spoonsinger Posted June 25, 2015 Posted June 25, 2015 For weird reasons I need to display the details of a summoned creature on screen, (via Debug.Notification), after it has been conjured by the player via a spell. (Name/level/ health - that sort of thing). Anyway I'm not entirely sure which event can be tapped/overriden to get this information out. Any hints, (or code snippet) would be appreciated. Edit - Ummm, I suspect OnEffectStart then some jiggery pokery to find the summoned critter's ID in a radius of the player. Ho hum.
spoonsinger Posted June 25, 2015 Author Posted June 25, 2015 What creature is being summoned? Ah!, there in lies the rub. I'm looking for a generic type bit of code which just picks up on the details of whatever has been summoned, (or just some pointers). I suspect detect spell cast, then look around for likely ID's near the toon is probably what I'll have to do.
b3lisario Posted June 25, 2015 Posted June 25, 2015 Then try this http://www.creationkit.com/FindClosestReferenceOfTypeFromRef_-_Game or one of the other similar functions Are you triggering the summon somehow? or do you need to detect summoned creatures by any means?
spoonsinger Posted June 25, 2015 Author Posted June 25, 2015 Then try this http://www.creationkit.com/FindClosestReferenceOfTypeFromRef_-_Game or one of the other similar functions Are you triggering the summon somehow? or do you need to detect summoned creatures by any means? Cheers. Looks like the sort of thing. (Probably inelegant, but should do the job) Actually any summoned thing made by the toon. But, in theory, the toons name should be stuck to the summoned creatures name. I just then need to 'remember' which summoned thingy has had it's details displayed.
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