y_sengaku Posted June 28, 2015 Posted June 28, 2015 Two small contributions, but anything more (really...really?) I'm going to contribute in this week: military_camps_4_1_imperial_camps_people_y_sengaku_v_0_1_for_temp_v4.xlsx military_camps_4_2_stormcloak_camps_people_y_sengaku_v_0_1_for_temp_v4.xlsx
Unkaar Posted June 30, 2015 Posted June 30, 2015 I'm gonna try my hand at the remaining orc strongholds, starting with Narzulbur. I take that it if evil=1 indicates a potential rapist then good=1 indicates someone who will prevent rape if he sees one happen, and both at 0 means the NPC will neither initiate a rape nor prevent one. Every stronghold done. I'm mostly satisfied even though there is no way to represent the hiiden incestuous frustration of the 2 murderous aunts. The warchief of Lagashbur is an unorcishy disgrace, please rape. Looking at the relationship in the creation kit, compared to the ingame voice, it is likely the social structure of an orc stronghold do not have a concept of "inlaw". Indeed while the voices refer to sharamp as the mother of Chief larak and Bagrak, the game date reveal they are in laws. This is surely a consequence of the orcish poligamy (get a harem or die in battle if you are a male). It is also interesting that incest doesn't seems to be such a big deal at least among the ruling families, Bagrak is the sister AND wife of chief Larak. Orc_Strongholds_Narzulbur People.xlsx Orc_Strongholds_Largashbur People.xlsx Orc_Strongholds_Mor Khazgur People.xlsx
y_sengaku Posted July 1, 2015 Posted July 1, 2015 Winterhold and its college People is ready, although I'm afraid someone has been working this category now... And except for love triangle among Sergius, Faralda and Nirya, the majority of the professors in the college in this preset may be a bit too stoic, without making any use of opportunities of sharing their bed with the students... cities_1_9_winterhold_people_y_sengaku_v_0_1_for_temp_v4.xlsx
Unkaar Posted July 1, 2015 Posted July 1, 2015 I'm starting the three khajiit caravans in wanderers. Should I leave some note in the .xlsx to explain my choices likesegaku does? Wanderers Khajiiti caravan+Maiq.xlsx
iacex111 Posted July 1, 2015 Posted July 1, 2015 I'm starting the three khajiit caravans in wanderers. Should I leave some note in the .xlsx to explain my choices likesegaku does? Any explanations you consider significant are always useful, especially with some awkward characters. In my opinion there are several NPCs who cannot be described fully objectively. Or, if you follow a general rule, like excluding all Elders (which I do for my personal settings), you may note that too. Yet, dooge and luffyboy may have some other thoughts on the subject.
y_sengaku Posted July 2, 2015 Posted July 2, 2015 Done: minor_settlements_5_2_fort_dawnguard_people_y_sengaku_v_0_1_for_temp_v4.xlsx minor_settlements_5_5_volkihar_keep_y_sengaku_v_0_1_for_temp_v4.xlsx other_locations_6_2_dayspring_canyon_y_sengaku_v_0_1_for_temp_v4.xlsx One thing I learned from these three category of people: their relationship rank in CK is mess, or, almost blank so that it was only dialogue that could help me with the allocation of traits. As for the rest of people, I doubt whether those who belong to 6.1. and 6. 3 can communicate with players or other NPCs in normal circumstances (they are basically hostile, event NPCs).
y_sengaku Posted July 2, 2015 Posted July 2, 2015 Here comes the last big one, Solitude:cities_1_6_solitude_people_y_sengaku_v_0_2_for_temp_v4.xlsx Edit: I made a mistake of classifying several female NPCs as male (!) in v_0_1. So I corrected my mistakes and marked them with green in cells. Sorry for your convenience.
iacex111 Posted July 2, 2015 Posted July 2, 2015 I'm starting the three khajiit caravans in wanderers. Should I leave some note in the .xlsx to explain my choices likesegaku does? Can you upload your file again? LL says I don't have permission to download it... ???
