EvilReFlex Posted June 18, 2015 Author Share Posted June 18, 2015   Fair Skin Complexion  And what body do you use? (UUNP is not supported) My textures are optimized for CBBE (bodyslide).    You can use UUNP in Bodyslide too btw.   I hope one day we have 1 body that we can customize the hell out of it    UUNP does not work with my meshes/skins. Link to comment
Arhon Posted June 18, 2015 Share Posted June 18, 2015    Fair Skin Complexion  And what body do you use? (UUNP is not supported) My textures are optimized for CBBE (bodyslide).    You can use UUNP in Bodyslide too btw.   I hope one day we have 1 body that we can customize the hell out of it    UUNP does not work with my meshes/skins.   And that means you need UNP type textures(7B should work too I think?) UUNP in bodyslide creates a femalebody_0.nif and femalebody_1.nif (Both are meshes).  I Use Mod Organizer so I have both UNP and CBBE profiles and i am damn happy (Altought it takes definitely longer to complete the game T_T) Link to comment
Guest endgameaddiction Posted June 28, 2015 Share Posted June 28, 2015 Thanks for this lovely addition. Â Amie loves her new body part. Â Â Â Â Â Â Â Though I am using ECE, but I prefer her to have it mid size anyways. Link to comment
Pcgeekri Posted June 28, 2015 Share Posted June 28, 2015 I'm needing Werewolf support as well. I'm so confused. lol Just to note I'm using Mod Organizer. Here is what I have thus far: Default Werewolf will show member when aroused with the default doggy thing. Mighty Beasts Werewolf will show member when aroused with the default doggy thing. The castrated Werewolf and Mighty Beast Werewolf will not show horsey when aroused... nor will it show for the animation. Maybe I went down the wrong path for installation or got lost along the way. Has to be something simple. I do not want Springtime in Skyrim just the werewolves to function correctly therefore: XP 32 XPMS is installed. Sexlab Creature Framework RC 10 is installed. Sexlab Werewolves Beta 4 is installed but Female is Not installed. Mighty Beasts is installed as recommended by the Werewolfves Beta 4 Install.  SexLab Werewolves.esp plugin is being loaded before SexLab WerewolvesMB.esp.  Thanks for any help, Pcgeekri  Link to comment
criswolf09 Posted June 28, 2015 Share Posted June 28, 2015 There is no werewolf horsecock models or textures yet. Link to comment
Pcgeekri Posted June 28, 2015 Share Posted June 28, 2015 Alright then how does one get any of the SoS schlongs to show up on a werewolf? Thank ye  Link to comment
myuhinny Posted June 29, 2015 Share Posted June 29, 2015 @Pcgeekri  You would have to first add the required nodes to the penis and remove the ones that are in it so that it can be pasted into the werewolf nif and then it would have to be adjusted to the correct area of the werewolf body which will now also require the mesh to be rerigged because moving something in a nif will mess up it's rigging and it will either not appear in game or it will be way off centered. You would have to add the nodes with either mesh rigger or a 3d tool and rerigging can also be done with mesh rigger. Link to comment
Pcgeekri Posted June 29, 2015 Share Posted June 29, 2015 Thank you very much. Followed exactly what you said. In that case I'll be content with the nasty default until a real mesher like EvilReFlex updates his SOS for the Werewolf model. Hopefully be nicely integrated into SexLab Creature Framework with a nice arousal animation to go with it. Oooo. I'm very patient and I'll be glad to wait. Friend of mine said should have minimum of 3 dongs, 4 balls. lmao He's crazy.   Thanks,  Pcgeekri  Link to comment
meme supreme Posted June 29, 2015 Share Posted June 29, 2015 If you edit the ESP and add some proper textures you can get Werewolf support going on right now. It's very shoddy and doesn't really work well at all since the attachment point for the horse dong makes it end up in a weird place, but I'm trying to edit the .nif files to see what I can cook up.If you want and if EvilReFlex allows it ( it's his mod afterall ) I'll upload the modded .esp and the texture files for the werewolf support.Edit: Got the model fixed. Here's a picture; http://imgur.com/qtdfUFJ Â Just had to make a simple edit to the .nif to make it use the proper SOS Skeleton, then I gave it a separate model from the regular ones so as to avoid incompatibility.. Texture is pretty eh compared to EvilReFlex's work, but it'll do. Link to comment
Pcgeekri Posted June 29, 2015 Share Posted June 29, 2015 Pretty good. Definitely better than I could do. heh Laterz, Pcgeekri  Link to comment
castor9mm Posted July 8, 2015 Share Posted July 8, 2015 Looks pretty good. My players isn't too big but I don't use race menu since I already use ECE but then I don't really need something that can knock a persons head off and other then a minor texture change since I don't use SG Textures or Fair Skin since my players body comes with special textures for it's body. It moves back and forth nicely when moving and works with sexlab animations the erect spell doesn't work but I don't need that spell anyway. Â Keep up the great work. Â Â Â Awesome looking. What character body mod are you using? Link to comment
