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SOS and Beeing Female causing CTD


lordofpie7000

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Posted

Whenever I use SoS or Beeing Female my game tends to crash. I'm talking new games.

 

Usually I crash outside Riverwood after completing the intro usually right before we get in to town. I've played with both these mods disabled and I can avoid this crash. However, when either one is on, my luck doesn't hold up. I took a couple looks at my papyrus logs, I ran 3 tests. One with both mods on, and then one for each mod on their own.

 

I'll include a current load order, and 3 portions of the logs where i'm crashing.

 

Loadorder

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
RaceCompatibility.esm
ElinRace.esm
ElinRaceTaint.esm
ZaZAnimationPack.esm
SexLab.esm
Schlongs of Skyrim - Core.esm
BeeingFemale.esm
ApachiiHair.esm
Skykids.esm
SK Drow Child Race.esm
SK Monli Race.esm
SK TheEyesOfBeauty.esm
ClimatesOfTamriel.esm
Skyrim Project Optimization - Full Version.esm
Falskaar.esm
Wyrmstooth.esp
ETaC - RESOURCES.esm
SkyTEST-RealisticAnimals&Predators.esm
FNISspells.esp
SkyUI.esp
CharacterMakingExtender.esp
RaceMenu.esp
RaceMenuPlugin.esp
dD - Realistic Ragdoll Force - Realistic.esp
ElinRace Enemy NR.esp
ElinRace Enemy.esp
ElinRace NewNPC.esp
ElinRace NPC.esp
ElinRaceVoice.esp
MikuHairElin.esp
ElinRace - Use UNP BBP Body.esp
dagi_raht_race.esp
SexLab Submit.esp
SexLab sx3.esp
sexlab_necro.esp
SexLab Cumshot.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - B3lisario UNP Addon.esp
BeeingFemaleBasicAddOn.esp
TheEyesOfBeauty.esp
SK ApachiiHair.esp
SK Drow Taldyn.esp
SK Vanilla Child Replacer.esp
SK Vanilla Child Replacer HF.esp
SK Vanilla Child Replacer DB.esp
Feminine Females.esp
SFO - Dragonborn.esp
Skyrim Flora Overhaul.esp
SMIM-Merged-NoDragonborn.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Warm.esp
ClimatesOfTamriel-Nights-Level-2.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
Supreme Storms - Cot Version.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_DB.esp
CoT-WeatherPatch_NL2.esp
CoT-WeatherPatch_Snow-10.esp
CoT-WeatherPatch_SupStorms.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Legendary.esp
RealisticWaterTwo - Falskaar.esp
RealisticWaterTwo - Waves - Falskaar.esp
RealisticWaterTwo - Wyrmstooth.esp
RealisticWaterTwo - Waves - Wyrmstooth.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Major City Interiors.esp
Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp
CinematicFireFX.esp
Watercolor_for_ENB_RWT.esp
WyrmstothMapMarkerHotfix.esp
WyrmstoothTravelCrashHotfix.esp
FreckleMania.esp
Guard Dialogue Overhaul.esp
Unique BOOZE Bottles.esp
aMidianborn_Skyforge_Weapons.esp
AMB Glass Variants Lore.esp
SK Child Armor Swapper.esp
KS Hairdo's.esp
AzarHairPonyTail 03 - Havok.esp
SGEyebrows.esp
ETaC - Complete.esp
ETaC - Dragon Bridge South.esp
Immersive Whiterun.esp
Immersive Solstheim.esp
Immersive Orc Strongholds.esp
Chesko_Frostfall.esp
Alternate Start - Live Another Life.esp

 

 

 

With SoS - Log

 

