Guest redblue322 Posted June 18, 2015 Posted June 18, 2015 Hi everyone, I'm helping with the development of a mod and need to be able to make a pregnant belly appear and then scale it bigger and smaller on different triggered events. I've been told the best way to do this is to address the belly node but i'm unsure how to achieve this from a script. Can anyone give me some guidance, perhaps an example script? Are there any requirements? I know that CBBE 3.3 and onward has belly node support but i'm unsure how to address it from papyrus? Thanks very much for your help in advance Cheers
MorePrinniesDood Posted June 18, 2015 Posted June 18, 2015 The papyrus function you're looking for it NetImmerse.SetNodeScale The invocation is: NetImmerse.SetNodeScale(actor,"NPC Belly",,false)
Guest redblue322 Posted June 18, 2015 Posted June 18, 2015 Perfect thank you Are there any requirements for this to work (eg: do i need PSB or any other mods) or should it just work? Thanks
MorePrinniesDood Posted June 19, 2015 Posted June 19, 2015 Perfect thank you Are there any requirements for this to work (eg: do i need PSB or any other mods) or should it just work? Thanks A body and skeleton with the belly node like PSB and XPMSE are required for the script to do anything.
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