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Armor Chsbhc & Chsbhc V3 T + SLeocid Beautiful Followers


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Posted

If you have suggestions for other armor would be happy' date=' but not Oblivion armor and I have no idea how to make the armor esp.

[/quote']

 

Wether you do this or not, I would like to thank you for all your hard work thus far and hope you continue to mod armors for CHSBHC. But would this be in your ability to do? http://skyrim.nexusmods.com/mods/25083/

 

The conversion of this armor is very simple, is complicated whether to recreate a esp. example file oblivion.

 

Oh okay, well if not that armor then this one is also pretty cool.

 

 

 

xcsk_bsinfernal.jpg

 

Blade and Soul - Infernal Armor (Jin Female) (for CBBE)

Original game: Blade & Soul

Credit: NCSoft

 

[DOWNLOAD]

 

Posted

If you have suggestions for other armor would be happy' date=' but not Oblivion armor and I have no idea how to make the armor esp.

[/quote']

 

Wether you do this or not, I would like to thank you for all your hard work thus far and hope you continue to mod armors for CHSBHC. But would this be in your ability to do? http://skyrim.nexusmods.com/mods/25083/

 

The conversion of this armor is very simple, is complicated whether to recreate a esp. example file oblivion.

 

Oh okay, well if not that armor then this one is also pretty cool.

 

 

 

xcsk_bsinfernal.jpg

 

Blade and Soul - Infernal Armor (Jin Female) (for CBBE)

Original game: Blade & Soul

Credit: NCSoft

 

[DOWNLOAD]

 

 

Wait a second Leocid2, i'm sorry for spamming but I forgot this armor exists. If you were to convert anything I would want you to do this. http://modtype.doorblog.jp/archives/19260084.html

Posted

IF you interested in making a oblivion conversion I can make a "dummy" esp with place holder meshes that you could replace the dummy meshes with the converted ones.

 

That would be great, but I would like that will create that file could recognize the slider?

Posted

yeah it should, essentially all you would have to do is make the two respective _0/_1 meshes and assign the textures to there proper file paths, The _0/_1 meshes physically control the slider as it is, when you make the armor mod with the CK you make the armor addon component and assign the mesh with the _1, the game engine takes care of the rest as far as the slider goes.

 

If you want to choose an oblivion mod to convert, I can make a dummy skyrim conversion where all you'd have to do to get it in game is make the compatible _0/_1 meshes and replace my dummy meshes in the folder. Just a warning though Oblivions nif format is different than that of skyrim and I don't know specifically what is needed to have the mesh be readable by the game.

Posted

yeah it should' date=' essentially all you would have to do is make the two respective _0/_1 meshes and assign the textures to there proper file paths, The _0/_1 meshes physically control the slider as it is, when you make the armor mod with the CK you make the armor addon component and assign the mesh with the _1, the game engine takes care of the rest as far as the slider goes.

 

If you want to choose an oblivion mod to convert, I can make a dummy skyrim conversion where all you'd have to do to get it in game is make the compatible _0/_1 meshes and replace my dummy meshes in the folder. Just a warning though Oblivions nif format is different than that of skyrim and I don't know specifically what is needed to have the mesh be readable by the game.

[/quote']

 

Let's do a simple test, create a file so that I can replace it with the mesh of "Setllapolice" Although the file is Skyrim, I would serve as a basic practice to try one after Oblivion.

This is best done slowly but surely.

Posted

Ok I made one, but I'm not sure I made the point of how the weight slider works. Weight slider is the blending of two separate meshes within the game engine. you have to make two versions of the armor a "_0" mesh or lowend or 0% of the slider weight, and a "_1" mesh or 100% of the slider. So to give an example the _0 mesh would be the proportions of the standard CBBE body, and the _1 mesh would be that of your bodies proportions.

 

Ok I made the esp and mesh folder, it has a folder called 00test, and the meshes inside are the ones that will be read by the esp. All you have to do is rename whatever mesh you want to implement with the same name as the meshes in that folder. You will have to place the textures as they would normally go since the mesh still pulls the texture data directly. I only made the body as the weight slider seemed to be the topic of this.

