Janeaba Posted October 31, 2012 Posted October 31, 2012 If you have suggestions for other armor would be happy' date=' but not Oblivion armor and I have no idea how to make the armor esp. [/quote'] Wether you do this or not, I would like to thank you for all your hard work thus far and hope you continue to mod armors for CHSBHC. But would this be in your ability to do? http://skyrim.nexusmods.com/mods/25083/ The conversion of this armor is very simple, is complicated whether to recreate a esp. example file oblivion. Oh okay, well if not that armor then this one is also pretty cool. Blade and Soul - Infernal Armor (Jin Female) (for CBBE) Original game: Blade & Soul Credit: NCSoft [DOWNLOAD]
Janeaba Posted October 31, 2012 Posted October 31, 2012 If you have suggestions for other armor would be happy' date=' but not Oblivion armor and I have no idea how to make the armor esp. [/quote'] Wether you do this or not, I would like to thank you for all your hard work thus far and hope you continue to mod armors for CHSBHC. But would this be in your ability to do? http://skyrim.nexusmods.com/mods/25083/ The conversion of this armor is very simple, is complicated whether to recreate a esp. example file oblivion. Oh okay, well if not that armor then this one is also pretty cool. Blade and Soul - Infernal Armor (Jin Female) (for CBBE) Original game: Blade & Soul Credit: NCSoft [DOWNLOAD] Wait a second Leocid2, i'm sorry for spamming but I forgot this armor exists. If you were to convert anything I would want you to do this. http://modtype.doorblog.jp/archives/19260084.html
Von Posted October 31, 2012 Posted October 31, 2012 Your conversions are great, thanks for contributing for CHSBHC. If you could, I would like to request this armor to be converted: Tera Human Female R20 UNP File Link: http://www.mediafire.com/?pzeqxpj879667pf Screenshot: Seconding the above request as well, that Tera armor is awesome.
kudlacz Posted October 31, 2012 Posted October 31, 2012 Can you convert Ashara Princess of the Woods from this thread? http://www.loverslab.com/showthread.php?tid=12550&highlight=Sword+Dancer
ThatGuyJonus Posted November 1, 2012 Posted November 1, 2012 IF you interested in making a oblivion conversion I can make a "dummy" esp with place holder meshes that you could replace the dummy meshes with the converted ones.
Leocid2 Posted November 1, 2012 Author Posted November 1, 2012 IF you interested in making a oblivion conversion I can make a "dummy" esp with place holder meshes that you could replace the dummy meshes with the converted ones. That would be great, but I would like that will create that file could recognize the slider?
ThatGuyJonus Posted November 1, 2012 Posted November 1, 2012 yeah it should, essentially all you would have to do is make the two respective _0/_1 meshes and assign the textures to there proper file paths, The _0/_1 meshes physically control the slider as it is, when you make the armor mod with the CK you make the armor addon component and assign the mesh with the _1, the game engine takes care of the rest as far as the slider goes. If you want to choose an oblivion mod to convert, I can make a dummy skyrim conversion where all you'd have to do to get it in game is make the compatible _0/_1 meshes and replace my dummy meshes in the folder. Just a warning though Oblivions nif format is different than that of skyrim and I don't know specifically what is needed to have the mesh be readable by the game.
Guest thunderiaz Posted November 1, 2012 Posted November 1, 2012 Please convert this armor to chsbhc. Link:http://www.mediafire.com/?80fjf7gky1hkpwa And if you do it, Please post to any file sharing site prefarabely Mediafire.. I don't know why but I can't your files from LoverLab attchment.
Leocid2 Posted November 1, 2012 Author Posted November 1, 2012 yeah it should' date=' essentially all you would have to do is make the two respective _0/_1 meshes and assign the textures to there proper file paths, The _0/_1 meshes physically control the slider as it is, when you make the armor mod with the CK you make the armor addon component and assign the mesh with the _1, the game engine takes care of the rest as far as the slider goes. If you want to choose an oblivion mod to convert, I can make a dummy skyrim conversion where all you'd have to do to get it in game is make the compatible _0/_1 meshes and replace my dummy meshes in the folder. Just a warning though Oblivions nif format is different than that of skyrim and I don't know specifically what is needed to have the mesh be readable by the game. [/quote'] Let's do a simple test, create a file so that I can replace it with the mesh of "Setllapolice" Although the file is Skyrim, I would serve as a basic practice to try one after Oblivion. This is best done slowly but surely.
