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Creation Kit: Weightslider problem (outfit textures)


Jordick

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Posted

I'm kinda new to this stuff and there's hardly any info available how to use the CK properly.

 

So I was converting this outfit from UNPB body to Sevenbase body. Everything went smoothly until I had to make some changes to the mod plugin with CK. The original mod doesn't have weightslider support in it, so I added it (since its my motto to add one to my conversions).

 

That's when the problem occurs. After I changed the mesh names into a form that the game would recognize the weightsliders, "outfit1.nif ---> outfit1_!.nif, the textures turned "plank" in-game.

 

xH0utLy.jpg

 

 

 

And here's the same mesh, with only its name changed back to "outfit1.nif". As you can see, the textures work like they should.

 

c1pjhZc.jpg

 

 

As I mentioned, the outfit mesh is exactly the same, but only with and without the weightslider support.  (outfit1.nif and outfit1_1.nif)

 

I've converted 100x armor mods so far, and several of them lacked weightslider support. But this is the 1st time something like this has happened to me after adding the WS support. So far I've tried to search around the web for clues how to prevent this from happening, but either I'm blind or there just isn't any out there.

Sure I could just go with no weightslider support, but that feels half-assed to me.

Posted

You might have already done all this, so sorry if this doesn't help, but as far as I can tell, to get weightslider support you need the following:

 

- Obviously, two nifs for the outfit, one shaped to your chosen body's min weight and one to your chosen body's max weight, and both in the same folder

- Your two nifs should have identical names, with the min weight version ending in "_0" and the max weight version ending in "_1" So it would be "NAME_0.nif" and "NAME_1.nif"

- The Armor Addon entry for the item in the Creation Kit needs to point to the "NAME_1.nif"

 

If all that is in place and it's still not working I'd check that the only difference between your two nifs is the size/shape. Make sure they have all the same branches and that all the texture pathways and slots are properly assigned to each.

Posted

Thanks for your reply.

 

I triple checked everything that you mentioned, but everything seemed identical like they should be.

 

However, when I tested the WS in-game, the outfit textures turned back to normal after I moved the slider a little bit (with the Outfit1_0/1.nifs in use). I didn't notice this before, because I didn't intend to test the WS at that point.

 

So, the textures seem to work for now, although you need to make a small trip to the racemenu first.

Posted

Jordick: looks like it is missing a Alpha property in the skirt in the _0 nif, that property is related with transparency/opacity; compare it with the _1 nif (look at the skirt NiTriShape branch and copy/past the alpha branch). That should do the trick.

Posted

Jordick: looks like it is missing a Alpha property in the skirt in the _0 nif, that property is related with transparency/opacity; compare it with the _1 nif (look at the skirt NiTriShape branch and copy/past the alpha branch). That should do the trick.

 

Shame that those converted .nifs can't be opened with Nifskope. I'm using BS2/Outfit Studio to make these conversions, and we all know how that program break the .nifs sometimes, hence you can't open them with Nifskope.

 

I'd love to learn how to convert with Blender, but I just don't have enough time nor patience to learn how to use that program. Also there's a lack of decent tutorials. But perhaps someday, until then I'm stuck with BS2/Outfit Studio.   :-/

Posted

As far as I know, BS2/Outfit Studio is probably the fastest way to make decent conversions, but it also might break the .nifs. It doesn't happen always thought, only in rare cases.

 

I'll give the KGtools a try someday, so thanks for that.

  • 2 months later...
Posted

 

Jordick: looks like it is missing a Alpha property in the skirt in the _0 nif, that property is related with transparency/opacity; compare it with the _1 nif (look at the skirt NiTriShape branch and copy/past the alpha branch). That should do the trick.

 

Shame that those converted .nifs can't be opened with Nifskope. I'm using BS2/Outfit Studio to make these conversions, and we all know how that program break the .nifs sometimes, hence you can't open them with Nifskope.

 

I'd love to learn how to convert with Blender, but I just don't have enough time nor patience to learn how to use that program. Also there's a lack of decent tutorials. But perhaps someday, until then I'm stuck with BS2/Outfit Studio.   :-/

 

 

This appears to be fixed in the latest version of Outfit Studio. What I would recommend though is taking the original nif and doing a conversion of all the NiSkinInstance to BSDismemberSkinInstance using Nifskope (right-click the NiSkinInstance, then Block->Convert->Bethesda->BSDismemberSkinInstance - you'll have to set the Num Partitions and set the Partition(s) to the correct value (32=Body, 37=Feet etc)).

 

Once this is done Outfit Studio will work flawlessly.

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