user619 Posted February 17, 2015 Posted February 17, 2015 Created by Me user619 Use ~ and type help sonic Rouge the Bat: http://www.loverslab.com/topic/40766-release-rouge-the-bat-in-skyrim/ Sonic Team Tailsko.rar Sonic Team Tailsko Head.rar
TheDude2014 Posted February 17, 2015 Posted February 17, 2015 lol sonic chars in skyrim thats good one. Thats funny but nicely done none the less
snoopingasusual Posted February 26, 2015 Posted February 26, 2015 Hum...I must be doing something wrong. it just removes my character's head. I liked that head. I don't want to get a different one. It makes me sad.
user619 Posted February 26, 2015 Author Posted February 26, 2015 Hum...I must be doing something wrong. it just removes my character's head. Any required mods ? No its an armor mod
snoopingasusual Posted February 27, 2015 Posted February 27, 2015 Well then...Strangely enough, the head works just fine. The rest of the shaft is having issues.
vixenfinder Posted April 5, 2015 Posted April 5, 2015 Is there a tail portion to this character? I see the head and body piece, but it's missing that piece or just me?
Crazed-Panda-King Posted April 5, 2015 Posted April 5, 2015 There were issues with porting the tail so he couldn't get it in.
Tokoshoran Posted April 6, 2015 Posted April 6, 2015 First of all, this isn't the Sonic Team, it's purely Tailsko. Second of all, if you made it a race, you could apply a texture that would show up even with shirts like that, rather than getting the human skin, and could even keep the head with helmets, and fit a tail on more smoothly.
Crazed-Panda-King Posted April 6, 2015 Posted April 6, 2015 I am the one who is working on making a race mod for it. He makes them, I work on making them into races.
sicc Posted April 6, 2015 Posted April 6, 2015 Im assuming that these arent compatible with a costum skeleton right? But good work on the model nevertheless.
myuhinny Posted April 6, 2015 Posted April 6, 2015 Most skeletons should work I have even added TBBP before to a few of them.
sicc Posted April 6, 2015 Posted April 6, 2015 I doesnt seem to work with xp32 then. I just get a missing head.
Tokoshoran Posted April 6, 2015 Posted April 6, 2015 I doesnt seem to work with xp32 then. I just get a missing head. Does XP32 even mess with heads? I think the skeleton is primarily for the body. You may have something else that makes use of the used head slot(s). If I remember right, most helmets use two slots (I think it was the face and the top of the head--Masks and Tiaras fit together due to using only one slot each) I am the one who is working on making a race mod for it. He makes them, I work on making them into races. Oh, neat. Will we be seeing eventual Sonica and Knuckun then? PS: As a race, will they then be given both genders, so we just have Two-Tailed Golden Kitsune, Blue Hedgehogs, and Red Echidnas? Even if the Flexibility within a race is nonexistant (One choice for each gender), it will be way helpful to have even that much.
Crazed-Panda-King Posted April 6, 2015 Posted April 6, 2015 I don't know about those, but what I do is, once User619 has "finished" making/converting the model and has ported it into skyrim, I work on making a race mod using his mod. P.S. In order for him to port/convert, he needs to have a 3d model of that character. And since there are no, at least that I know of, female sonic or knuckles models, he can't port/convert them for skyrim.
sicc Posted April 6, 2015 Posted April 6, 2015 Does XP32 even mess with heads? I think the skeleton is primarily for the body. You may have something else that makes use of the used head slot(s). If I remember right, most helmets use two slots (I think it was the face and the top of the head--Masks and Tiaras fit together due to using only one slot each) The solution was using a Human instead of a Beast race.
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