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Dual Sheath Redux Patch Problem -HELP Please!-


hashigicc9

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Posted

As the title says - moderators please, don't get mad - i encountered a problem with my game, i'm using the NMM program, so far so good, i'm trying to install the dual sheath redux for Skyrim, i have everything correct, but my only problem is the patch, this time i can't patch the file to the game, because of that.  See Image below, anyways...

I really don't know what to do, i searched for that problem, nothing, the magic charging/chaining mod works 100% flawlessy, and this is the first time i encounter this. Please, someone, help me. 

Posted

Thank you so much for your time on answering me, but i have both of these mods already, installed, and they are working 100% flawlessly as i mentioned above. I really can't understand or know what to do. :s 

Posted

Eh, sorry... didn't read the post properly. :)

It's just such a strange error to be getting if everything is installed... did you ESM-ify anything, by chance?

 

Maybe you should consider redownloading those mods. And just for the hell of it, update your javascript.

 

I know, I know, "reinstall the mod" and "update stuff" isn't that helpful... but it's all I've got for you. :)

Posted

No, i swear, i did everything exactly as i did it back then, it's so strange! XD i even downloaded the XP32 Skeletons, Immersive Animations, Daggers on Back, and so on, put them all right, in the right order, then tried to run the patch, still gives me this insane error. :s the Java is updated, i think it's a problem with the spell charging mod, there's no other way around it, maybe if i remove it completely it will open the "path" for the patch. I'll try sometime to do that, and if i find a solution i will post it here, in case someone runs to the same problem as me. 

Posted

There is that, I suppose. Disable the problematic mod(s) and run the skyproc patcher, then re-enabled the mods after the patcher is done.

 

Dual Sheath shouldn't even be doing anything with those two mods anyway... I think it just detects if a mod has added weapons and armor? At least, that's what it looks like when I run it.

 

EDIT: I guess if those mods add in conjured weapons, that counts.

Posted

Well, as promised, i found a solution and you also helped on that, what i did was to completely deactivate from NMM and remove the spellcharging and then i removed every animation along with redux, i followed this video which shows detailed what to download and in what order to install them all, and then i fixed everything. 

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