[01/29/2015 - 10:24:43PM] Loading game...
[01/29/2015 - 10:24:43PM] Warning: Variable SAM on script slcumshotscript has an invalid type SAM_QuestScript loaded from save. This variable will be skipped.
[01/29/2015 - 10:24:43PM] VM is thawing...
[01/29/2015 - 10:24:43PM] SOS config: first initialization, currentVersion: 0
[01/29/2015 - 10:24:43PM] [sos_config ] INITIALIZED
[01/29/2015 - 10:24:43PM] SOS config: updating script from version 0 to version 3
[01/29/2015 - 10:24:43PM] SOS config: performing update to version 2
[01/29/2015 - 10:24:43PM] ==== LAL: DLC and Mod support check - Ignore errors about missing files. ====
[01/29/2015 - 10:24:43PM] SOS Maintenance: loaded version is 0
[01/29/2015 - 10:24:44PM] SOS config: updating script from version 0 to version 3
[01/29/2015 - 10:24:44PM] SOS config: performing update to version 2
[01/29/2015 - 10:24:44PM] SOS: first time initialization
[01/29/2015 - 10:24:44PM] SOS config: first initialization, currentVersion: 3
[01/29/2015 - 10:24:44PM] [sos_config ] INITIALIZED
[01/29/2015 - 10:24:44PM] LAL: Dawnguard detected.
[01/29/2015 - 10:24:44PM] InitWidgetLoader()
[01/29/2015 - 10:24:44PM] SexLab Loaded CurrentVerison: 15903
[01/29/2015 - 10:24:44PM] LAL: Hearthfire detected.
[01/29/2015 - 10:24:44PM] LAL: Dragonborn detected.
[01/29/2015 - 10:24:44PM] LAL: Frostfall detected.
[01/29/2015 - 10:24:44PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 195
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/29/2015 - 10:24:44PM] Error: File "Morskom.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 201
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/29/2015 - 10:24:44PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 207
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/29/2015 - 10:24:44PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 215
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/29/2015 - 10:24:44PM] ==== LAL: DLC and Mod support check - Done. ====
[01/29/2015 - 10:24:44PM] SOS: first time initialization complete
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/29/2015 - 10:24:45PM] SOS: update migrated 0 of 0 schlongified actors
[01/29/2015 - 10:24:45PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (5C05D368)>]: IconLoadFailure
[01/29/2015 - 10:24:45PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (5C05D368)>]: IconLoadFailure
[01/29/2015 - 10:24:50PM] SOS: starting to spread schlongs
[01/29/2015 - 10:24:50PM] SOS Actor Schlongify: new schlong for Prisoner got schlong index 1 size 1
[01/29/2015 - 10:24:55PM] SOS Actor Schlongify: new schlong for bandit got schlong index 1 size 1
[01/29/2015 - 10:25:20PM] SOS Actor Schlongify: new schlong for Hadvar got schlong index 1 size 7
[01/29/2015 - 10:25:45PM] SOS Actor Schlongify: new schlong for Esja got schlong index 0 size 2
[01/29/2015 - 10:25:47PM] SOS Actor Schlongify: new schlong for Katla got schlong index 0 size 7
[01/29/2015 - 10:25:47PM] SOS Actor Schlongify: new schlong for Hilde got schlong index 0 size 9
[01/29/2015 - 10:25:48PM] SOS Actor Schlongify: new schlong for Sven got schlong index 1 size 6
[01/29/2015 - 10:25:48PM] SOS Actor Schlongify: new schlong for Faendal got schlong index 1 size 2
[01/29/2015 - 10:25:49PM] SOS Actor Schlongify: new schlong for Hod got schlong index 1 size 4
[01/29/2015 - 10:25:51PM] SOS Actor Schlongify: new schlong for Alvor got schlong index 1 size 10
[01/29/2015 - 10:25:57PM] SOS SchlongLess: Frodnar entered schlongless state
[01/29/2015 - 10:26:04PM] SOS Actor Schlongify: new schlong for Embry got schlong index 1 size 10

 

 

Beeing Female - Log

 