myuhinny Posted July 8, 2015 Share Posted July 8, 2015 @castor9mm  Ty  The body mod that I am using is the UNPCM body from Halofarm. It doesn't have BBP/TBBP so if you want BBP/TBBP you will have to do like I did and add it to the body nifs with Gerra6's mesh rigger. I added TBBP and a belly node to mine.  http://mod.dysintropi.me/unpcm/ Link to comment
lap zeg Posted July 15, 2015 Share Posted July 15, 2015 I'm not seeing any settings in the race menu. Am I doing something wrong? Link to comment
Guest endgameaddiction Posted July 16, 2015 Share Posted July 16, 2015 I installed RM v3.2.0b from the recommended link you have on description, even though yours says v3.1.0b and there is no slider for this. I've looked over and over and nothing. Â Is this not compatible with the v3.2.0b?? Link to comment
EvilReFlex Posted July 16, 2015 Author Share Posted July 16, 2015 I installed RM v3.2.0b from the recommended link you have on description, even though yours says v3.1.0b and there is no slider for this. I've looked over and over and nothing.  Is this not compatible with the v3.2.0b??  Racemenu 3.1 "or newer". Do you have XP32 Maximum Skeleton installed? Link to comment
Black Jackal Posted July 16, 2015 Share Posted July 16, 2015 ive got a notification that the mod was updated, what was changed with the mod or page? it is still 0.6a Link to comment
Guest endgameaddiction Posted July 17, 2015 Share Posted July 17, 2015  I installed RM v3.2.0b from the recommended link you have on description, even though yours says v3.1.0b and there is no slider for this. I've looked over and over and nothing.  Is this not compatible with the v3.2.0b??  Racemenu 3.1 "or newer". Do you have XP32 Maximum Skeleton installed?   I'm using SOS Skeleton by Skull Tyrant off Nexus. Should I switch? I don't know why I thought that one was compatible with RM. I'll give that a go and see if that fixes my problem. Link to comment
Skull Tyrant Posted July 17, 2015 Share Posted July 17, 2015   I installed RM v3.2.0b from the recommended link you have on description, even though yours says v3.1.0b and there is no slider for this. I've looked over and over and nothing.  Is this not compatible with the v3.2.0b??  Racemenu 3.1 "or newer". Do you have XP32 Maximum Skeleton installed?   I'm using SOS Skeleton by Skullyrant off Nexus. Should I switch? I don't know why I thought that one was compatible with RM. I'll give that a go and see if that fixes my problem.   it is compatible, XPMSE is just advised. just make sure you install the skeletons last overwrite when asked Link to comment
Guest endgameaddiction Posted July 17, 2015 Share Posted July 17, 2015 Okay, thank you Skull Tyrant. Link to comment
nanogenesis Posted July 17, 2015 Share Posted July 17, 2015 I have a small request, can you release a 90 degree complete erect static mesh? I was designing some futa undies for my character. Right now I have to do guess work and get the inflate mesh right. Link to comment
SCarverOrne Posted July 18, 2015 Share Posted July 18, 2015 ive got a notification that the mod was updated, what was changed with the mod or page? it is still 0.6a  Yeah, this. Link to comment
EvilReFlex Posted July 18, 2015 Author Share Posted July 18, 2015 ive got a notification that the mod was updated, what was changed with the mod or page? it is still 0.6a  I just changed the race menu entry. Link to comment
Guest endgameaddiction Posted July 18, 2015 Share Posted July 18, 2015 Actually Skull Tyrant, I think you misunderstood me. I know it supports this mod, but I was referring to RM. I overwrote XPMSE with yours and the only slider I got in RM was adjusting the erection height. I had to revert back to XPMSE to get the rest of the sliders. Using MO btw. Link to comment
Skull Tyrant Posted July 19, 2015 Share Posted July 19, 2015 Actually Skull Tyrant, I think you misunderstood me. I know it supports this mod, but I was referring to RM. I overwrote XPMSE with yours and the only slider I got in RM was adjusting the erection height. I had to revert back to XPMSE to get the rest of the sliders. Using MO btw.  yea for the Racemenu Sliders you need XPMSE. my SOS ones are basic for controlling everything in MCM and with the keys (pg up/pg down + Shift) those were made back before Groov and Expired updated RM and added sliders. if im correct newer versions of SOS use XPMS/XPMSE skeletons. thats one of the main reasons i stopped working on my skeleton packs, they are outdated, 90% of the mods that replace the skeletons now use XPMSE or a custom one made by the mod author. Link to comment
bareskinbrawler Posted July 21, 2015 Share Posted July 21, 2015 (edited) Maybe I'm missing something here, but it's not clear to me how to edit this/get a custom texture i.e. add spots or hair and such. Would someone kindly help me out? Edited July 21, 2015 by bareskinbrawler Link to comment
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