 

If the armor has only one mesh you can make a copy and name them "[name_0]", and "[Name]_1" and it should work, although you wont have the weight slider in this case.

 

The folder structure can be designed in anyway you would like, I figured the structure I made was the easiest way to find and place the meshes.

 

To get the armor you can type help "test armor" in the console and it will give you the code. On an actual armor, I could make recipes add perk requirements tempering abilities etc for implementation.

Posted

Ok I made one' date=' but I'm not sure I made the point of how the weight slider works. Weight slider is the blending of two separate meshes within the game engine. you have to make two versions of the armor a "_0" mesh or lowend or 0% of the slider weight, and a "_1" mesh or 100% of the slider. So to give an example the _0 mesh would be the proportions of the standard CBBE body, and the _1 mesh would be that of your bodies proportions.

 

Ok I made the esp and mesh folder, it has a folder called 00test, and the meshes inside are the ones that will be read by the esp. All you have to do is rename whatever mesh you want to implement with the same name as the meshes in that folder. You will have to place the textures as they would normally go since the mesh still pulls the texture data directly. I only made the body as the weight slider seemed to be the topic of this.

 

If the armor has only one mesh you can make a copy and name them "[name_0']", and "[Name]_1" and it should work, although you wont have the weight slider in this case.

 

The folder structure can be designed in anyway you would like, I figured the structure I made was the easiest way to find and place the meshes.

 

To get the armor you can type help "test armor" in the console and it will give you the code. On an actual armor, I could make recipes add perk requirements tempering abilities etc for implementation.

 

The test works, later I show an image with the result. Now the only problem would put the correct abilities modified armor here. You will have a simple program to place them any the abilities each armor?

Posted

Abilities of the armor, I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things.

 

Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example.

 

The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass.

Posted

Abilities of the armor' date=' I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things.

 

Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example.

 

The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass.

[/quote']

 

Indeed it light and heavy armor and unique enchantments. They are efficient when improvement. Do not do anything out of the ordinary.

jonusl2d, please could you create an ESP, you can recognize boots, gloves, shoulder pads and helmet.

It would be like this:

1 file: Main body, boots, and gloves.

2.file: Main body, boots, gloves, and helmet.

3.file: Main body, boots, gloves, helmet and shoulder pads.

 

Another thing that worries me is that I have noticed, that the file can only recognize a file armor. An example would be, if I use the file for the armor "Setllapolice" could not use the same for armor "Dadagstella" because the code is only for the "Setllapolice". You will not have an editor who can work around this problem and change the paths?

Posted

Abilities of the armor' date=' I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things.

 

Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example.

 

The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass.

[/quote']

 

Indeed it light and heavy armor and unique enchantments. They are efficient when improvement. Do not do anything out of the ordinary.

jonusl2d, please could you create an ESP, you can recognize boots, gloves, shoulder pads and helmet.

It would be like this:

1 file: Main body, boots, and gloves.

2.file: Main body, boots, gloves, and helmet.

3.file: Main body, boots, gloves, helmet and shoulder pads.

 

Another thing that worries me is that I have noticed, that the file can only recognize a file armor. An example would be, if I use the file for the armor "Setllapolice" could not use the same for armor "Dadagstella" because the code is only for the "Setllapolice". You will not have an editor who can work around this problem and change the paths?

 

Making the esp's like that is fine except for two things.

 

1.making shoulder pads will require using a unassigned slot since the normal game doesn't support the slot normally.

 

2. The file name/folder structure is something that would have to be figured out before I make the esp unfortanetly since it will be read by the esp, the easiest way to get around this would rely on you to make the folder structure for the mod you want to make/convert.

 

Basically make a folder structure for the mod in question with all the files in question in the proper locations. so basically the meshes and textures (EX. meshes/leocid2/Newarmor1/"armor meshes"). from there I can make the esp with the same folder structure as you intend to have it laid out and then I can send you the esp that will read the folder structure and place the armor into the game.

Guest thunderiaz
Posted

@Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again.

Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread.

Posted

@Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again.

Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread.

 

Done!

Guest thunderiaz
Posted

@Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again.

Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread.

 

Done!

I can't Thank you enough!!!:rolleyes::rolleyes:

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