[01/30/2015 - 04:39:37PM] Loading game...
[01/30/2015 - 04:39:37PM] Warning: Variable Sam on script slcumshotscript has an invalid type SAM_QuestScript loaded from save. This variable will be skipped.
[01/30/2015 - 04:39:38PM] VM is thawing...
[01/30/2015 - 04:39:38PM] FWAddOnManager OnGameLoad() called
[01/30/2015 - 04:39:38PM] SOS config: first initialization, currentVersion: 0
[01/30/2015 - 04:39:38PM] [sos_config ] INITIALIZED
[01/30/2015 - 04:39:38PM] SOS config: updating script from version 0 to version 3
[01/30/2015 - 04:39:38PM] SOS config: performing update to version 2
[01/30/2015 - 04:39:38PM] SOS Maintenance: loaded version is 0
[01/30/2015 - 04:39:38PM] ==== LAL: DLC and Mod support check - Ignore errors about missing files. ====
[01/30/2015 - 04:39:38PM] [fwsystemconfig ] INITIALIZED
[01/30/2015 - 04:39:39PM] SOS config: updating script from version 3 to version 3
[01/30/2015 - 04:39:39PM] SOS: first time initialization
[01/30/2015 - 04:39:39PM] LAL: Dawnguard detected.
[01/30/2015 - 04:39:39PM] SOS config: first initialization, currentVersion: 0
[01/30/2015 - 04:39:39PM] [sos_config ] INITIALIZED
[01/30/2015 - 04:39:39PM] SOS config: updating script from version 0 to version 3
[01/30/2015 - 04:39:39PM] SOS config: performing update to version 2
[01/30/2015 - 04:39:39PM] InitWidgetLoader()
[01/30/2015 - 04:39:39PM] Beeing Female Mod Manager - Free Cam Added
[01/30/2015 - 04:39:39PM] Error: Cannot call OnAddOnActivate() on a None object, aborting function call
stack:
[bF_AddOnManager (1A001829)].fwaddonmanager.RegisterMiscAddOn() - "FWAddOnManager.psc" Line 393
[bFA_FreeCam (2B00389A)].FWAddOn_MiscBasicCamera.Refresh() - "FWAddOn_Misc.psc" Line 7
[bFA_FreeCam (2B00389A)].FWAddOn_MiscBasicCamera.RefreshAddOns() - "FWAddOnBase.psc" Line 17
[01/30/2015 - 04:39:39PM] SexLab Loaded CurrentVerison: 15903
[01/30/2015 - 04:39:39PM] LAL: Hearthfire detected.
[01/30/2015 - 04:39:39PM] LAL: Dragonborn detected.
[01/30/2015 - 04:39:39PM] LAL: Frostfall detected.
[01/30/2015 - 04:39:39PM] Error: File "Helgen Reborn.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 195
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/30/2015 - 04:39:39PM] Error: File "Morskom.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 201
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/30/2015 - 04:39:39PM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 207
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/30/2015 - 04:39:39PM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[ARTHLALVersionTracking (5D049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line 215
[alias Player on quest ARTHLALVersionTracking (5D049F33)].ARTH_LAL_VersionTrackingAliasScript.OnPlayerLoadGame() - "ARTH_LAL_VersionTrackingAliasScript.psc" Line 6
[01/30/2015 - 04:39:39PM] ==== LAL: DLC and Mod support check - Done. ====
[01/30/2015 - 04:39:39PM] [fwstatewidget ] INITIALIZED
[01/30/2015 - 04:39:39PM] [fwcontraceptionwidget ] INITIALIZED
[01/30/2015 - 04:39:39PM] [fwbabyhealthwidget ] INITIALIZED
[01/30/2015 - 04:39:40PM] SOS: first time initialization complete
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Argonian Race Added - Argonian Race::Argonian
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Argonian Race Added - Argonian Race::Argonian
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Visual Effects Added
[01/30/2015 - 04:39:40PM] Error: Cannot call OnAddOnActivate() on a None object, aborting function call
stack:
[bF_AddOnManager (1A001829)].fwaddonmanager.RegisterMiscAddOn() - "FWAddOnManager.psc" Line 393
[bFA_VisualEffects (2B006E75)].BFA_VisualEffects.Refresh() - "FWAddOn_Misc.psc" Line 7
[bFA_VisualEffects (2B006E75)].BFA_VisualEffects.RefreshAddOns() - "FWAddOnBase.psc" Line 17
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Basic Effects Added
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Contraception Reminder Added
