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How to solve compile problems after latest CK update from Steam


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Where specifically in the ini file should "ballowmultiplemasterloads=1" go?

 

IN Skyrim\SkyrimEditor.ini

inside the [general] section (the actual line it is not important.)

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  • 1 month later...

I have done all that you said and Im still getting this error:

 

Starting 1 compile threads for 1 files...
Compiling "TIF__04000D66"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
D:\Games_Files\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__04000D66.psc(3,0): Unknown user flag Hidden
No output generated for TIF__04000D66, compilation failed.
 
Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on TIF__04000D66
 
Im really new to the creation kit. So bear with me.
I want to create a very simple mod for learning purposes
 
I want to have a simple dialogue option with every NPC to start a sex scene with Sexlab
So I created a Quest with simple dialogue -> Sex? -> Response: Yes!
for Scripting I wanted to follow this guide
I added the line     Debug.MessageBox("Temporary")   to check for errors like in the tutorial and got he above message
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I have done all that you said and Im still getting this error:

 

Starting 1 compile threads for 1 files...
Compiling "TIF__04000D66"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
 

 

Hello, the "flag" file is in the Scripts.rar file. That has to be extracted and put in the scripts folder.

 

The files with .pex extension go in Skyrim\Data\Scripts\

The files with .psc extension go in Skyrim\Data\Scripts\Source\

The file TESV_Papyrus_Flags.flg goes in Skyrim\Data\Scripts\Source\

 

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I have done all that you said and Im still getting this error:

 

Starting 1 compile threads for 1 files...
Compiling "TIF__04000D66"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
 

 

Hello, the "flag" file is in the Scripts.rar file. That has to be extracted and put in the scripts folder.

 

The files with .pex extension go in Skyrim\Data\Scripts\

The files with .psc extension go in Skyrim\Data\Scripts\Source\

The file TESV_Papyrus_Flags.flg goes in Skyrim\Data\Scripts\Source\

 

 

I redid all the steps and rolled back SKSE to 172. wich did the trick for me. 173 for some reason does give the this error

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  • 2 months later...
  • 1 month later...

Hello CPU,

I've been following your tutorial on how to create a follower and I can't get the scripting for the dialogue to work. I get an error code. For some reason though, I am unable to post it here and I get told that i can't post links when there are no links.

 
I've done every fix you have posted here but nothing worked. Have any ideas?
Thanks.
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Hello CPU,

I've been following your tutorial on how to create a follower and I can't get the scripting for the dialogue to work. I get an error code. For some reason though, I am unable to post it here and I get told that i can't post links when there are no links.

 
I've done every fix you have posted here but nothing worked. Have any ideas?
Thanks.

 

 

Hi.

What about posting the detailed error in the thread for the "Follower guide"?

You need at least 5 posts to be able to post links.

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Ok thanks CPU.

I went to try it again just now to get the error code and it works. But in your tutorial I'm now a bit confused. Where am I supposed to add the "Actor Property PlayerRef Auto" line? Could I get a screenshot of exactly which box to put it in?

 

Thanks.

 

Please DO NOT post these requests here.

Go in the thread for the "Followers Guide", and post.

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  • 11 months later...
  • 1 year later...

Sadly, I got this Issue now.

 

and can't find a way to fix it, when  I add in "TESV_Papyrus_Flags.flg"

I get the "DEFAULT: BSString::Set(): Could not allocate full amount of memory asked for with aiMaxLen"

 

and then it CK completely crashes, I reinstalled CK, reinstalled the scripts in the Data folder.

heck, I even uninstalled CK and Skyrim to fix it with no luck.

 

any one got a back up for the flg file to test ?

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