Content Consumer Posted March 16, 2015 Posted March 16, 2015 I had a similar problem... not exactly the same, but... Try keeping the old script, but commenting out every single line. That should let it compile fine, so the CK won't be angry. Then edit the script's source directly so you can strip out the properties you don't want. Then, you *should* be able to add in whatever lines you want. Hope it works...
Guest Posted March 16, 2015 Posted March 16, 2015 When the CK is closed, go the Skyrim\Data\Script\Source folder and edit the script. Remove all the code (fragments, functions, etc.), do not remove properties (if they have a valid reference). Keep name (the first line) and Properties. Delete all the rest. Start CK, open the properties of the script, be sure to clean the references. Save the mod. Now you can safely remove (the definition of) the properties from the script by editing it.
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