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[Closed thread] adcSexlife


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Posted

Fixed that, but it takes really long time to get SexLab.FindAvailablePartners... I want simple approach. I will just pick random actors and see it they are suitable for eachother.

Posted

Wow really hope this mod gets completed. This is exactly the last missing mod I have been hoping for for the perfect playthrough.

If you like some suggestions, i think a few more attributes would complete the covering of possible traits system

Nymphomanic/ high libido - more likely to agree

Cheater - more likely to cheat

Law abiding - no public sex

 

Prostitute- accepts gold (would be great if this is based on NPC's morality) 

 

Will pay prostitute - (likewise based on NPC's Morality)

Also just curious how would weight preference be managed? I use bodyslide to simulate low weight as small boobs and high weight as big boobs and would love it if that can in turn be used to simulate how NPC's have different boob preferences just like the dicksize preference.

And finally, would there be anyway to interrupt a sex act (such as how the acts can be interrupted in defeat)

Once again thanks for your hardwork!

Edit: ahh just one last thing, some form of toggleable/optional (and if possible immersive i.e (you notice actor1 walking in a flirty manner with/forcefully dragging actor 2 towards (insert interior location name here)/ you hear some moaning/screaming sounds (if already in the same interior)  notification stating where a successful sex encounter is occuring would be great too.

On one of the threads i found this although i am not sure how relevant it would be/ :/
 

 

 

A flag added to sex start functions that determines which actor gets teleported where... i.e. "MoveTo(pcPosition)" or "MoveTo(akSpeakerPosition)" or something like that. I believe currently actors always move to PC position, yes?

 

This option has been available to modders since essentially the very first release of SexLab.

 

With the SexLab.StartSex() function, the ObjectReference CenterOn argument, or when using SexLab.NewThread() the Thread.CenterOnObject() function. These dictate where the actors get teleported to at the start of a scene, defining the starting "center" point.

 

If left unset, or "none", which most mods using SexLab do, a SexLab scene will default to centering at, in order or priority:

  1. A nearby SexLab location marker (a criminally underused feature for story mods using SexLab) 
  2. A nearby, unused, bed if one was found and the options/player choice dictated its use
  3. The "victim" in an aggressive animation. 
  4. The player, if present. 
  5. The "first" actor present in the animation ( aka Thread.Positions[0] ).
  6.  

 

Posted

Very good comments.

 

Nymphomanic/ high libido - This is now combined with Aggressive trait
Cheater - Everone cheats unless they are marked Faithful

Law abiding - Yes... something like Shy, would have sex only when no one else is close enough

Prostitute/Will pay prostitute - Very good traits both

 

I can easily add more of these once I get the mod up and running, at this point the first 7 traits are just something I pulled of my ass and they are not that throughout thought.

 

Weight/height/bodytype  can be included later if the mod needs more adjustment. I don't know how to extract that info. Also I try to keep it simple and lightweight.

 

Interrupt is something I have thought about... Imagine catching Rolof doing your wife, of a rapist doing a child. You might want to kill someone if you walk into something like this. At the moment I have no knowledge how to do this, but I am interested.

 

Immersive comments is great idea. I was thinking somehow adding NPC-NPC dialogue to be overheard, but notifications can do the same thing at this point.

 

And that pasted info at the end is also very useful, great, thanks!

Posted

Mod is getting close to be released. I would love to have a logo for it but I'm horrible in that stuff. If anyone wants to do it you have full artistic freedom to do so, format is SWF or DDS.

Posted

Another idea: would it be possible, for example, to change the sub/dom/rapist modifiers based on other factors (i.e. someone that's submissive to a person with a large cock but would be dominant, or even rape someone with a small cock)?

  • 1 month later...

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