can re-activate the object to perform the action that I'm trying to do, mining, cooking, etc. Generally I have to press the activate button 3-4 additional times before my character actually starts whatever animation will play when performing the action. 

 

I've never not been able to interact after a failed activation/animation stalling before, I can always (at least thus far) been able to still interact with the object just by moving the third-person camera around until the activate button shows over the object. Once I press it 3-4 times, (each of those times also results in a failed animation) my character finally begins to correctly interact with the object.

 

To be fair, that repeated activation attempts trick works most of the time with my game but not all of the time.

 

And I did a check on the Nexus Forums.  Turns out that's where I originally posted this ages ago and the closest thing to an answer I actually got was that it sounds like script lag / hangup.

Posted

Are you speaking about a game event, or about an animation played through a script?

 

In some cases, for standard Idles and Anims stat I start through scripts inside a mod, the sometimes do not start.

My usual trick is to do something like this:

 

Debug.SendAnimationEvent(theActor, "NameOfTheIdle")

utility.wait(0.1)

Debug.SendAnimationEvent(theActor, "NameOfTheIdle")

 
This always make the animation to start correctly.
Usually if the animation is an IDLE this happen more often, if it is a custom HKX (not an idle) then I never had problems.
 

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