QuiteTheTail Posted February 18, 2015 Posted February 18, 2015 I followed the general guidelines for setting my load order. Still, Wrye Bash marks three mods "Orange" (Wrye definition for this situation is 'Exclusion Group'). The game starts perfectly, though I haven't played enough to tell that everything's alright. The orange files are: LoversBitch.esp, LoversCreature.esp, LoversJoystick.esp (the latter is loaded after Setbody.esp). I suppose I can simply ignore the warning. What's your opinion?
movomo Posted February 18, 2015 Posted February 18, 2015 It matters if that orange color is text's or checkbox's. Orange checkbox means wrong load order. In this case if you take a look at their master list, you will find that their masterlist is different than your actual load order.
ljacquard Posted February 19, 2015 Posted February 19, 2015 As Movomo said, there are two cases which could explain Wrye Bash's warning : 1/ wrong load order This one you should pay attention to. If you use mod C, which depends on master A and master B, and load them in a different order that mod C expects, you may or may not have issues, but probably will if something gets overriden which shouldn't. 2/ outdated masters This one is less crucical, and probably should only be fixed by mod authors themselves. To take the same example as above, you can directly update mod C to the newer master A and master B in Wrye Bash, but it's not always safe to do so. I wouldn't recommend doing so. Wrye Bash is simple despite what one may believe (it allows you to proceed, despite the warning), but it's also accurate (it does display a warning, and you can be sure that there are indeed issues, most of the time benign ones though). That's a feature to the credit of the tool to me, nothing over-cautious.
QuiteTheTail Posted February 19, 2015 Author Posted February 19, 2015 I think I worked this out. My previous load order: Oblivion.esm--LoversCreature.esmLovers with PK.esm---LoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espLoversRaperS.espLoversBed.espLoversLight.espLoversBackup2.espLoversHideMenus.esp ### confirmed: it's compatible with LAPF 1.6a1 ###LoversPayBandit.espLoversPower.espLovers with PK.espLoversSoundVolumeDown.espLoversBitch.espLoversCreature.espLoversSpermSplashEx.espLoversEscapeRapeVPlayer.espLoversRapeSlave.espMONSTERGIRL-CoC.esp--SetBody.espLoversJoystick.esp--Bashed Patch, 0.espLoversMB2.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp As you can see, I had LoversCreature.esm and LoverwithPK.esm inverted (macroscopical blunder). Can you believe I didn't even loaded my clean save, and concluded it was all fine just because the main menu showed up? This wasn't just aminor conflict: loading the savegame resulted in a CTD (of corse). However, restoring the .esm order eliminates only two orange checkboxes . Still, LoversJoystick remained orange (I'm glad Movomo is here). Bash suggestions brought me the solution: Oblivion.esm--Lovers with PK.esmLoversCreature.esm---LoversAdultPlayPlusforSSP.espLoversVoiceSSPplus.espLoversRaperS.espLoversBed.espLoversLight.espLoversBackup2.espLoversHideMenus.esp ### confirmed: it's compatible with LAPF 1.6a1 ###LoversPayBandit.espLoversPower.esp### moved Lovers with PK.esp from here ###### apparently it goes after Setbody, ###### and LoversSoundVolumeDown.esp ###### after it.LoversBitch.espLoversCreature.espLoversSpermSplashEx.espLoversEscapeRapeVPlayer.espLoversRapeSlave.espMONSTERGIRL-CoC.esp--SetBody.espLovers with PK.espLoversSoundVolumeDown.espLoversJoystick.esp--Bashed Patch, 0.espLoversMB2.espLoversIdleAnimsPriority.espLoversAnimObjectsPriority.esp In Bash It's all green now, and I've been in game enough time to consider this solved. However there are some slight differences with the example load order that probably should be included in the pinned topic. By the way, I found some minor flaws in LAPF (mainly regarding .ini settings), but maybe they have been already reported. Is there a specific thread I should read before posting?
QuiteTheTail Posted February 20, 2015 Author Posted February 20, 2015 Where are my notes? I tend to forget things, so I write them down... here: 1. Setting Progression to Manual and casting Sleepers Sex results in an infinite animation loop (The target results unconscious when you try to hit Space to advance stage [dammit it's the E key not Space, needs double checking]. It is fun, at first. After half an hour can cause SERIOUS arousing and eyesight problems, finally boredom kicks in). I don't know of any "emergency stop" key, so I just had to quit the game.Incidentally I discovered that quitting the game during animation causes CTD at the next launch (and only at the next launch) of the game.2. Autoundress may not recognize some clothing. I experienced it with unisex pants from HGEC EVE Replacer mod. Could not be set through ini because its a mod usually merged in bash with GRAPHICS tag, thus not selectable. I wont'use those pants anymore. SOLVED.3. Incompatibility: default "Denock" key in COBL options conflicts with "cycling animation" key (both use "grab" control). And it seems that LAFP key management breaks COBL system for changing that option. Re-reading my comment I have to tell myself: "what flaws?" I feel a little stupid now.
gregathit Posted February 21, 2015 Posted February 21, 2015 1. The default setting for the LAPF is automatic progression. The reason for that is now obvious as you are finding out. The "manual" setting is only to be used in conjunction with PK Extender. Sleeper sex is a function I believe of Joburg, which is a pretty old plugin and was never intended to use manual sex. 2. As you have discovered, the scripting is not all encompassing and certain meshes just aren't supported. This is unfortunately one of those things that is going to occasionally happen.3. I don't use or like COBL. The LAPF can't be compatible with everything unfortunately.I'm always open to feedback, hope you enjoy the plugin!
