rockinroller97 Posted March 19, 2015 Posted March 19, 2015 I'm trying to test the Zaz Animations according to this thread: http://www.loverslab.com/topic/9542-how-to-testtrycall-zaz-animations/ I'm pretty sure I got the text files set up right because when I type in Bat zaz1p command into the console, the sexout process starts up, but it doesn't run any animation. The camera unlocks as it would normally, audio plays, but the character just stands there. And then when I tried the 2p one, it only had my character doing a random oral animation while the second character didn't even strip. (Also, another weird bug I get is during a normal oral scene, the guy does a female animation in addition to the female player character doing one as she should be. So they're both kneeling awkwardly doing two different oral animations. I'm not a modder by any means, so if there is a relatively simple way to fix this, please explain in simple terms. Thanks in advance.
Odessa Posted March 19, 2015 Posted March 19, 2015 I use the NX call method when I want to test anims via console, see the API page for full details, something like open console, click an actor... NX_SetEVFL "Sexout:Start::CallVer", 1 NX_SetEVFL "Sexout:Start::nUseZAZ", 1 NX_SetEVFL "Sexout:Start::Anim", 221 ; # or whatever you want NX_SetEVFO "Sexout:Start::ActorA", XXXXXXX ; # the ref id of the actor you clicked, shown at top of screen NX_SetEVFO "Sexout:Start::ActorB", Player CIOS XX0027A8 (note, its not case sensitive. Make sure you get the ..EVFL vs ..EVFO right.)
rockinroller97 Posted March 19, 2015 Author Posted March 19, 2015 I use the NX call method when I want to test anims via console, see the API page for full details, something like open console, click an actor... NX_SetEVFL "Sexout:Start::CallVer", 1 NX_SetEVFL "Sexout:Start::nUseZAZ", 1 NX_SetEVFL "Sexout:Start::Anim", 221 ; # or whatever you want NX_SetEVFO "Sexout:Start::ActorA", XXXXXXX ; # the ref id of the actor you clicked, shown at top of screen NX_SetEVFO "Sexout:Start::ActorB", Player CIOS XX0027A8 (note, its not case sensitive. Make sure you get the ..EVFL vs ..EVFO right.) Tried this, same result. Sexout mode starts, but the player character just stands there while the audio plays. Everything works fine other then the animation itself.
prideslayer Posted March 19, 2015 Posted March 19, 2015 You're probably calling an invalid anim #, or you're using one of the no-prop anims which also requires you set refSurface to an existing device like a pillory or whatever.
rockinroller97 Posted March 19, 2015 Author Posted March 19, 2015 I'm using animation numbers from the list given on the testing thread linked in the first post, but I don't think they say whether or not they're a no-prop animation, so that could be the issue? My utter lack of knowledge in modding means I'm not really sure what the refSurface is or how to set it. I had assumed that the whole thing would create an object like the pillory for the animation it's a part of.
rockinroller97 Posted March 19, 2015 Author Posted March 19, 2015 Update: I've managed to get some of the animations working with this: NX_SetEVFL "Sexout:Start::CallVer", 1 NX_SetEVFL "Sexout:Start::nUseZAZ", 1 NX_SetEVFL "Sexout:Start::Anim", 2002 NX_SetEVFO "Sexout:Start::ActorA", 0013bfb3 NX_SetEVFO "Sexout:Start::ActorB", Player CIOS 0A0027A8 However, I can't get the 2p pillory ones to work. The female animation doesn't run and no object spawns, and the male either runs the animation or stands there like the female. The 1p animations and the 2p box animations work fine.
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