WaterRabbit Posted June 28, 2015 Posted June 28, 2015 I have run into an issue that I haven't seen before. As my game has progressed, almost nothing is hostile -- not bandits nor animals. I have tried resetting both Defeat and Helplessness, but neither seems to help. I think it must be an interaction between these mods and Cursed Loot attacks enabled, but I cannot seem to figure out how to reset it. It almost seems I am part of their factions. A creature will start out hostile, but after one attack or if they get closed enough they will just become friendly. I even had this happen with a brawl. It would not continue because the opponent just kept going friendly. I have the Devious stuff installed (Devices Assets, Expansion, FtM, Integration), Cursed Loot, Helpless, and Captures. I also have Defeat, Aroused Redux, Solutions. The only other mod that seems it might apply is OBIS, but I have never seen this behavior with it before.
zniachtl Posted June 28, 2015 Posted June 28, 2015 It does not "seem" - you actually "are" part of "their" factions. There must have been a point where you got cloaked for some start-sex and it didn't launch the scene - so you didn't notice any of it, probably saved, and now you are stuck with the cloak effect. I had this various times, usually after forgetting to run the script cleaner on a Save after removing/replacing/updating a mod, and just continuing because I most likely was not sober, so far my standard solution for this problem is starting a new game.
Blackness blackness is... Posted June 28, 2015 Posted June 28, 2015 why can't i have that happen to me? >_<
WaterRabbit Posted June 28, 2015 Author Posted June 28, 2015 It does not "seem" - you actually "are" part of "their" factions. There must have been a point where you got cloaked for some start-sex and it didn't launch the scene - so you didn't notice any of it, probably saved, and now you are stuck with the cloak effect. I had this various times, usually after forgetting to run the script cleaner on a Save after removing/replacing/updating a mod, and just continuing because I most likely was not sober, so far my standard solution for this problem is starting a new game. So you think running Script Cleaner would fix this? It is worth a shot. Edit: Nope that did not fix it.
lordescobar666 Posted June 28, 2015 Posted June 28, 2015 I had the same problem which was caused by an incompatibility between Immersive Creatures and Estrus Chaurus. For more information see here.
WaterRabbit Posted June 29, 2015 Author Posted June 29, 2015 I had the same problem which was caused by an incompatibility between Immersive Creatures and Estrus Chaurus. For more information see here. Removing from that faction seems to have worked. Thanks.
Anatriax Posted June 29, 2015 Posted June 29, 2015 I have run into an issue that I haven't seen before. As my game has progressed, almost nothing is hostile -- not bandits nor animals. I have tried resetting both Defeat and Helplessness, but neither seems to help. I think it must be an interaction between these mods and Cursed Loot attacks enabled, but I cannot seem to figure out how to reset it. It almost seems I am part of their factions. A creature will start out hostile, but after one attack or if they get closed enough they will just become friendly. I even had this happen with a brawl. It would not continue because the opponent just kept going friendly. I have the Devious stuff installed (Devices Assets, Expansion, FtM, Integration), Cursed Loot, Helpless, and Captures. I also have Defeat, Aroused Redux, Solutions. The only other mod that seems it might apply is OBIS, but I have never seen this behavior with it before. They all smoked too much ganja.
Snoopy911 Posted July 1, 2015 Posted July 1, 2015 Had the problem with psq and captivate victim activated after doing some serious training runs . It also happens sometimes with SD or Defeat but worst of my problems were caused by psq i think.
shadow866 Posted July 1, 2015 Posted July 1, 2015 Do you have Death Alternative installed by any chance? There is a reset button in Death Alternative that should fix the friendly hostiles problem. At least it worked for me when i had that issue.
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