Delzaron Posted June 10, 2015 Posted June 10, 2015 Hi Some people told me my mods could be nicer and more conviient for debugging in game if i add a MCM menu to them. Unfortunatly, I dont know how to do that; and I dont find a tutorial for that. So, if somebody know how to create a tutorial about this, it could be usefull for lot of moders. Thanks in advance.
aqqh Posted June 10, 2015 Posted June 10, 2015 first question is what do you want that MCM to do? For debug you dont rly need an mcm unless you want to add an option to disable / enable debugging. For starters you need a start game enabled quest. add playerref alias to that quest - specific reference linked to playerref add a script to that alias SkiPlayerLoadGameAlias then attach a script to that quest Scriptname YourModMCMScript extends SKI_ConfigBase open properties of that script Write something as mod name add a page and name it somehow And you got your MCM that does nothing
Guest Posted June 10, 2015 Posted June 10, 2015 Hello, there is a full tutorial from Shlangster on internet, and another one in my Papyrus guide. Of course you need to know Papyrus a little to be able to implement a MCM menu.
Sailing Rebel Posted June 11, 2015 Posted June 11, 2015 This is probably the place to start: MCM Quickstart at GitHub The documentation there includes an FAQ, some example MCM mods and even a template menu.
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