Guest somebody480 Posted May 20, 2015 Posted May 20, 2015 After uninstalling MoreNastyCritters and Sexlab through NMM, then running FNIS and launching skyrim, every creature in the game seems to be stuck in the "T" pose. Humans aren't, only creatures. Does anyone know a way to fix this? I do have FNIS creatures installed, and I have ran FNIS for users in admin mode.
rydin Posted May 20, 2015 Posted May 20, 2015 When you run FNIS, what is the result? Copy and paste the completed FNIS results into a spoiler tag and we can have a look. ALso hit the consitancy check to be sure and paste any errors.
Guest somebody480 Posted May 20, 2015 Posted May 20, 2015 When you run FNIS, what is the result? Copy and paste the completed FNIS results into a spoiler tag and we can have a look. ALso hit the consitancy check to be sure and paste any errors. FNIS Behavior V5.4.1 5/20/2015 9:52:19 AM Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: CHSBHC (107 bones) male: XPMS (242 bones) Patch: "SKELETON Arm Fix" Reading FNISBase V5.4.1 ... Reading FNISCreatureVersion V5.3 ... Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 alternate animations) ... All Anim Lists scanned. Generating Behavior Files ... Generating animationsetdatasinglefile.txt ... Create Creature Behaviors ... 0_master usage: 3.4 % ( 9 paired, 0 kill animations) 141 animations for 3 mods successfully included (character) 0 possible consistence issues http://puu.sh/hUagD/4d55d2afd4.jpg What a magnificent beast
srayesmanll Posted May 20, 2015 Posted May 20, 2015 If you have no other creature animation mods you should remove the creature pack. Run FNIS then choose "De-Install Creature". Then close FNIS (do not run the generator again), uninstall the Creature Pack, then launch FNIS and run the generator normally. That should fix it.
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