[01/30/2015 - 04:39:40PM] Error: Cannot call OnAddOnActivate() on a None object, aborting function call
stack:
[bF_AddOnManager (1A001829)].fwaddonmanager.RegisterMiscAddOn() - "FWAddOnManager.psc" Line 393
[bFA_Reminder (2B006E85)].BFA_Reminder.Refresh() - "FWAddOn_Misc.psc" Line 7
[bFA_Reminder (2B006E85)].BFA_Reminder.RefreshAddOns() - "FWAddOnBase.psc" Line 17
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Argonian
[01/30/2015 - 04:39:40PM] SOS: update migrated 0 of 0 schlongified actors
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] [Frostfall] SKI_MeterWidget OnWidgetReset()
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Breton
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Breton
[01/30/2015 - 04:39:40PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (5C05D368)>]: IconLoadFailure
[01/30/2015 - 04:39:40PM] WidgetError: [_de_epstatuswidget <_DE_EPStatusQuest (5C05D368)>]: IconLoadFailure
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Dark Elf
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Old People Race
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::High Elf
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::IMPERIAL
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Khajiit
[01/30/2015 - 04:39:40PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Nord
[01/30/2015 - 04:39:41PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Orc
[01/30/2015 - 04:39:41PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Redguard
[01/30/2015 - 04:39:41PM] Beeing Female Mod Manager - Vampire Race Added - Vampire Race::Wood Elf
[01/30/2015 - 04:39:41PM] Beeing Female Mod Manager - Khajiit Race Added - Khajiit Race::Khajiit
[01/30/2015 - 04:39:41PM] Beeing Female Mod Manager - Khajiit Race Added - Khajiit Race::Khajiit
[01/30/2015 - 04:39:44PM] FWChildSettings OnGameLoad() called
[01/30/2015 - 04:39:44PM] Register ChildPerk
[01/30/2015 - 04:39:44PM] ChildPerk '436360301' added with ID: 0 at 0X6
[01/30/2015 - 04:39:44PM] ChildPerk '436360289' added with ID: 1 at 60X57
[01/30/2015 - 04:39:44PM] ChildPerk '436360288' added with ID: 2 at 15X20
[01/30/2015 - 04:39:44PM] ChildPerk '436360307' added with ID: 3 at 80X28
[01/30/2015 - 04:39:44PM] ChildPerk '436367312' added with ID: 4 at 81X82
[01/30/2015 - 04:39:44PM] ChildPerk '436367313' added with ID: 5 at 22X60
[01/30/2015 - 04:39:44PM] ChildPerk '436367314' added with ID: 6 at 102X49
[01/30/2015 - 04:39:44PM] ChildPerk '436367315' added with ID: 7 at 40X55
[01/30/2015 - 04:39:44PM] ChildPerk '436367316' added with ID: 8 at 48X5
[01/30/2015 - 04:39:44PM] ChildPerk '436367317' added with ID: 9 at 90X90
[01/30/2015 - 04:39:44PM] ChildPerk '436367318' added with ID: 10 at 100X100
[01/30/2015 - 04:39:44PM] ChildPerk '436367319' added with ID: 11 at 110X90
[01/30/2015 - 04:39:44PM] ChildPerk '436367320' added with ID: 12 at 35X0
[01/30/2015 - 04:39:44PM] ChildPerk '436388041' added with ID: 13 at 9X30
[01/30/2015 - 04:39:44PM] ChildPerk '436388081' added with ID: 14 at 12X80
[01/30/2015 - 04:39:44PM] ChildPerk '436388052' added with ID: 15 at 106X2
[01/30/2015 - 04:39:44PM] ChildPerk '436388079' added with ID: 16 at 116X28
[01/30/2015 - 04:39:44PM] ChildPerk '436388080' added with ID: 17 at 58X95
[01/30/2015 - 04:39:44PM] FWAddOnManager OnGameLoad() called
[01/30/2015 - 04:39:47PM] Error: Unable to call UnregisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.UnregisterForUpdateGameTime() - "" Line ?
[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 37
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 28
[01/30/2015 - 04:39:47PM] Error: Unable to call RegisterForUpdateGameTime - no native object bound to the script object, or object is of incorrect type
stack:
[None].fwabilitybeeingmale.RegisterForUpdateGameTime() - "" Line ?
[None].fwabilitybeeingmale.OnGameLoad() - "FWAbilityBeeingMale.psc" Line 38
[None].fwabilitybeeingmale.OnEffectStart() - "FWAbilityBeeingMale.psc" Line 28

