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Sexlab/ Sexlife trait preset development ( Vanilla + all dlcs done)


luffyboy

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Posted

I'm gonna try my hand at the remaining orc strongholds, starting with Narzulbur.

 

I take that it if evil=1 indicates a potential rapist then good=1 indicates someone who will prevent rape if he sees one happen, and both at 0 means the NPC will neither initiate a rape nor prevent one.

 

Every stronghold done.

I'm mostly satisfied even though there is no way to represent the hiiden incestuous frustration of the 2 murderous aunts.

The warchief of Lagashbur is an unorcishy disgrace, please rape.

Looking at the relationship in the creation kit, compared to the ingame voice, it is likely the social structure of an orc stronghold do not have a concept of "inlaw".

Indeed while the voices refer to sharamp as the mother of Chief larak and Bagrak, the game date reveal they are in laws. This is surely a consequence of the orcish poligamy (get a harem or die in battle if you are a male).

It is also interesting that incest doesn't seems to be such a big deal at least among the ruling families, Bagrak is the sister AND wife of chief Larak.

 

 

Orc_Strongholds_Narzulbur People.xlsx

Orc_Strongholds_Largashbur People.xlsx

Orc_Strongholds_Mor Khazgur People.xlsx

Posted

I'm starting the three khajiit caravans in wanderers.

Should I leave some note in the .xlsx to explain my choices likesegaku does?

 

Any explanations you consider significant are always useful, especially with some awkward characters. In my opinion there are several NPCs who cannot be described fully objectively.

Or, if you follow a general rule, like excluding all Elders (which I do for my personal settings), you may note that too.

Yet, dooge and luffyboy may have some other thoughts on the subject.

Posted

Done: 

minor_settlements_5_2_fort_dawnguard_people_y_sengaku_v_0_1_for_temp_v4.xlsx

minor_settlements_5_5_volkihar_keep_y_sengaku_v_0_1_for_temp_v4.xlsx

other_locations_6_2_dayspring_canyon_y_sengaku_v_0_1_for_temp_v4.xlsx

 

One thing I learned from these three category of people: their relationship rank in CK is mess, or, almost blank 

so that  it was only dialogue that could help me with the allocation of traits. 

 

As for the rest of people, I doubt whether those who belong to 6.1. and 6. 3 can communicate with players or

other NPCs in normal circumstances (they are basically hostile, event NPCs).

Posted

I'm starting the three khajiit caravans in wanderers.

Should I leave some note in the .xlsx to explain my choices likesegaku does?

 

Can you upload your file again? LL says I don't have permission to download it... ???

Posted

Aside from Solitude people (1.6.) posted above, changes of the following updated lists

mainly concerns the 'official' courting status between couple NPCs in accordance with CK,

thus in principle trivial and negligible: 

cities_1_3_markarth_people_y_sengaku_v_0_2_for_temp_v4.xlsxcities_1_8_windhelm_people_y_sengaku_v_0_2_for_temp_v4_adjusted_more_to_CK.xlsxtowns_2_4_karthwasten_people_y_sengaku_v_0_2_for_temp_v4_adjusted_more_to_CK.xlsx

Posted

I'm starting the three khajiit caravans in wanderers.

Should I leave some note in the .xlsx to explain my choices likesegaku does?

hey unkaar, would you mind reuploading this file? cant seem to download it

Posted

Skaal People (db 2.1.) and Nordic Ruins (8) are done. These submissions include only the last 6 digits of refID now, as noted in the first post: 

 

 

If anyone dare not to reserve any section, I'll reserve either db 1.1. (Raven Rock) or db 1.2. (Tel Mythryn) in a few days.

 

[Edit] I've done with people in both towns in Solstheim:

 

Can anyone try to fill Thirsk People (3.1.) out?

 

[Edit 2] More done:

Posted

thanks for your hardwork sengaku!

 

Just to let you know, i edited the helgen and sovengarde ppl a little  (i made almost all of them (especially the npcs who you will never see after helgen) excluded) this is because helgen tends to be pretty buggy.

 

compiling all the data right now into a format that modders can easily use from hence forth and also an xml file that can be easily converted to .json file to be used by sexlife. i would say we are pretty much done save for the last 2 sections.

Posted

Just to let you know, i edited the helgen and sovengarde ppl a little  (i made almost all of them (especially the npcs who you will never see after helgen) excluded) this is because helgen tends to be pretty buggy.

 

Absolutely no problem for me. Random sex act is indeed one of the major hindrances for scripted events, such as the beginning and the end of the main quest line. 

As I mentioned earlier, grotto and forgotten valley people are also all-together to be excluded (only present in the event),

so I assume it takes not so much time to fill schema out...

 

By the nine, do you ever sleep?

 

Just a little escape from the reality of work's deadlines as well as annoying mosquitoes during the night in Japan's early summer.

  • 2 weeks later...
Posted

Thank you all for the great effort you put into this. The source files have been converted (luffybuy, thanks man) into a format that can be automatically converted into json. They are now included in the mod by default.

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