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Defeat mod-Animation not starting


Whops

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Posted

Hey everybody, still working at this defeat mod. Here's how things are working right now. I'll surrender, or get knocked down then proceed throughout the dialogue and the bandit will strip the victim. Then they just stand there frozen. I've looked through FNIS and checked Gender specific animations, and skeleton arm fix. I've had the animations working before so i think there's a mod that isn't compatible with the animations. I've disables Dance of Death and that seems to have kept their bodies from disappearing like before. Any chance the xp32 skeleton mod might be messing it up? I've ran loot to fix load orders and everything but here's my load order anyway

 

GameMode=Skyrim
 
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
ApachiiHair.esm=1
ClimatesOfTamriel.esm=1
JSwords.esm=1
SexLab.esm=1
Schlongs of Skyrim - Core.esm=1
SPIKE.esm=1
HighResTexturePack01.esp=0
HighResTexturePack02.esp=0
HighResTexturePack03.esp=0
Unofficial Dawnguard Patch.esp=1
Unofficial Hearthfire Patch.esp=1
Unofficial Dragonborn Patch.esp=1
SplashofRain.esp=1
Run For Your Lives.esp=1
RaceMenu.esp=1
dragonborn with lute.esp=1
dD - Realistic Ragdoll Force - Realistic.esp=1
ClimatesOfTamriel-Nights-Level-2.esp=1
RaceMenuMorphsCBBE.esp=0
dD - Enhanced Blood Main.esp=1
dD-Reduced Wound Size.esp=1
dD-Reduced Splatter Size.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
RaceMenuPlugin.esp=1
DYNAVISION Dynamic Depth of Field.esp=1
EnhancedLightsandFX.esp=1
Realistic Lighting Overhaul - Major City Interiors.esp=1
ELFX - Exteriors.esp=1
Realistic Lighting Overhaul - Major City Exteriors.esp=1
ELFXEnhancer.esp=1
Realistic Lighting Overhaul - Dungeons.esp=1
Hothtrooper44_ArmorCompilation.esp=1
HBetterBows.esp=1
iHUD.esp=1
RaceMenuPluginXPMSE.esp=0
Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
Cloaks.esp=1
1nivWICCloaks.esp=1
ApachiiHelmetWigs.esp=1
1nivWICSkyCloaksPatch.esp=1
Cloaks - Dawnguard.esp=1
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
skyforgedWeapons.esp=1
SkyUI.esp=1
SkyrimConfigMenu.esp=1
WetandCold.esp=1
Bard Songs Overhall v2.esp=1
Schlongs of Skyrim.esp=1
SOS - Smurf Average Addon.esp=1
SOS - VectorPlexus Muscular Addon.esp=1
SOS - VectorPlexus Regular Addon.esp=1
SOS - Shop.esp=1
SexLabDefeat.esp=1
Chesko_WearableLantern.esp=1
dovahkiinrelax.esp=1
getSnowy.esp=1
Guard Dialogue Overhaul.esp=1
Immersive Battles.esp=1
Immersive Brigands.esp=1
Immersive Events.esp=1
Immersive Mercenaries.esp=1
Immersive Patrols.esp=1
Immersive Travelers.esp=1
Headtracking.esp=1
SkyRealism - Capacity and Carry Weight.esp=1
Dr_Bandolier.esp=1
LeatherBackpackBlack-300.esp=1
LeatherBackpackBrown-300.esp=1
WATER.esp=0
WATER Plants.esp=0
moveit.esp=1
3DNPC.esp=1
 

load order.txt

Posted

If you upgraded Defeat from previous version you should do a clean save first. If previous version work for you there is no reason for new Defeat not to work with skeleton you had and have. The issues you describe indicates that you miss to do clean save since 5.0.2 is complete redo of the mod.

Posted

If you upgraded Defeat from previous version you should do a clean save first. If previous version work for you there is no reason for new Defeat not to work with skeleton you had and have. The issues you describe indicates that you miss to do clean save since 5.0.2 is complete redo of the mod.

what is a truly clean savegame anyway? do you have to use the cleaning tool for that? or is there a easier way? because from what i can gather cleaning tools are rather unsafe to use on heavy modded games ;/ some stuff gets fixed while other break

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