 

 

And I dont have the other log anymore, but where the childperk lines show up, if they weren't added already, they show up as already added. Don't know what is going on here, but if anyone with more experience than me could help out that would be great. The above load order didn't have SoS or BeeingFemale activated, however if either one was in the load order I make sure that they are loaded after all installed sexlab mods, and the framework.

 

Seems weird to me, I don't believe I missed anything in either of the mods install instructions, or in their incompatibility lists. Also it might help if I mention that i'm using mod organizer. Gotta love MO since I probably would've reinstalled Skyrim ten times by now lol.

Posted

im having the same issue when im trying to run it 

id like to run the mods but with the CTD i dont want to risk it after spending the last 2 days fixing mine 

i hope you get it sorted 

Posted

Yea. It's pretty odd if you ask me. I would think they would work fine, but from the looks of my logs I would say it's crashing right as SOS tries to apply itself to NPCs nearby. I'm totally lost regarding the Beeing Female mod however, because i'm not a mod developer I have no idea what it's referring to before the crash.

 

As a side note I am using the XPMS 1.93A Skeleton. Gunna try XPMSE 2.43 skeleton and see if thats the issue. Shouldn't be because it works just fine on my player character. But i'll test it anyways.

Posted

I'm not familiar with all your mods.  I've used SOS and Beeing Female without any issues.  You may want to use BOSS and/or LOOT to see if there are incompatibilities or load order issues.

 

I believe last time I checked Beeing Female, the list mentioned UNP with UNP TBBP which would require XPMS 1.93a.  XPMSE I believe is for HDT, not TBBP.  I honestly get more information from the mod descriptions and people in the forums than with BOSS and LOOt, but I use both.  Now the very long way of doing this is by disabling your ESPs one by one and seeing which is the culprit.  I'm guilty of this too, but you should always install a few mods at a time and check them before installing a bunch and having no idea what is going on. 

 

Sorry, I'm not much help here.  Good luck guys.

Posted

Hey, no worries I appreciate the input. I know better than to install a bunch of stuff but I'm guilty as always. I ended up starting back from square one, which isn't so bad with MO. I ended up picking things apart and using LOOT to find any issues. Besides finding incompatibilities I don't use LOOT for much else, I've found it hurts my load order more than helping it, so I stick to Mod Descriptions and info on the forums in terms of organizing my Load order.

 

I am using HDT, so I tried switching over to the XPMSE skeleton just now, crash seems to have been fixed for the time being. After a good couple hours of gameplay I'll come back to reaffirm whether my issue has been fixed.

Posted

ive tried using the required items in it but i think im missing something , im mainly using it as a basis to get mods like got milk and fill her up but cant get the effects working and on that i cant get the devious start captured mod to show in game.

