akyryz Posted February 15, 2015 Posted February 15, 2015 there are 5 types of vibration's strength and each one should add a slow debuff. the intention is to give some trouble to concentrate like LD555 mechanics: Vibrators/Anal Plugs, etc. etc. work as advertised. Which means using them as a female makes you move slower, as well as stopping you momentarily if you max out the ecstasy bar. Very Strong (5), Strong (4), Normal (3), Weak (2), Very Weak (1) from a very strong slow effect not even allowing to sprint to a light slow effect so when too strong would give the impression of some struggle "omg! I can't believe, I'm going to..." and when too weak of something like... "Yeah... this is nothing. I can handle it." it would be good if it checks for some exposure to those items, making the effect a bit more light with time like maybe even allowing to run for a bit when too strong. Edit: sidenote: no debuff when mounted a horse ofc Edit: some other stuff to think about based on that strength: - slow walking speed - speech from not able to talk to a simple distraction - distraction in learning skills - distraction to craft potions and weapons
WaxenFigure Posted February 15, 2015 Posted February 15, 2015 there are 5 types of vibration's strength and each one should add a slow debuff. the intention is to give some trouble to concentrate like LD555 mechanics: Vibrators/Anal Plugs, etc. etc. work as advertised. Which means using them as a female makes you move slower, as well as stopping you momentarily if you max out the ecstasy bar. Very Strong (5), Strong (4), Normal (3), Weak (2), Very Weak (1) from a very strong slow effect not even allowing to sprint to a light slow effect so when too strong would give the impression of some struggle "omg! I can't believe, I'm going to..." and when too weak of something like... "Yeah... this is nothing. I can handle it." it would be good if it checks for some exposure to those items, making the effect a bit more light with time like maybe even allowing to run for a bit when too strong. Why don't you ask for this in the SUPPORT THREAD for DDI in the CORRECT FORUM? Much better than asking in a random new message in a forum they may not be watching. http://www.loverslab.com/topic/21484-devious-devices-integration-02022015/
akyryz Posted February 15, 2015 Author Posted February 15, 2015 well... be my guest i already tried... so i am trying to find more people that like the idea too
Khe Posted February 26, 2015 Posted February 26, 2015 the idea is sound but it won't really work. slow effects on the player don't update your movement speed properly. that's actually the main reason why nearly every slow effect in the game has a condition of if(id!=player])... go yell at bethesda.
akyryz Posted March 21, 2015 Author Posted March 21, 2015 thanks for replying. what about the zaz's shackles slow effect? it's not possible to apply such effect? it already has a slider for strength in MCM... do you know how it works?
akyryz Posted August 7, 2015 Author Posted August 7, 2015 DDiSolo - replace some animations (run GenerateFNISforUsers after) DDiSlowEffect - add slow effect when they turn on Edit: fixed negative speed for sloweffect DDiSolo.rar DDiSlowEffect-2.9.1.rar
Guest Posted August 7, 2015 Posted August 7, 2015 DDiSolo - replace some animations DDiSlowEffect - add slow effect when they turn on You should post these in their own topic, with some more explanation! They won't be noticed very much here.
akyryz Posted August 29, 2015 Author Posted August 29, 2015 there isn't much yet. just the slow effect... if you are wearing slave boots probably you won't walk on Strongest... the animations are just some tweaking to match with the slow effect.
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