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Magic mods?


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These are the ones I use

 

More light spell, tired of hauling torches around? http://www.nexusmods.com/skyrim/mods/8686/?

Forgotten magic redone http://www.nexusmods.com/skyrim/mods/35339/?

Better mage armour, it was on nexus and it made the various mage armour perks useful, adding permanent buffs as you perked alteration up, not sure where you can get it now though.

Dragon Priest masks, was on nexus and allowed you to change them to either light/heavy or clothing, think its been re-done under another name so look around.

Feather spells, allow the user to carry a bit more weight, though the duration is not high, it does allow you to fast travel, http://www.nexusmods.com/skyrim/mods/8538/?

Gather Wood, allows you to use magic rather than carrying axes around to get wood, http://www.nexusmods.com/skyrim/mods/27591/?

Magic Bag Of Souls, use filled soul gems and leather to craft items to carry more weight, pretty powerful, http://www.nexusmods.com/skyrim/mods/60965/?

Mining For Mages, tired of carrying pick axes around, use you magic instead, http://www.nexusmods.com/skyrim/mods/26956/?

The Art Of Magic, clothes clothes and more clothes, as well as Items that require perks to craft, http://www.nexusmods.com/skyrim/mods/1040/?

Sexlab College Days : Winterhold http://www.loverslab.com/topic/30038-college-days-winterhold-sexlab-edition/

Soul Gem Oven II, free filled soul gems, http://www.loverslab.com/topic/34579-soulgem-oven-ii/

 

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I doubt you'd need much more than has already been suggested.  One other one you MAY want to try though is the Teleport Menu Spell by Griptzion over at the Nexus.  It's a very nice free standing teleport spell and has a Mark & Recall spell included as a secondary teleport system.  The latest version is fully MCM Menu configurable too.

 

Perfect spell for AD&D mage fans who find walking to be so... pedestrian. :D

 

 

Oh yeah...  If you miss the cpacity to design your own spells like the earlier TES games had, check out Spellmaking in Skyrim; The Last Altar.

 

The biggest drawback is that the quest to find the altar is a wild one and you can't undertake it until you become Archmage by my understanding.

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This http://www.nexusmods.com/skyrim/mods/13166/? and http://www.nexusmods.com/skyrim/mods/45042/? are the only two magic mods I use. Mighty Magic is pretty much an all-in-one mod, enables spell power scaling with your level / perks, Mark & Recall spells, perks that make sense for a mage character...Bound Armory makes all the bound gear a lot more useful and fun to use. I can't recommend them enough :)

 

N~dles

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