 

dont suppose anyone has a full list of needed mods to run beeing female.

and i have tried with loot and tes5edit which helped out locating missing but i think its skipping something

 

 

Posted

Note: Mouse over any Acronym to get the full name, here's BOSS as an example



Hey, no worries I appreciate the input. I know better than to install a bunch of stuff but I'm guilty as always. I ended up starting back from square one, which isn't so bad with MO. I ended up picking things apart and using LOOT to find any issues. Besides finding incompatibilities I don't use LOOT for much else, I've found it hurts my load order more than helping it, so I stick to Mod Descriptions and info on the forums in terms of organizing my Load order.

I am using HDT, so I tried switching over to the XPMSE skeleton just now, crash seems to have been fixed for the time being. After a good couple hours of gameplay I'll come back to reaffirm whether my issue has been fixed.


If LOOT "hurts your LO" you are not using it properly, LOOT's LO is fine as is, simply put if your game runs, LOOT's done it's job.
That's all LO basically is for, it's simply any order that allows the game to load, that is the only test that matters.
That doesn't mean it's perfect for you, it means the LO is just, one of many, that will enable the game to run.

Take my word for it or read this full explanation


Each Plugin requires the other Plugins it uses, which are called it's Master Plugins or just Masters and nothing to do with if it's an *.ESM or *.ESP File. Most Plugins have just Skyrim.ESM and Update.ESM as their only Masters, these two are always paired and can be in theory, thought of and treated as single Skyrim Plugin. This is the biggest single LO Group, and every added Plugin is another group. The Groups are like so;
Skyrim + Dawnguard
Skyrim + Dragonborn
Skyrim + Dawnguard + Dragonborn
Legendary = Skyrim + Dawnguard + Dragonborn + Hearthfires
Skyrim + Mod A + Mod B
Skyrim + Mod A + Mod B
Skyrim + Mod A + Mod B
Legendary + Mod A
Legendary + Mod B
Legendary + Mod A + Mod B

The above are all separate LO Groups of Masters and each group has many mods belonging to it.
All Skyrim and thus LOOT and BOSS, needs is for the Groups to be correctly ordered. It doesn't matter, what the order the Plugins within each group are in, Skyrim and thus LOOT and BOSS don't care.

BOSS's LO was managed by huge long Masterlist, where every version of every mod required adding to the Masterlist, manually by hand with only ever about 6 editors to actually do all that work. Within each group on that Masterlist, the mods were placed in alphabetical order, to make manual editing easier, no other reason at all. This had been done since Oblivion in BOSS, so users were used to neatly arranged groups. Skyrim Mods overwhelmed the editors and though the most popular mods got added quickly, many mods waited over a year to be added and by then a new version had joined the queue.
The Editors coudn't keep up with the Skyrim Nexus, never mind sites like LoversLab and non english sites were waiting the longest, BOSS never stopped working but was missing many mods and long lists of unsorted mods were on the bottom of every LO BOSS made.

