vram1974 Posted June 27, 2015 Posted June 27, 2015 Ok let me pull out some sample lines from my XML file: <mod modName="TERAArmors_CBBE.esp"> <item EDID="CBBETERAboots35" type="armor"> <keyword>ARMOR_ELVEN</keyword> </item> <item EDID="CBBETERAboots34" type="armor"> <keyword>ARMOR_DRAGONSCALE</keyword> </item> <item EDID="CBBETERAboots33" type="armor"> <keyword>ROBES_MAGE_ARMOR</keyword> </item> </mod> Does that look somewhat like your XML file?
spoonsinger Posted June 27, 2015 Posted June 27, 2015 Ok let me pull out some sample lines from my XML file: <mod modName="TERAArmors_CBBE.esp"> <item EDID="CBBETERAboots35" type="armor"> <keyword>ARMOR_ELVEN</keyword> </item> <item EDID="CBBETERAboots34" type="armor"> <keyword>ARMOR_DRAGONSCALE</keyword> </item> <item EDID="CBBETERAboots33" type="armor"> <keyword>ROBES_MAGE_ARMOR</keyword> </item> </mod> Does that look somewhat like your XML file? Attached custom.xml. And for the love of god don't use this..(because I have a load of merged stuff). However it might give you an indicator. Custom.xml
spoonsinger Posted June 28, 2015 Posted June 28, 2015 Well the size of the textures should not be a problem because I have 4gb Vram so im not running out of vram. I'm gonna try that out tomorrow,thanks for the suggestion. The colors seem odd,its not the yellow tint its just..I dunno...I don't even know why I don't like some ENBs I just don't like them.It is something about the colors.Maybe its the contrast. Just for a change of pace, switched to 'The Grim and Sombre ENB - (Hircine version)'. Skin tone levels in interiors is very nice IMO. Outside is, erm, like what it says on the tin.
vram1974 Posted June 28, 2015 Posted June 28, 2015 Ok let me pull out some sample lines from my XML file: <mod modName="TERAArmors_CBBE.esp"> <item EDID="CBBETERAboots35" type="armor"> <keyword>ARMOR_ELVEN</keyword> </item> <item EDID="CBBETERAboots34" type="armor"> <keyword>ARMOR_DRAGONSCALE</keyword> </item> <item EDID="CBBETERAboots33" type="armor"> <keyword>ROBES_MAGE_ARMOR</keyword> </item> </mod> Does that look somewhat like your XML file? Attached custom.xml. And for the love of god don't use this..(because I have a load of merged stuff). However it might give you an indicator. Thanks that's got it working now! Now I just need to find a workaround the invisibility glitch for males wearing the female armor types. But otherwise it's been awesome. Landed a sweet Tera armor about an hour in.
spoonsinger Posted June 28, 2015 Posted June 28, 2015 Ok let me pull out some sample lines from my XML file: <mod modName="TERAArmors_CBBE.esp"> <item EDID="CBBETERAboots35" type="armor"> <keyword>ARMOR_ELVEN</keyword> </item> <item EDID="CBBETERAboots34" type="armor"> <keyword>ARMOR_DRAGONSCALE</keyword> </item> <item EDID="CBBETERAboots33" type="armor"> <keyword>ROBES_MAGE_ARMOR</keyword> </item> </mod> Does that look somewhat like your XML file? Attached custom.xml. And for the love of god don't use this..(because I have a load of merged stuff). However it might give you an indicator. Thanks that's got it working now! Now I just need to find a workaround the invisibility glitch for males wearing the female armor types. But otherwise it's been awesome. Landed a sweet Tera armor about an hour in. You should be able to use Tes5Edit to point the armors MOD2 entry to a more suitable nif. A bit of a pain but them's the breaks. ps that's just an example of where to look - I haven't tried it myself yet Actually if there was a Tes5edit scripting bod around it would be quite nice if there was a script which went through a selected list of armors and change the male entry to another armor nif based on the females armors stats, (or similar). This would probably earn them random sex privileges from people who use lootifcation, or maybe just a hearty "thank you".
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