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Adorable Face + Ningheim Issue


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Posted

So, I decided I wanted to use the Adorable Face mod, which recommends using it on a custom race and provides instructions on how to do so with the YgNord and Ningheim.  Since I use RaceMenu, YgNord is automatically out, and I set about trying to use the Ningheim race.  I followed the instructions exactly, and manually overrode the Ningheim files.  Unfortuantely, this was my result...

(Picture moved to attachment)

 

Any ideas?  It seems like it's just completely ignoring that the texture exists.  For reference, I put the textures right where I was instructed, in the...

D:\Games\Steam\SteamApps\common\Skyrim\Data\Textures\actors\character\Ningheim\female     folder.  I also moved and renamed the tintmask as told, but I doubt that has anything to do with THIS...

 

Using Nexus Mod Manager (Mod Organizer is something that is typically beyond the time I feel like putting into it, problems aside), which I used to install the Ningheim race.  Not using it for Adorable Face, as I need to manually copy the files over anyways.

post-111459-0-89298900-1426477241_thumb.png

Posted

Can't see your image also quality doesnt matter jpg should be enough and would load  a lot faster. Do you use any mod organizer?, and Ygnord can be used with Racemenu I do use ece and racemenu.

Posted

No wonder I didn't get any notification you should have made a reply instead of editting the post, also following your own post will notify you when you get responses, anyways just saw the ningheim race, and it was the easiest since you don't have to bother about not touching something like the head mesh for Ygnord, so it's pretty much overwritting Fair Skin Complexion and Adorable on top of ningheims textures, just one thing tho do you have both the race and the textures for the same body type like installing ningheim race with unp and downloading Fair Skin complexion for unp as well or installing cbbe on both?

Posted

I suggest only using the texture files from adorable face and not the head mesh as well, in case you used the head mesh too

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