LOOT sorts 99.999% of mods entirely automatically and correctly, it also has a Masterlist, but most of that is for things like Bash Tags, the Warnings and Info you see and Dirty Edit details, very little of it is about LO "Specials", things like the Unofficial Patches, Dynamic Mods (Bash Patch, SkyProc Patchers) a few strange mods like Warburgs Paper Map, which is the only Mod actually entitled to be the very last in every single LO, despite what many authors say, they do so for their own benefit not yours, (Temporarily, for testing purposes is fine and for your benefit).
With a conservative estimate of a Million+ Plugins out there, wait there can't be so many, surely?
Consider, that includes each released version of the same plugin and many mods have multiple plugins, each with multiple versions. Nexus alone has about 40,000 current Mod Pages, some are removed, having been banned or by the author. Even individual files are removed, not the standard and expected open source practice, of old versions always being publicly available. Most Mod Pages have various Mod files each with different versions. If they only average, 25 unique Plugins per page, then the Nexus alone is at a Million and that's just the Nexus, at least a Million is a very conservative number when every single version must be counted. This is just an indication of the numbers of Plugins involved, not an in depth, very accurate analysis.
Despite that huge estimated number, only around 300 Plugins require a LOOT Masterlist entry, even less, as only a few are for for purely Master Plugins reasons. In fact, there's one other factor LOOT must consider, specifically Script File Conflicts hidden inside *.BSA Files, where usually file conflicts are, when using MO sorted as simple MP issues, which for All Other Mod Managers are sorted as IO issues, because *.BSA Files, are loaded using the plugins LO position. Not the usual file management system of MP/IO, so LOOT's Masterlist must also have entries to sort *.BSA Files, that have Script File Conflicts with each other. Most of the 300 entries are for Script file conflicts within *.BSA Files.



What you think of as LOOT "hurting your LO", has nothing to do with objective LO decisions and is purely subjective FormID Conflict winners and losers.
Just as with the file conflicts of MP/IO being decided by which is last, Plugin FormID's follow very similar rules. Which conflict wins is personal choice and you may choose the opposite winner to me.
LOOT can't know what you or I want and even if it could it can't give us both what we want.

We can however tell LOOT what we want, these are called User Edits, easy to apply and explained in LOOT's Docs.

Then your LO will be sorted by LOOT and respect your preferences. So simply RTFM to stop the "Hurt".

One other point because you said you use MO.
Since Morrowind changing IO has been a real ball ache, requiring the targets and all the Mods inbetween them be uninstalled and reinstalled, for each file conflict, due to deleting the previously installed files. The habit of using LO to "Fix" File conflicts has understandably become the normal method, despite more often than not creating as many issues as it solves, it fixes the current issue and so appears to "work".
MO's MP eliminates this need completely, indeed if you allow MO to manage all *.BSA Files, even LOOT's *.BSA conflict edits are not needed, ideally a MO Masterlist without the *.BSA Edits would be used.
MO works with LOOT's *.BSA conflict edits by warning when the MP needs adjusting to match. The "Mods may be in the wrong order" Warning is MO's MP matching LOOT's *.BSA conflict edits.

So for MO
Only adjust LO to solve Plugin (FormID) conflicts.
Always adjust MP to solve file conflicts.

The caveat to this is, Modders find many non standard ways to achieve their aims, there's always going to be the anomalies, the odd one out, they are very rare exceptions.
 

ive tried using the required items in it but i think im missing something , im mainly using it as a basis to get mods like got milk and fill her up but cant get the effects working and on that i cant get the devious start captured mod to show in game.

dont suppose anyone has a full list of needed mods to run beeing female.
and i have tried with loot and tes5edit which helped out locating missing but i think its skipping something

from BeeingFemale Download Page

BeeingFemale 1.14 (+ Beta 2.2b)
 

Installation Guide
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
After I had to reinstall Skyrim, I decidet to explain how to install BeeingFemale from a fresh Skyrim installation with the UNP Body:
1. Download the latest SKSEversion
2. Download the latest version of SkiUI (+ RaceMenu + HDT if you like)
3. Download XP32 Maximum Skeleton or Extended for HDT Users
4. Download the latest version of FNISand the creature pack
5. Download the latest version of SexLab + some Sex Mods
6. Now at first we will install this armor pack.
7. Download and install DIMONIZED UNP female body
8. Download and install the Belly Version "UNP TBBP.7z" HERE and overwrite your Dimonized UNP Body again (but you will still have the textures - and now you will have the Belly Node, too)
9. Download and install the latest Version of BeeingFemale in this thread
10. Run FNIS (data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe)

Now you can start playing Skyrim with BeeingFemale

Also the best place to ask these questions is the
BeeingFemale Support Topic

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