Anatriax Posted June 10, 2015 Posted June 10, 2015 Ok. I'm having some really strange texture pathing problems. Just an example Load order: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm TTWFixes.esm Advanced Recon Tech.esm Ambient Temperature.esm YUP - Base Game.esm Interior Lighting Overhaul - Core.esm ELECTRO-CITY - CompletedWorkorders.esm NVInteriors_Core.esm NVInteriors_ComboEdition.esm DCInteriors_ComboEdition.esm Detect Traps.esm YUP - Dead Money.esm YUP - Honest Hearts.esm The Nekomimi Project.esp NVInt_ARoomWithAView.esm Project Nevada - Core.esm Project Nevada - Equipment.esm ELECTRO-CITY - Highways and Byways.esm Interior Lighting Overhaul - L38PS.esm JIP Selective-Fire.esm Lings.esm oHUD.esm Project Nevada - Rebalance.esp Sexout.esm SexoutSlavery.esm SomeguySeries.esm Sortomatic.esm Weapons.of.the.New.Millenia.esm YUP - Gun Runners Arsenal.esm YUP - Lonesome Road.esm The New Bison Steve Hotel.esm Project Nevada - Cyberware.esp Afterschool Special.esm D.E.I.M.O.S..esm NevadaSkies.esm Project Nevada - Extra Options.esm YUP - Old World Blues.esm YUP - NPC Fixes (Base Game).esp Interior Lighting Overhaul - Ultimate Edition.esp Advanced Recon Gear.esp Advanced Recon Gear - Project Nevada.esp Advanced Recon Range Finder.esp Advanced Recon Tech.esp Advanced Recon Tech - Detect Traps.esp CASM with MCM.esp Centered 3rd Person Camera.esp DarNifiedUINV.esp Detect Traps - MERGED.esp FCO - Sweat.esp FlashlightNVSE.esp Flora Overhaul.esp ILO - Nevada Skies Patch.esp JIP Companions Command & Control.esp KitsumimiProject Expansion.esp Realistic Interior Lighting.esp TTW_SpeechChecks.esp ttw_wildwasteland.esp Vurt's WFO.esp NewVegasBounties.esp NewVegasBountiesII.esp ILO - MERGED.esp TTWOptions.esp Fallout 3 Type3 - MERGED.esp DIM TYPE3 conversions.esp New Vegas Uncut - MERGED.esp Weapons.of.the.New.Millenia.Store.esp Type 3M Armor - MERGED.esp Fixes - MERGED.esp NekomimiProject Clothings 1.esp Weapons.of.the.New.Millenia.TTW.Replacers.esp Weapons.of.the.New.Millenia.Cheat.Cabinet.TTW.esp CAGE 1.9.3.1.esp Distributed Necklaces and Chains Neck Seam Concealer.esp KitsumimiProject Morrigan Suit.esp KitsumimiProject Bondage Sets.esp KitsumimiProject Bunny Suits.esp KitsumimiProject Cute Summer Wears.esp KitsumimiProject Devil Armors.esp Kitsumimiproject felicia nekosuit.esp KitsumimiProject Lingeries.esp KitsumimiProject Porcelain Maiden.esp LingsPrettyThings.esp Max Level 255.esp MiscItemIconsNV.esp Mojave Nights.esp OWB Sonic Emmiter Fix.esp Project Nevada - Rebalance Complete.esp PNxEO MCMScriptFixes.esp Project Nevada - All DLC.esp Project Nevada - Cyberware Additions.esp Project Nevada - Med-X Fix.esp SariDPosesNV.esp SexoutZAZ.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp weapons.of_.the_.new_.millenia.ttw_.unified.distribution.esp Project Nevada - TTW.esp NevadaSkies - Ultimate DLC Edition.esp Bashed Patch, 0.esp I've tried reinstalling all of my texture packs and BSA's thinking it might be a problem with the actual textures, but it's apparently a problem with the pathing. Any ideas?EDIT: I did just notice one problem, but I don't think that's causing my issue. I have NevadaSkies - Ultimate DLC Edition, instead of TTW Edition.
cbvbadlarry Posted June 11, 2015 Posted June 11, 2015 while I don't have any fallout games for pc yet, I have heard things about this. apparently your issue happens when there are too many mods.
Anatriax Posted June 11, 2015 Author Posted June 11, 2015 I don't think too many mods is my problem. If you look down through my load order, a lot of plugins have been merged to keep me at, or around, 100 .esp files. From what I understand, Fallout NV doesn't start acting funky until you get around 140, so I'm well under that.
zippy57 Posted June 11, 2015 Posted June 11, 2015 FalloutNV doesn't start acting funky for most people until you get to 140. The limit is actually different for different people, probably because of hardware, although we haven't yet been able to figure out exactly what it is that causes the problem. Have you tried deactivating any mods and seeing if the problem persists?
Anatriax Posted June 11, 2015 Author Posted June 11, 2015 I have. I'm running TTW, and read on their forums to do a minimal install with TTW, so I'm reinstalling a bunch of mods (Thank god for MO), and doing a minimal install with just lighting, weather, and texture mods. (and Project Nevada, of course. I can't live without that one, HAH!)I'm also taking the time to merge all of my armors into as few .esp's as possible. I may even combine the resources into a .bsa. Not sure. My hardware shouldn't be a major issue. I'm running an AMD FX-8120 (OCed to 4.3ghz), 8gb DDR-3 RAM, GTX 960 4gb, and everything is on an SSD.
zippy57 Posted June 11, 2015 Posted June 11, 2015 FNV is so bad at multi-threading that it actually runs worse the more cores you have. Go into your fallout.ini file in My Documents and add "inumHWThreads=2" to it and see if anything changes. If it doesn't, change the 2 to a 1 and try again.
Anatriax Posted June 11, 2015 Author Posted June 11, 2015 I think I've got everything solved. I think the conflict was in one of the added quest mods, or Lings Pretty things. I've got the core of stuff I MUST have installed, so I'm going to go through testing things today. I first noticed the bug when I saw eyeballs on the rug in Moriarty's. I chalked it up to "heh that's weird" and went on. Then I started noticing it other places and here we are. LOL
Anatriax Posted June 11, 2015 Author Posted June 11, 2015 Well, I'm not 100% sure what the problem was, but it's solved now. I switched methods of Archive Invalidation, and optimized with Ordenador by pointing to single mod folders, instead of the overall data folder through MO. I re-installed all the same mods the exact same way, and no issues yet. I'm personally thinking the culprit was the method of Archive Invalidation that I was using.
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