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Request for a MCM tutorial


Delzaron

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Posted

Hi

 

Some people told me my mods could be nicer and more conviient for debugging in game if i add a MCM menu to them.

Unfortunatly, I dont know how to do that; and I dont find a tutorial for that.

 

So, if somebody know how to create a tutorial about this, it could be usefull for lot of moders.

 

Thanks in advance.

Posted

first question is what do you want that MCM to do?

 

For debug you dont rly need an mcm unless you want to add an option to disable / enable debugging.

 

 

For starters you need a start game enabled quest.

add playerref alias to that quest - specific reference linked to playerref

add a script to that alias SkiPlayerLoadGameAlias

then attach a script to that quest

Scriptname YourModMCMScript extends SKI_ConfigBase

open properties of that script

Write something as mod name

add a page and name it somehow

 

And you got your MCM that does nothing  ;) 

Posted

Hello, there is a full tutorial from Shlangster on internet, and another one in my Papyrus guide.

Of course you need to know Papyrus a little to be able to implement a MCM menu.

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