pavelius_pavlentius Posted April 3, 2015 Posted April 3, 2015 Hello everyone! I am not modeler, but a bit familiar with 3ds Max. I want to modify custom clothing meshes, to fit CBBE body, and include some other pieces of armor. I found that custom armor mesh, imported it to 3ds Max, before that i imported CBBE body mesh. Then i imported other pieces, adjusted it to the body. When i tried to save that as _0 nif, Max said, that i need to specify at least one bone. I i said, im unfamiliar with armor modelling, so first i added some bones from the clothing, when it did nothing, i imported XPMS and tried to add bone again. I was adding a spine bones, as suggested by Vioxsis at http://www.loverslab.com/topic/23754-3dsmax-bone-node-error/ It does nothing. So here is a question: Is there any manuals, that would help with Max and conversions, or do you know how to bypass that error? I would appreciate any help.
Leito86 Posted April 3, 2015 Posted April 3, 2015 Nightsay Tutorials You should be good to go after the first couple of videos.
pavelius_pavlentius Posted April 3, 2015 Author Posted April 3, 2015 Im not sure, i cant import skeleton, the guy on the video imports armor with body and skeleton, how should i do if i import outfit and body, but i miss skeleton part. On XPMS page there is a .max file in download section, a moders resource. Exporting is working fine with this file, but the body is UNP, and somehow if i try to make edits, it says, that there maybe unpredictable changes, but when i make an adjustments, it reverts back.
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