AvMer Posted June 18, 2015 Posted June 18, 2015 While there is an interesting Witcher Experience mod, I wish it had an MCM menu where I could switch off all of the undesired stuff like armor, notice boards,Witchers (whom I like on their own but not in Skyrim) and only leave a few monsters I really like, such as wraiths, draugir, ogres, drowners and the drowned dead, as well as rotfiends. Ah, and balance their strength, so they actually fit in the levelled lists. Unfortunately, it does not. So I wondered if there is anyone with a similar problem who have may be either adjusted the WE or can do so without much effort (as far as I know, removing objects from the mod with a Creation Kit isn't too difficult, I, however, have little experience with it). Or even use Witcher's assets, which are free to distribute, and spread the monsters from there along the leveled lists in a new mod. Original WE: http://www.nexusmods.com/skyrim/mods/9198/? WE Enchanced: http://www.nexusmods.com/skyrim/mods/34007/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D34007%26preview%3D&pUp=1 P.S. Actually, another thing that made me sad about WE was that monsters like drownders or wraiths would only be found in the wild, while they would look great in the dungeons (flooded, for the former), as well as draugirs or rotfiends.
HornyViking Posted December 13, 2015 Posted December 13, 2015 Good point, the original Witcher Experience was broken beyond repair... There are enough Witcher mods, but nothing with creatures. I believe there are some monsters from The Witcher in the Monster Mod, but I'm not sure if it has got a MCM menu... I will try to remove everything from the mod except monsters, maybe that works... Adding them to dungeons wouldn't be too difficult either. Leveled lists are tricky, I don't have any experience with that. I will give it a shot, I've got all the tools, so why not, but I won't promise anything.
Kendo 2 Posted December 13, 2015 Posted December 13, 2015 I have Witcher2 assets extracted and converted for use with Skyrim, I just haven't done anything with them. I was wanting to do Witcher3 assets but for the life of me I can't figure out how to get them into a mesh format Blender will open. I know it can be done, I just don't know how.
Levionte Posted December 16, 2015 Posted December 16, 2015 I have Witcher2 assets extracted and converted for use with Skyrim, I just haven't done anything with them. I was wanting to do Witcher3 assets but for the life of me I can't figure out how to get them into a mesh format Blender will open. I know it can be done, I just don't know how. XNALara can import w2mesh files and export to OBJ. I've never used the program for anything else, but that's by far the easiest method I've found so far to get ahold of the models.
Kendo 2 Posted December 16, 2015 Posted December 16, 2015 I have TW2 meshes in FO3 nif format without the rigging. Never got any farther than that though.
Kendo 2 Posted December 16, 2015 Posted December 16, 2015 http://jlouisb.users.sourceforge.net/ Looks promising.
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