ThatGuyJonus Posted November 1, 2012 Posted November 1, 2012 Ok I made one, but I'm not sure I made the point of how the weight slider works. Weight slider is the blending of two separate meshes within the game engine. you have to make two versions of the armor a "_0" mesh or lowend or 0% of the slider weight, and a "_1" mesh or 100% of the slider. So to give an example the _0 mesh would be the proportions of the standard CBBE body, and the _1 mesh would be that of your bodies proportions. Ok I made the esp and mesh folder, it has a folder called 00test, and the meshes inside are the ones that will be read by the esp. All you have to do is rename whatever mesh you want to implement with the same name as the meshes in that folder. You will have to place the textures as they would normally go since the mesh still pulls the texture data directly. I only made the body as the weight slider seemed to be the topic of this. If the armor has only one mesh you can make a copy and name them "[name_0]", and "[Name]_1" and it should work, although you wont have the weight slider in this case. The folder structure can be designed in anyway you would like, I figured the structure I made was the easiest way to find and place the meshes. To get the armor you can type help "test armor" in the console and it will give you the code. On an actual armor, I could make recipes add perk requirements tempering abilities etc for implementation.
Leocid2 Posted November 1, 2012 Author Posted November 1, 2012 Ok I made one' date=' but I'm not sure I made the point of how the weight slider works. Weight slider is the blending of two separate meshes within the game engine. you have to make two versions of the armor a "_0" mesh or lowend or 0% of the slider weight, and a "_1" mesh or 100% of the slider. So to give an example the _0 mesh would be the proportions of the standard CBBE body, and the _1 mesh would be that of your bodies proportions. Ok I made the esp and mesh folder, it has a folder called 00test, and the meshes inside are the ones that will be read by the esp. All you have to do is rename whatever mesh you want to implement with the same name as the meshes in that folder. You will have to place the textures as they would normally go since the mesh still pulls the texture data directly. I only made the body as the weight slider seemed to be the topic of this. If the armor has only one mesh you can make a copy and name them "[name_0']", and "[Name]_1" and it should work, although you wont have the weight slider in this case. The folder structure can be designed in anyway you would like, I figured the structure I made was the easiest way to find and place the meshes. To get the armor you can type help "test armor" in the console and it will give you the code. On an actual armor, I could make recipes add perk requirements tempering abilities etc for implementation. The test works, later I show an image with the result. Now the only problem would put the correct abilities modified armor here. You will have a simple program to place them any the abilities each armor?
ThatGuyJonus Posted November 1, 2012 Posted November 1, 2012 Abilities of the armor, I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things. Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example. The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass.
Leocid2 Posted November 1, 2012 Author Posted November 1, 2012 Abilities of the armor' date=' I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things. Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example. The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass. [/quote'] Indeed it light and heavy armor and unique enchantments. They are efficient when improvement. Do not do anything out of the ordinary. jonusl2d, please could you create an ESP, you can recognize boots, gloves, shoulder pads and helmet. It would be like this: 1 file: Main body, boots, and gloves. 2.file: Main body, boots, gloves, and helmet. 3.file: Main body, boots, gloves, helmet and shoulder pads. Another thing that worries me is that I have noticed, that the file can only recognize a file armor. An example would be, if I use the file for the armor "Setllapolice" could not use the same for armor "Dadagstella" because the code is only for the "Setllapolice". You will not have an editor who can work around this problem and change the paths?
sobeazn Posted November 2, 2012 Posted November 2, 2012 Original File is missing please upload Sword Dancer Donwload Requires the original Unfortunately the original armor is standard. http://www.loverslab.com/showthread.php?...ord+Dancer The Pubic hair mod http://skyrim.nexusmods.com/mods/4686
Leocid2 Posted November 2, 2012 Author Posted November 2, 2012 Original File is missing please upload Sword Dancer Donwload Requires the original Unfortunately the original armor is standard. http://www.loverslab.com/showthread.php?tid=12550 The Pubic hair mod http://skyrim.nexusmods.com/mods/4686 Done!
