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Giving your race a custom texture/mesh path


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Posted

Hello all! Today I'm learning about the creation kit a bit and how to make races, but I cant seem to get down how to give it a custom path for textures and models. Im trying to make a shorter clone of the nord race, but have its own mesh and texture folder. So that way when I put in a body for the nord race it wont actually effect all the other NPC's just me, same with the skeleton, there is a certain skeleton made for smaller characters I would like to use but using it with females, well...big head, small body lol.

 

Does anyone know how to do this?

Posted

I had a link to it somewhere. But from what I remember, what you have to do is create the armoraddon(body meshes) and the texture set with the paths in the ck pointing towards their respective data paths, if you know how to make a standalone npc, it's basically the same thing, but adding skin tones and a few other things aswell.

Posted

Thanks! Managed to do it in a different weird way with the help of Racemenu. Managed to make this. Tiny Serana Follower Playable Race. Needed a barebones Race that was based off of the Nord race, so I could apply all the models and textures, since the mod is based off of the nord race. Im no good with this stuff but im learning! Although the geck seems a bit easier in my opinion lol.

 

 

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So no more normal nord woman having huge heads and small bodies lol.

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