y_sengaku Posted July 2, 2015 Posted July 2, 2015 Aside from Solitude people (1.6.) posted above, changes of the following updated lists mainly concerns the 'official' courting status between couple NPCs in accordance with CK, thus in principle trivial and negligible: cities_1_3_markarth_people_y_sengaku_v_0_2_for_temp_v4.xlsxcities_1_8_windhelm_people_y_sengaku_v_0_2_for_temp_v4_adjusted_more_to_CK.xlsxtowns_2_4_karthwasten_people_y_sengaku_v_0_2_for_temp_v4_adjusted_more_to_CK.xlsx
luffyboy Posted July 3, 2015 Author Posted July 3, 2015 I'm starting the three khajiit caravans in wanderers. Should I leave some note in the .xlsx to explain my choices likesegaku does? hey unkaar, would you mind reuploading this file? cant seem to download it
y_sengaku Posted July 3, 2015 Posted July 3, 2015 Skaal People (db 2.1.) and Nordic Ruins (8) are done. These submissions include only the last 6 digits of refID now, as noted in the first post: db_cities_2_1_skaal_people_y_sengaku_v_0_1_for_temp_v4.xlsx db_8_nordic_ruins_y_sengaku_v_0_1_for_temp_v4.xlsx If anyone dare not to reserve any section, I'll reserve either db 1.1. (Raven Rock) or db 1.2. (Tel Mythryn) in a few days. [Edit] I've done with people in both towns in Solstheim: db_towns_1_1_raven_rock_people_y_sengaku_v_0_1_for_temp_v4.xlsx db_towns_1_2_tel_mythrin_people_y_sengaku_v_0_1_for_temp_v4.xlsx Can anyone try to fill Thirsk People (3.1.) out? [Edit 2] More done: db_5_caves_y_sengaku_v_0_1_for_temp_v4.xlsx db_7_military_forts_y_sengaku_v_0_1_for_temp_v4.xlsx db_10_overworld_y_sengaku_v_0_1_1_for_temp_v4.xlsx
Unkaar Posted July 4, 2015 Posted July 4, 2015 Reupped. There should be no problem. Wanderers Khajiiti caravan+Maiq.xlsx
y_sengaku Posted July 4, 2015 Posted July 4, 2015 Here comes the rest of Solstheim people!: db_settlements_3_1_thirsk_people_y_sengaku_v_0_1_for_temp_v4.xlsx db_4_all_makers_stones_y_sengaku_v_0_1_for_temp_v4.xlsx db_6_dwarven_ruins_y_sengaku_v_0_1_for_temp_v4.xlsx db_9_other_locations_y_sengaku_v_0_1_for_temp_v4.xlsx
luffyboy Posted July 4, 2015 Author Posted July 4, 2015 Here comes the rest of Solstheim people!: db_settlements_3_1_thirsk_people_y_sengaku_v_0_1_for_temp_v4.xlsx db_4_all_makers_stones_y_sengaku_v_0_1_for_temp_v4.xlsx db_6_dwarven_ruins_y_sengaku_v_0_1_for_temp_v4.xlsx db_9_other_locations_y_sengaku_v_0_1_for_temp_v4.xlsx thanks for your hardwork sengaku! Just to let you know, i edited the helgen and sovengarde ppl a little (i made almost all of them (especially the npcs who you will never see after helgen) excluded) this is because helgen tends to be pretty buggy. compiling all the data right now into a format that modders can easily use from hence forth and also an xml file that can be easily converted to .json file to be used by sexlife. i would say we are pretty much done save for the last 2 sections.
iacex111 Posted July 4, 2015 Posted July 4, 2015 By the nine, do you ever sleep? What do you mean "sleep"?;-)
y_sengaku Posted July 4, 2015 Posted July 4, 2015 Just to let you know, i edited the helgen and sovengarde ppl a little (i made almost all of them (especially the npcs who you will never see after helgen) excluded) this is because helgen tends to be pretty buggy. Absolutely no problem for me. Random sex act is indeed one of the major hindrances for scripted events, such as the beginning and the end of the main quest line. As I mentioned earlier, grotto and forgotten valley people are also all-together to be excluded (only present in the event), so I assume it takes not so much time to fill schema out... By the nine, do you ever sleep? Just a little escape from the reality of work's deadlines as well as annoying mosquitoes during the night in Japan's early summer.
Unkaar Posted July 4, 2015 Posted July 4, 2015 Here's the last of the wanderers. All these guys have no refid since unlike st M'aiq they do not own their own chim cell (elsweyr). Ignore if sexlife can't handle that. Wanderers RefID-less NPCs.xlsx
y_sengaku Posted July 4, 2015 Posted July 4, 2015 OK. People from Bloated Man's Grotto and Forgotten Valley (DG) have been done (finally!): other_locations_6_1_bloated_mans_grotto_people_y_sengaku_v_0_1_for_temp_v4.xlsx other_locations_6_3_forgotten_valley_people_y_sengaku_v_0_1_for_temp_v4.xlsx
Dooge Posted July 13, 2015 Posted July 13, 2015 Thank you all for the great effort you put into this. The source files have been converted (luffybuy, thanks man) into a format that can be automatically converted into json. They are now included in the mod by default.
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