Vaelorian Posted February 22, 2015 Posted February 22, 2015 The "manual" setting is only to be used in conjunction with PK Extender. That's funny; I've been running LAPF on "manual" without the extender for a while now, and I haven't seen any issues whatsoever. Am I doing something "wrong"?
ljacquard Posted February 22, 2015 Posted February 22, 2015 I am in the same boat, and use "manual" just fine, but then probably because I use Wappy's and not Joburg. Also, what's not to like about COBL ? - new races - new hairs - new eyes- alchemical sorters - arrow denocker - sleepwear configuration - in-built timescale management- COBL Clock (configurable on screen clock)- Lore Books (lore books from previous Elder Scroll games) - Foods from Salmo the Baker (a large selection of foods, interesting if used with mods that manage hunger/thirst, like Maskar's <BPN>)- Tamrielic Ingredients (ingredients from Morrowind and Daggerfall)- The Luggage (a hold all container accessible from pubs, guild halls, homes) - etc. Bug-free.
gregathit Posted February 22, 2015 Posted February 22, 2015 Its nothing personal, but COBL contains nothing at all that I find useful and a whole bunch of stuff that just clogs things up or that is not compatible with other mods I am running. I am not all that into mods that bundle too much shit into them, especially shit I don't want or need. With Oblivion's game engine being the resource handling wreck that it is, I tend to try to pare down on stuff like this. And on the bug free comment....perhaps I just had an old version and it has been fixed now, but my menu's always used to freak fucking out when I did use COBL. I don't know how many hours I spent tearing things apart trying to find out what was happening and how many times I started a new game because of it. It just killed things for me and had to go. As for the "manual" sex, besides the listed sleeper sex comment above, I've seen other bugs with Joburg, which I use quite heavily. As far as I am concerned manual is really only is meaningful with PK extender, as that mod adds a reason for having to hit a button to advance the stages. If you just like hitting a button all the time to advance sex, well that is great for you. It just isn't interesting to me outside of using PK Extender.
Vaelorian Posted February 22, 2015 Posted February 22, 2015 Interesting, no. Useful, yes; if you want to capture a video or a particular frame, it allows you to set up the correct angle and also add lighting as you please. If you are like me, and use the OBGEv3 Controller you can also mess around with the graphics settings while doing so to create optimal screenshots. But does it work? Definitely.
QuiteTheTail Posted February 22, 2015 Author Posted February 22, 2015 I am in the same boat, and use "manual" just fine, but then probably because I use Wappy's and not Joburg. Also, what's not to like about COBL ? - new races - new hairs - new eyes - alchemical sorters - arrow denocker - sleepwear configuration - in-built timescale management - COBL Clock (configurable on screen clock) - Lore Books (lore books from previous Elder Scroll games) - Foods from Salmo the Baker (a large selection of foods, interesting if used with mods that manage hunger/thirst, like Maskar's <BPN>) - Tamrielic Ingredients (ingredients from Morrowind and Daggerfall) - The Luggage (a hold all container accessible from pubs, guild halls, homes) - etc. Bug-free. COBL has always been a matter of debate between supporters and detractors. For me, the Luggage alone justifies its endorsement. I personally don't use Cobl races.esp nor Salmo the Baker (apparently its use is discouraged by BOSS). Alchemy sorters and time scale are fine, too. Just make sure to use the latest version (1.72 at this moment) Some may not like merchant's inventory cluttered with Morrowind ingredients, and honestly being able to buy wagonloads of ingredients so cheaply can be seen as a big alchemy cheat, I can understand it (and that may depend on my choice to install the loot-drop -merchant changes proposal files which are absolutely optional). Yes, Vaelorian is right. Manual Progressing and Sleepers Sex have no issues (at least with WappyOne's mod). Returning to Cyrodiil from Skyrim can do that to you (jump key is 'E' not 'Space') Also, I was wrong about unisex pants: they belong to Oscuro's Overhaul and as such they can be included in the list of compatible clothing. EVE Replacer for OOO only adapt the meshes for HGEC.
QuiteTheTail Posted February 27, 2015 Author Posted February 27, 2015 Interesting, no. Useful, yes; if you want to capture a video or a particular frame, it allows you to set up the correct angle and also add lighting as you please. If you are like me, and use the OBGEv3 Controller you can also mess around with the graphics settings while doing so to create optimal screenshots. But does it work? Definitely. I would add that manual progressing is also useful when adjusting animations.
gregathit Posted February 28, 2015 Posted February 28, 2015 Animations from the LAPF should not require much in the way of adjustments......unless you are using non imperial height races or mods that make big changes to that. If all races are 1.0 for height, they darn sure should be right on the money.
QuiteTheTail Posted February 28, 2015 Author Posted February 28, 2015 Animations from the LAPF should not require much in the way of adjustments......unless you are using non imperial height races or mods that make big changes to that. If all races are 1.0 for height, they darn sure should be right on the money. Indeed. I use only vanilla races (I can see you're laughing at me). Well, and dogs from LoversBitch Creatures may occasionally need temporary adjustments, but I never make a backup for those changes. As for Almers, it's only one race, not even worth normalizing in CS.
gregathit Posted March 1, 2015 Posted March 1, 2015 Lovers Creatures may indeed need adjustments. The overhaul for that plugin is still underway. That is completely separate from the LAPF. Cheers, Greg
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