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Character Height Differences


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I'll first qualify this by admitting I'm sleep deprived the last week, so it MAY be my imagination...

 

Disclaimer aside though, are the height differences in characters REALLY that great?  I did a clean install after a bunch of issues I've already complained about in a few other threads, then I finished up my mod work the last few days.  Tonight I've been play testing my changes, tweaking small things like clipping issues on a Wall Lean Idle Marker, etc...   For simplicity, I just used the default male Nord that you get at Start up of character select.

 

Running around tonight though, it amazed me how much taller he seems than at least some of the other characters.

 

Yes, I went back into RaceMenu and verified his height was still at 1.0 also, lol. 

 

Still, one of the new NPCs in my mod was a Breton female who had her height set to .95 and she didn't even make it up to my test character's shoulder.

 

I know Bretons and Bosmer are the shortest races, but it just looked off to me.  It felt like when I made a hulking Nord character a while back and set his height at 1.2 and 100 weight.

 

So, does it sound like this is just me or my imagination?   Skeleton controls height & weight right?  I use Groovetama's skele because it's about as bulletproof as any mod out there for Skyrim, so I can't see that causing any issue.  :\

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I'll have to add an addenda here (more in-game comparisons)...  My guy's height seems proportionate compared to other males.  It's some of the females who seem crazy short.  Bretons, Imperials, and Bosmer in particular.  Nord and Orc women seem about right in height.   Screenshot coming in a few.

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Ok that explains it, look in racemenu height is a scalar for the whole skeleton if it is 1.0 the skeleton is the same size as in the nif. Additionally to that the scale parameter of the race gets multiplied, if your actor is scaled to 0.9 in racemenu and the race has an internal scale parameter of 0.9 the resulting height is 0.81 that means the actor is 20% shorter than an actor that is 1.0 in rm and 1.0 in the race.

 

If you have 2 different actors of different race with the same rm scale they still differ on height because of the scale parameter in the race itself.

 

That method is preferred over the setscale function because there is no conflict resolving needed for mods that change the height also.

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Ok that explains it, look in racemenu height is a scalar for the whole skeleton if it is 1.0 the skeleton is the same size as in the nif. Additionally to that the scale parameter of the race gets multiplied, if your actor is scaled to 0.9 in racemenu and the race has an internal scale parameter of 0.9 the resulting height is 0.81 that means the actor is 20% shorter than an actor that is 1.0 in rm and 1.0 in the race.

 

If you have 2 different actors of different race with the same rm scale they still differ on height because of the scale parameter in the race itself.

 

That method is preferred over the setscale function because there is no conflict resolving needed for mods that change the height also.

 

Ahhhh, OK.   That makes sense.  

 

 

So any advice for creating NPCs in the creation kit and not having them come out at children's height?  lol

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keep the following function in mind

 

Race.scale * actor.scale * rm.scale = actual scale

 

1.0 * 1.0 * 1.0 ~ 1.70m to 1.80m too lazy to look up feet values

 

The rm.scale does not matter in CK. In CK it matters what you have as scale in the race and in the actor itself. Don't make a Breton which already have a low scale and set the actor scale to some low value because they multiply.

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keep the following function in mind

 

Race.scale * actor.scale * rm.scale = actual scale

 

1.0 * 1.0 * 1.0 ~ 1.70m to 1.80m too lazy to look up feet values

 

The rm.scale does not matter in CK. In CK it matters what you have as scale in the race and in the actor itself. Don't make a Breton which already have a low scale and set the actor scale to some low value because they multiply.

 

The formula will help enough. :)    Thanks.

 

Even without it, the answer seems to be to make small adjustments.  .98 instead of .90 for example...  At least where the smaller races are concerned.

 

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