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3DSMax Bone Node Error


Ruskii420Sama

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Posted

So recently ive been converting a bunch on Clothes in Skyrim from UNPB to 7Base and I get an error on a few when I try and export. It says "You must specify at least one bone node". I saw on a forum that it has to do with High Poly models, but I swear ive done work on WAY Higher poly models. Any help?

Posted

It usually means you broke something when converting.

 

To be honest you better of starting again, that is what I do. After all by the time you figure out what is wrong you will have it converted again.

Posted

This has nothing to do with poly count.

 

In the skin modifier click add above the list of bones and pick one of the spines, you don't need to assign any weight to it and then export. 

Posted

This has nothing to do with poly count.

 

In the skin modifier click add above the list of bones and pick one of the spines, you don't need to assign any weight to it and then export. 

Thanks, worked. Remember running into the problem before, just forgot how to deal with it :P

  • 6 months later...
Posted

i have this problem too "You must specify at least one bone node". 

 

In the skin modifier click add above the list of bones and pick one of the spines, you don't need to assign any weight to it and then export.  ---------this answer not help. any idea?

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