chajapa Posted January 30, 2015 Posted January 30, 2015 I have a small dialogue "quest" (It's dialogue.... not really a quest quest) I created a faction so I can have a "special" group of friends. When I'm using a faction that I created, in the mod in which I created it do I need to define the property of that faction in the script fragment of the dialogue topic? Do I need: Faction Property MyFaction Auto (in the same place where I put the line for SexLab) in order to use: akSpeaker.AddToFaction(MyFaction) ...in my script fragment?
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