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Need help modifying behavior files! Very simple change required.


echostation

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Posted

Hello all!  I have such a simple change I want to make it's driving me up the wall.

 

I want to simply slow down all of the animations in a single behavior file (attacks, movement, etc.)  I downloaded "Josh's Skyrim Behavior Patcher" which allows you to load, convert to XML, edit, and save individual HKX files, and found a simple line for each animation in the behavior graph:

 

<hkparam name="playbackSpeed">1.000000</hkparam>

 

which I changed to:

 

<hkparam name="playbackSpeed">0.500000</hkparam>

 

I re-saved the HKX file with that tool, loaded the game, and the creature just skids around without animating at all, leading me to believe this program does not properly re-compile HKX behavior files.

There is no other possible way to slow down a character in Skyrim completely, only walk speed, which makes me kick and scream with annoyance.  I tried using some of the other tools such as HKXCMD but they require loading/converting entire skeletons and folders of animation files and it got messy and never worked for me.  I just need to change ONE bloody parameter inside the behavior and rebuild it.

 

Any help would be TREMENDOUSLY appreciated! Thank you!

Posted

Hello, to compile the behavior files I suppose you are using FNIS for Modders.

If not you should create your idle definition file (inside the folder where your .hxk files are) and then invoke the Generate FNIS for Modders.

 

After you can do the usual Generate FNIS for Users to let the animations to be considered by FNIS.

 

If you are NOT using FNIS then I have no idea...  :angel:

 

Posted

Hello, to compile the behavior files I suppose you are using FNIS for Modders.

If not you should create your idle definition file (inside the folder where your .hxk files are) and then invoke the Generate FNIS for Modders.

 

After you can do the usual Generate FNIS for Users to let the animations to be considered by FNIS.

 

If you are NOT using FNIS then I have no idea...  :angel:

 

First, thank you for the reply! All of the other tools feel a little haphazard, I'm going to look at using FNIS.  It looks like there are templates for behaviors where you can modify those values (specifically the one I mentioned) before rebuilding.

 

Wish me luck.

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