NiaticLabs Posted June 22, 2015 Posted June 22, 2015 Im trying to increase the way time passes.See what im trying to do is get this modhttp://www.nexusmods.com/skyrim/mods/51695/?To work,Basics is, it has 3 stages.650 ticks400 ticks200 ticks(ticks = time pass)And upon reaching that tick count it actives the next stage of the mod.However, Apparently waiting 1 tick is amazingly long, I can wait for days upon days in game time and it will not advance past 2 ticksIm currently at 125 ticks and that took 10 hours of playtime.So, how can i make those ticks move by faster ?Do i have to get the CK and edit the ESM to my liking ?Or is there a console code to make this happen ?I really want to try this mod but i dont have 20+ hours to wait around for it to count up to the first stage even.Thanks!
Tepi Posted June 22, 2015 Posted June 22, 2015 Console code "set timescale to X" where X is the desired in-game minutes passed per minute rl. default is 20.
NiaticLabs Posted June 24, 2015 Author Posted June 24, 2015 Console code "set timescale to X" where X is the desired in-game minutes passed per minute rl. default is 20. Doesn't work, I thought i included it in my original post but i guess in my haste i overlooked it. Timescale does not work to advance ticks, days / time yes. but not mod ticks. Tried TFC Then waiting, but again it does not seem to work on ticks. I think i have to edit the ESM or something and make those values less becuase i cannot seem to find another way to do this. The only option i had was to honestly leave skyrim running for like a hour while i made dinner to come back and see that it had only moved 2 ticks which when i looked at it ended up needing like 27 game hours to hit the first stage of the mod and i simply do not have that much time to devote to a videogame. So i need a shortcut.
Shadowhawk827 Posted June 24, 2015 Posted June 24, 2015 If you do some google searching, you'll find that mucking with the time scale can cause quite a few bugs. I'd be cautious about doing it. I empathize though, I hate the vanilla time flow rate.
Guest endgameaddiction Posted June 26, 2015 Posted June 26, 2015 Reducing timescale will cause your game to crash when changing zones, or so I've read. It's happened to me in one occasion, but for FNV. I use a timescale mod with MCM for Skyrim and it's always worked fine with no CTD. the console should be set timescale to 1-30 or what ever the cap is. Usually 30 is the standard for Beth games, but it could just be for Fallout. For all my games I always set it to 3 with mods because (again this could be just Fallout) the timescale by console reverts back to 30 when you zone. The mod I use is Dynamic Timescale & Autosave, but the autosave sucks.
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