ThatGuyJonus Posted November 2, 2012 Posted November 2, 2012 Abilities of the armor' date=' I'm going to assume you mean if it is light or heavy and if it has unique enchantments? yeah I can correct all those things. Since it becomes a skyrim mod there are certain limitations such as enchantments have to be of skyrim in type, so there can be no attribute boosting or armor degrading for example. The other thing I thought about is the whole body thing since most oblivion mods were a top and bottom piece, It would be easiest with a armor being made as a one piece armor like it is in skyrim. There is a way to make the greaves and breastplate system of oblivion but frankly its a pain in the ass. [/quote'] Indeed it light and heavy armor and unique enchantments. They are efficient when improvement. Do not do anything out of the ordinary. jonusl2d, please could you create an ESP, you can recognize boots, gloves, shoulder pads and helmet. It would be like this: 1 file: Main body, boots, and gloves. 2.file: Main body, boots, gloves, and helmet. 3.file: Main body, boots, gloves, helmet and shoulder pads. Another thing that worries me is that I have noticed, that the file can only recognize a file armor. An example would be, if I use the file for the armor "Setllapolice" could not use the same for armor "Dadagstella" because the code is only for the "Setllapolice". You will not have an editor who can work around this problem and change the paths? Making the esp's like that is fine except for two things. 1.making shoulder pads will require using a unassigned slot since the normal game doesn't support the slot normally. 2. The file name/folder structure is something that would have to be figured out before I make the esp unfortanetly since it will be read by the esp, the easiest way to get around this would rely on you to make the folder structure for the mod you want to make/convert. Basically make a folder structure for the mod in question with all the files in question in the proper locations. so basically the meshes and textures (EX. meshes/leocid2/Newarmor1/"armor meshes"). from there I can make the esp with the same folder structure as you intend to have it laid out and then I can send you the esp that will read the folder structure and place the armor into the game.
xhion24 Posted November 2, 2012 Posted November 2, 2012 Man can you make a CHS ver of Sweet and sexy lingerie shop?: http://skyrim.nexusmods.com/mods/25389
Siouliusn Posted November 2, 2012 Posted November 2, 2012 Thank you for the sworddancer conversion ! I was really hopin' to see that one done ^^
Guest thunderiaz Posted November 2, 2012 Posted November 2, 2012 @Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again. Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread.
doctorserg Posted November 2, 2012 Posted November 2, 2012 Danke! Thank you! Beautiful mod, continued!
Leocid2 Posted November 2, 2012 Author Posted November 2, 2012 NEW ARMOR TeraHFH21 http://www.mediafire.com/?c6dq5ap76i7rd6f
Leocid2 Posted November 2, 2012 Author Posted November 2, 2012 @Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again. Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread. Done!
Guest thunderiaz Posted November 3, 2012 Posted November 3, 2012 @Leocid2 I can't download anything form you posts. Whenever I try to download it gets back to zero percent after 10 to 15% and after doing that couple of times shows some kind of error. I can download alright from other sources. I have requested you multiple times and doing it again. Please post your armors to file sharing sites like Mediafire. If you don't then I guess I have to leave this thread. Done! I can't Thank you enough!!!:rolleyes:
kudlacz Posted November 3, 2012 Posted November 3, 2012 NEW ARMOR TeraHFH21 http://www.mediafire.com/?c6dq5ap76i7rd6f Oh my GOD!!! thank you for this armor!!
Janeaba Posted November 3, 2012 Posted November 3, 2012 NEW ARMOR TeraHFH21 http://www.mediafire.com/?c6dq5ap76i7rd6f I've never loved a human i've never met more than I love you right now. Seriously, Thank You! EDIT: I assume it's a problem with the armor or esp but the hands are stiff and the arm is partially invisible in first person. Are these problems fixable?
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