Goldniti1 Posted May 10, 2015 Share Posted May 10, 2015 I have recently been trying to import this mesh into skyrim from fnv using nifscope and blender but my attempts so far have failed can anyone help me? CommanderCodyHelmetNew.nif Link to comment
s666 Posted May 10, 2015 Share Posted May 10, 2015 your tangent space is broken, try this version anyway in game: CommanderCodyHelmetNew.nif Link to comment
Kendo 2 Posted May 10, 2015 Share Posted May 10, 2015 Your User Versions in the NIHeader are wrong. They need to be 12 and 82, not 11 and 34. Basically it is a broken FO3 mesh and not a Skyrim one: It has BSShaderPPLightingProperty and not the Skyrim BSLightingShaderProperty. The strings in the BSShaderTextureSet are for FO3, not Skyrim. You still have NiStencilProperty and NiMaterialProperty and Skyrim might freakout when you add it to the CK, much less try to look at it in the game. You're missing the BSDismemberSkinInstance so I doubt it would even work in FO or NV at this point. Your mesh faces are strips and not shapes. Fine for a rock or a building, not fine for clothing or armor. Change the NiTriStrips to NiTriShape. Link to comment
Goldniti1 Posted May 12, 2015 Author Share Posted May 12, 2015 okay thank you for the help hopefully I will have an easier time porting now. Link to comment
Kendo 2 Posted May 12, 2015 Share Posted May 12, 2015 http://tesalliance.org/forums/index.php?/topic/5639-creating-skyrim-armor-in-blender-tutorial-series/ Probably the best tutorial series around. Link to comment
Goldniti1 Posted May 14, 2015 Author Share Posted May 14, 2015 the helmet looks great in skyrim the only issue I have now is that hair clips through the helmet. Is there anyone way for me to remove this clipping? Link to comment
Dreamweaver Posted May 14, 2015 Share Posted May 14, 2015 the helmet looks great in skyrim the only issue I have now is that hair clips through the helmet. Is there anyone way for me to remove this clipping? Vanilla hoods and helmets avoid this by occupying the hair slot (31) So if you add slot 31 to the helmet's Armour Add-On (as well as whichever slot it actually uses) it should make hair invisible when worn. Link to comment
Kendo 2 Posted May 15, 2015 Share Posted May 15, 2015 If the helmet covers the entire head (basically replacing it) the partition under BSDismemberSkinInstance in Nifscope needs to be 130. I would also test the helmet using vanilla hairs and not modded ones. Link to comment
Goldniti1 Posted May 15, 2015 Author Share Posted May 15, 2015 I have the helmet occupying the hair slot but the hair still clips through. Link to comment
Kendo 2 Posted May 15, 2015 Share Posted May 15, 2015 Attach your fixed nif to a post so I can look at it. Link to comment
Goldniti1 Posted May 15, 2015 Author Share Posted May 15, 2015 alright I will attach it now. clonehelmet_123.nif Link to comment
Kendo 2 Posted May 15, 2015 Share Posted May 15, 2015 Do you want me to fix it for you? If so, I'll need the textures too. Link to comment
s666 Posted May 15, 2015 Share Posted May 15, 2015 you can modify the height directly with niskope ( i had don't modified because i believed that was the heigh you wanted). Link to comment
Kendo 2 Posted May 15, 2015 Share Posted May 15, 2015 The helmet part of the nif doesn't have a BSDismemberSkinInstance. It doesn't matter what slot is used in the CK, when the game processes the slot swap when the helmet is equipped it won't register the helmet. Gotta have that dismemberment instance on that section of the nif or it won't work as intended. Link to comment
Goldniti1 Posted May 16, 2015 Author Share Posted May 16, 2015 okay here is the textures. that the helmet requires Wear_Human_Male_Head_CloneSeason4CodyHelm_Cody_C.dds e_steel_huge.dds Wear_Human_Male_Head_CloneSeason4CodyHelm_Cody_N.dds Link to comment
Goldniti1 Posted May 18, 2015 Author Share Posted May 18, 2015 I converted the niskininstance in the helmet part of the mesh to BSDismemberSkinInstance and now the helmet is completely invsible. Link to comment
Dr Rabbit Posted May 25, 2015 Share Posted May 25, 2015 I converted the niskininstance in the helmet part of the mesh to BSDismemberSkinInstance and now the helmet is completely invsible. I have a similar problem but im not sure on how I would go about fixing it. Link to comment
Goldniti1 Posted June 5, 2015 Author Share Posted June 5, 2015 well if no one can help me can an admin lock this thread? Link to comment
yazza2014 Posted June 6, 2015 Share Posted June 6, 2015 I can help you, send me the mesh and textures, I'll make an esp for you. All you have to do after that is drag and drop in your skyrim data directory. I'm a modeller for Skyblivion by the way. Link to comment
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